[HELP] ?Creating Animations?

Started by Epifire, June 30, 2010, 02:14:54 PM

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June 30, 2010, 02:14:54 PM Last Edit: July 19, 2010, 07:46:22 PM by ag
In the conjunctions to a resent query I made, I wanted to know how to do this. I only model, and I don't know how to do much else. The most able program I have is Softimage XSI v6.0.

It has the animations settup but I have never tried to mess with it.

Say I wanted to build a generator... I have a built textured model that has no nulls or anything added, just some basic shapes and stuff. Now I want this generator to spark and have moving gears, how do I do that? And how do you add sound to it, so that it has that humming, and flaring nosie of working mechinery?

So what would be the way to go about this?
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Effects need to be made in the Particle Editor.
They are attached in the ODF
Rig your model and envelope it to nulls/bones
Animate those bones in 10-20 frames of animations using rotation only.
Export the model and then export a base pose.
Class Label AnimatedProp in the ODF.
Sounds are referenced through the ODF.

For export you need the full version of XSI either 4.2-5.11
On how to rig and animate, use google to find tutorials.

Ok thanks, but now I got a more odd type of question.

What makes the animations not work right, like for instance the rankor on jabbas place (on the bf 1 import). I think we all have had a few laughs watching the rankor dance. I know in BF 2 the rankor looked just fine, now why is that.
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