Recent posts

#1
General / Re: GameToast has been suspend...
Last post by Giftheck - July 17, 2025, 12:59:09 PM
GameToast has come back up. My advice would be to go in there and archive whatever you can while it remains up, because last time it was up for no more than 4 days.
#2
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 17, 2025, 11:42:19 AM
I mean like in original bf1 you only have 3 models in regular animation mode with the gun and all. any unit after that is in that weird low poly mode. also quick question is there any chance at some point you might look into doing 4 teams all hostile to one another and allowing different cp colors for all ? also if you could make a list of cp color codes to replace the default ones with i would appreciate it. i also want to change the green friendly color of team 1 to blue like bf2 would you know where that can be changed ?
#3
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by Zelenium - July 17, 2025, 10:39:14 AM
Quote from: wsa30h on July 16, 2025, 05:29:52 AMsorry for the bump do you plan to modify how many highrez units can be on the map at any one time ?

I really don't know what you talking about... What do you mean "highrez"?
If it just about graphic - I have no interest in this
#4
hello everyone, i've returned after nearly 5 years, and its good to be back. i'm currently working on making the era exclusive maps playable for both, however i'm wondering how many bots per team can the game can support. a lot of the mods from back in the day like the old majin revan ones could take about 50vs50 and that was right on the edge of how far this game could be pushed before crashing frequently, you can work around it by lowering the draw distance but thats slightly inconvinient lol. i'm mainly asking because eventually i'd love to port over the march 2004 beta maps and add more units, vehicles, updated sounds/sides to make them feel less barren, also because I SUCK at making custom maps haha.

Thanks so much for any help

--Luc
#5
Released Assets / Re: Star Wars Games Textures a...
Last post by Tari - July 16, 2025, 08:05:29 PM
Is there a way to recover th UV maps when dragging the mdl and mdg files in the swtfu_mdltoOBJ executables?
#6
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 16, 2025, 05:29:52 AM
sorry for the bump do you plan to modify how many highrez units can be on the map at any one time ?
#7
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 15, 2025, 12:49:06 PM
yes other versions have this problem i cant confirm if the classic collection does because a large amount of units in that cause them to slide and then the game crashes.
#8
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by Zelenium - July 15, 2025, 12:24:25 PM
I'm going to rest now. Don't know if I'll do what you talk about
Now I wanna do some more work on minimap.
Do you know if the multiplayer of other versions of the game has a problem with displaying a large number of units on the minimap?
#9
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 15, 2025, 11:32:11 AM
may i ask how far you plan to push this cp color stuff ? i would love to eventually be able to have 6 teams each different color like i can on steam and gog. tried to do this myself for the cd dvd version but am useless glad someone knows what they are doing the dvd version needs more love.
#10
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by Zelenium - July 15, 2025, 10:03:47 AM
Quote from: wsa30h on July 15, 2025, 09:00:15 AMawesome thank you epic work keep it up. i wonder how well this would translate to the classic collection ?
Thank you.
I don't know about other versions. The game must be the similar, but the changes may require other areas of memory
But where you need to find not memory, but the code itself - it should work