PSP TFU 501st Stormtroopers

Started by Kade, May 10, 2021, 09:43:35 AM

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May 10, 2021, 09:43:35 AM Last Edit: May 10, 2021, 09:50:05 AM by Kade
Hello all,

I'm trying to Port TFU 501st Stormtroopers to SWBF2 but the model is not T-Posed and also is not rigged. I have never ported models before so I'm unfamiliar with the whole process. can anyone help me?





P.S. Where is the log out button for this site now? & Do you need help restoring the site to what it used to be looks wise. I'm happy to try and help

Ah, the summer time will give me a little more time to be able to look into the skin for the site...but I will let you know when I need some help with it!
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Quote from: Kade on May 10, 2021, 09:43:35 AM
Hello all,

I'm trying to Port TFU 501st Stormtroopers to SWBF2 but the model is not T-Posed and also is not rigged. I have never ported models before so I'm unfamiliar with the whole process. can anyone help me?
I'm still having a lot of trouble trying to figure this out. Any help would be appreciated!
KadeEclipse

Import one of the existing models from the modkit. look at the naming of the bones, then add a skeleton to the mesh. Next step is to add more bones to the skeleton. Since the model isn't t-posing, you will have to replicate the characters pose with the bones.

Lastly, ensure your skeleton has the same amount of bones as the official clone trooper/stormtrooper. When that is done, you select the skeleton, switch to pose mode, select your 501st stormtrooper mesh in the outliner, press CTRL + P, select automatic weight in the menu that shows up. Now your model is rigged. Your model might not be perfectly rigged, but at least you can try it out in the game. You can also improve the rig by repainting the weights of your rigged mesh with the wight paint mode and or using assign on the newly created vertex groups.

I know this is an old post, but do tell if you still have use of it, I will sleep happy knowing that I have been of use.  :)

You're right, this is an old post. You had to dig for this, and you could have instead started a new topic in the relevant board. I'm going to lock this.
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