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Messages - Led

#6151
Requests / Help request for anti-glitch training
March 18, 2010, 10:17:43 AM
Hi MPC'ers,

Some of you my be aware of Battlebelks anti-glith/wall hack maps:

http://www.gametoast.com/forums/viewtopic.php?f=64&t=11690&hilit=antiglitch

I would like to request some help getting the tools and process for adding more death
regions to maps. Could someone help me find the appropriate tools?

I am interested in learning the process.

Thanks!
Buckler
#6152
Hey Quik,

So we need to be more clear about what you mean when you say reduced ping--"real" ping,
or same server with cheat engine speed hack ?

---real ping being reduced I think that's obvious why shots register better

--cheat engine speed hack, then perhaps opponents reflex time enters into it.  It would be hard to say for sure if that were really the case, and I also think it would be hard to quantify "better shots on target" .  i.e. it may be an impression, but hard to gather evidence.
#6153
Quote from: quik on March 07, 2010, 11:22:52 AM
Cheat Engine...is...cheating, as the title suggests. But, when you a server host uses cheat engine on his server, and the players do to, the gameplay speed is halved. The ping is also halved because of this.  This gives evidence to support that the slower the game moves, the lower the ping will be. However, if you join a server and try to modify your speed...you'll just lag. Since speed is server sided.

Quik, the reason that you think the ping is affected with cheat engine, is that cheat engine messes with the internal program timing or synchronization with the CPU.  In actuality, you have done nothing to affect your actual ping, only the calculation of ping within SWBF,  since SWBF must belive what it thinks is the CPU tick values.

Now, I'm sure that SWBF was made to the best standards of the day so by using cheat engine some strange things are sure to happen if you get too far from the nominal values.
#6154
Your uncapped frame rate is both helping and hurting you.
Your screen updates faster than the server.  If your opponent is moving around, and moves in the direction you are anticipating, then it works to your favor.

If he moves differently, your computer must make a more dramatic adjustment.  Then it seems to you that he is teleporting.

Lets put some numbers to this.  Suppose that the tick rate is 30 TPS.  That is one synchronization tick per 33.3 ms.  How many people ping that low?  You will on single player, or on your own server, but normal players are at least 50 ms if you live next to a good data center to 350 ms if you are from Australia.  Thats a whole lot of missed ticks on the high end.


If you set TPS to say 10, then thats 100 ms per tick.  A lot can happen in 100 ms. Who wins the shootout?  You miss fewer ticks,  but in the end I guess what happens still depends on the internal decision making again.

Ideally, we will all ping at 25, and set the ticks to 30.

For me, I can't play 20 TPS servers.  I hurts my eyes.  Knowing that others may be in that situation, I try to set my servers at 30 TPS.  I have tried noframelock, but as you know, its nice, but often flakey :)

And as I mentioned in an old post, I would also prefer to have less of a server load by everyone using noframelock and having the server set at a low, but reasonable tick setting.  (Unlike others, I have put nofraemlock out in the public, instead of keeping it to myself :)
#6155
Quik,

You mention that the ping fall by 2-7 ms when using an upcapped framerate.

I must call you out on this.  :)

2-7 ms is well within standard variance of SWBF ping values, just sitting still and even if you are hosting it on your own computer.

Ping mismatch can certainly cause issues.  There is no way to avoid this.
Players with higher ping not being able to maintain synchronization with the server can certainly cause issues.  There is no way to avoid this (in this game--in SWBF2 you can autoboot high pingers).

That is why some players cheat with "lag" switches, and I suspect, to some extent, with cheat engine.

Using an uncapped frame rate * can not make your shots more accurate though.  Your computer has no idea where my player is at until the information from the server makes it to your computer.  Is your shot a hit, miss, or tie?  Somewhere deep in the netcode of the game, I'm sure a decision must be made, and it does the best it can.



Enjoy the game for what it is--pre-2004 technology. :)


* I agree that life would be easier if everyone's game came with an uncapped frame rate.  But for 1.2, it is not the standard configuration.

#6156
Star Wars Battlefront (2004 Original) / Re: PW.4?
February 14, 2010, 07:19:52 AM
Sure, I can host.  If someone else *wants* to host, that's fine too.

Just remember that my number one rule is: no cursing   ;)

Settle on the maps--if you guys pick a stinker I will let ya know  :P


Buckler/Led
#6157
Requests / Ewok Tossing!
February 13, 2010, 05:37:17 PM
Hi MPCers',

Can anyone make Mos Eisley or Cloud City such that Ewoks or Jawa wont die from grenade blasts?

