Started by Dark_Phantom, May 03, 2020, 06:54:51 AM
Quote from: Dark_Phantom on May 04, 2020, 07:31:22 PMInteresting. So I bought the game on a second account as well so that I could play and host at the same time. Are you logged into Steam when you do this? I am running it off my VPS, with the batch file in the same folder as Battlefront.exe, and Steam is running and logged in to the account I bought it on. I tried doing it multiple ways in offline mode and trying to run it on both machines, and it just didn't work.If that doesn't help, I can take some screenshots and give insight to my setup.
Quote:swbfecho(%time%) SWBF server started.battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 57 /gamename Mods@SWBFGamers.com /playerlimit 50 /playercount 1 /bots 25 /difficulty 1 /throttle 3072 /randomize /sideselect bes1r bes2a nab1i kas1c kas2i nab2c rhn1i rhn2c tat2r yav2r tat1i yav1i tat3aecho(%DATE%) at (%time%) - Server Crashedgoto swbf
Quote from: Unit 33 on November 29, 2014, 03:44:44 AM'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.
Quote from: Dark_Phantom on May 05, 2020, 05:14:11 AMOk, to start, here's almost the exact batch file I'm using:It runs an automatic restarter, but shouldn't be too relevant.I've attached below some snips, the one is just showing that after I start up the server, steam is running, logged in, etc. The second one is just showing everything - I have the default folder with no mods running Mods@SWBFgamers.com. Double server attempt folder is just the steam folder copied onto the desktop. This one is running the BOBserver and has some mods in there, so I know both methods work.I tried GOG last night on Led's VPS using the same method and it didn't work right. Galaxy seemed to be running but it didn't show up in the list. I'm not sure if there's extra configuration in Steam or whether the DRM actually makes it work correctly. However, it isn't confined to folders. One trick that maybe people could try is running the game normally, alt-tabbing, then using the batch file, but for a VPS with no graphics card this may not work.I may have to see what my server is doing differently, but it's just a standard setup from NFO that was running a Minecraft server and SWBFspy servers.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PMDon't believe everything you read on the internet
Quote from: Dark_Phantom on May 06, 2020, 05:09:33 AMRight, and port 443 is actually the HTTPS port (generally).I have to wonder if it's trying to make a secure connection over that port and failing.Edit: @Stonecold, SWBF1 used to run on ports like 3650 - idk if they changed that or not, but maybe somebody should watch in wireshark to see if they still use those ports. A VPS has all the port forwarding stuff open so there's less issues.
Quote from: StoneCold on May 06, 2020, 01:21:28 PMThanks Dark_Phantom.I'll fire up Wireshark and see if it uses the 3650 port range. Strange on my VPS where I too hosted some SWBF servers on SWBFSpy I noticed on the Windows Firewall the 3650+ range on both TCP and UDP. Even hosting via my VPS it doesn't display the server in the list, so I guess 443 is blocked on my provider that is hosting the VPS in my country. Can't really complain as I got the VPS for free back in the day, even though it's DOG slow, lol.Anyhow, here's hoping they patch the issues the game currently has. As for server hosting, I'll investigate via Wireshark and see what I can find, but if all else fails, I'll subside and host my dedi via the in-game setting as that at least works fine via my laptop.
Quote from: Luna on May 06, 2020, 02:40:50 PMDo we know if they'll ever fix the random crashes and server browser freezes? I hope they will, since the first match I joined in today crashed after the game finished. It says I lost connection to the host, so I don't know if it was my game crashing or if the Host crashed?
Quote from: StoneCold on May 06, 2020, 02:47:06 PMYeah, here's hoping they patch it!I guess we should make our voice heard on the GOG forum for the game as well because the dev on the Steam forums appear to be inactive there. At least they seem to reply on GOG, so let's pester them there and see if we can push for a patch. Worth a shot
Quote from: Luna on May 06, 2020, 02:49:04 PMIf only we had a dev from that team here, though I'm not sure if that'd be the best idea...
Quote from: Dark_Phantom on May 06, 2020, 06:51:40 PMMaybe I'm being a little bit dumb here, but what's the worst they could do to us?There's a few of us that are actively trying to help and do what we can, through dedicated servers, mods, and trying to patch up what they broke. Maybe the fact we have a competitor is a problem, but frankly, if they'd fix their crap, it wouldn't matter. I would gladly use Steam's official online solution more often if I didn't sit through several crashes a session when I use it.Maybe it's because I like playing on the dedicated servers that aren't officially even cared about (see: many crashes per day). But the performance when it runs is way better than a lot of self-hosted servers.
Quote from: Dark_Phantom on May 05, 2020, 05:14:11 AMI tried GOG last night on Led's VPS using the same method and it didn't work right. Galaxy seemed to be running but it didn't show up in the list.
Page created in 0.067 seconds with 20 queries.