I want to try to have clan games with Ewok tossing into the CC fountain, for example.

;)

Led
#6158
Star Wars Battlefront (2004 Original) / Snow Day DC!
February 12, 2010, 07:18:22 AM
Shut it down only one person got on it.



myg1                  http://www.mpcgamers.com/smf/index.php?action=downloads;sa=view;down=247   
hangerz1              http://www.mpcgamers.com/smf/index.php?action=downloads;sa=view;down=104
pig                       http://www.mpcgamers.com/smf/index.php?action=downloads;sa=view;down=124
maz1                    http://www.mpcgamers.com/smf/index.php?action=downloads;sa=view;down=9

standards

I will see if I can dig up some links.
#6159
Tech Support / Re: Teamspeak 3 server
February 11, 2010, 04:05:51 AM
I have found some TS3 help videos on youtube.  It seems there are a few bugs, so seeing as it is a beta version, I will wait a bit for the kinks to get worked out.

In the meantime, I've setup the TS2 server.

Buckler
#6160
Tech Support / Teamspeak 3 server
February 09, 2010, 04:55:53 AM
Hi MPC'ers

I would be happy to host a Teamspeak 3 server for MPC on my clans generic server.  However, TS3 is different enough from TS2 that I need some help getting it setup.

Does anyone have TS3 setup experience, or would anyone be willing to set it up and let me know how it works?


I looked into the vent server, but the free download of the vent server is restricted to only 8 clients.

In the mean time, I have set up a TS2 server for MPC.


Please PM me for the address and password, or ask me in the shoutbox--I'd like to keep this to our community  ;)  and not for the internet at large.



Thanks,
Buckler/Led


#6161
SWBF 1 and 2 Tournaments / Re: Platform Wars (PW.3)
January 30, 2010, 07:52:42 AM
Hi MPCers !

I will take the training DC down at approximately 2:30 pm central time.

Edit:  Made the Beachhead map CW era since the vehicles look cooler :)

The map order will be:

-Cloud City (buffer)
•Bespin: Shafts  GCW MAC=Empire
•Bespin: Shafts  GCW PC = Empire
•Felucia: Marshland  CW MAC = Clone
•Felucia: Marshland  CW PC = Clone

-Cloud City (buffer)  Snack Break!
•Kashyyyk: Beachhead CW MAC = Clone
•Kashyyyk: Beachhead CW PC = Clone
•Bespin: Skymaze District gCW MAC = Empire
•Bespin: Skymaze District gCW PC = Empire

--------------

So you will alternate as Jet, then not Jet faction throughout the playing maps.

Other server settings:
No AI
26 player slots
Team Damage on

I hope to make it too!

Buckler



#6162
SWBF 1 and 2 Tournaments / Re: Platform Wars 3?
January 18, 2010, 01:36:47 PM
Pick your maps and a date, and I can host it (if so desired).

Led/ Buckler
#6163
Quote from: Mike, a cull nightfriend on January 18, 2010, 07:07:46 AM
Cool, to hear those wise words.

Can your pc be harmed when some spams in your server to knock it off the list of servers?


[By messing up a computer, I am refering to a computer that needs to run the same way everytime, such as a server or media center computer.  If you web-surf, by all means keep your computer up to date. ;) ]

I don't think that server crashing can mess anything up.  A DoS attack may strain your firewall, but I expect that should be able to handle it too.

I run my server in a 1 GB ramdrive to reduce hard drive wear and tear. It saves a disk image to the harddrive and loads it back at boot up. Seems to work well.

The network issues I have had have been from the cable company, cable modem, firewall, and a loose connection on a cable that I made.


Good Luck
Buckler



#6164
Hi Cull,

No, I do not believe that the software destroys the internet connection.  I have run 1.2 PC dedicated server software for more than a year.   It is still going strong.

Somethings I would check: 
-replace the cable to router
-check your router for loose connection
-make sure that your computer case has good airflow, so as to not overheat your components

and, more importantly

]-disable windows automatic updates (could have messed up your wifi settings or PC firewall settings)


My gut feeling is that automatic updates is the culprit, assuming that you have it turned on.  Nothing messes up a computer faster, in my opinion.

Good Luck,
Buckler

#6165
While scouring the internet for all things SWBF,I found this map (have not tried it)

Lost Abbey (map called mod2)
http://sites.google.com/site/swbfmodding/mod-levels-swbf1

Buckler