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Messages - dsaf

#31
Hey guys, i made a campaign mod for star wars battlefront 1.

Description: This mod, Historical Campaign mod similar to the Naboo Plains Mod, except, this mod makes the player able to switch sides when playing a historical campaign mission, whether in the civil war era, or the galactic civil war era. In order to play this, you have to go into your historical campaign to play this!

Put the mission.lvl in your Star Wars Battlefront Directory, Gamedata, Data, LVLPC, and replace the mission, there with this mission, (It wont change anything in the game, except the campaign, where it make you able to switch sides, just like in instant action!

Very interesting, fun Gameplay. You get to see what units the other team has in the campaign, and you can teach yourself how to beat them, in the campaign! using both teams helps a lot, (especially on Geonosis and Hoth). Also it may be a different experience, and you get a feel of what it is like to be on the other side, during the campaign.

Heres a video on it



Here is the link to download it
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1545

Please let me know what you guys think of this mod. Hope you try it.
#32
I'm having a little trouble

On Coruscant Conquest i'm trying to this

soldier  = { "rep_inf_ep3_rifleman",7, 25},
            assault  = { "rep_inf_ep3_rocketeer",1, 4},
            engineer = { "rep_inf_ep3_engineer",1, 4},
            sniper   = { "rep_inf_ep3_sniper",1, 4},
            officer = {"rep_inf_ep3_officer",1, 4},
            special = { "rep_inf_ep3_jettrooper",1, 4},
           
        },
        cis = {
            team = CIS,
            units = 32,
            reinforcements = 150,
            soldier  = { "cis_hero_darthmaul",7, 25},
            assault  = { "cis_inf_rocketeer",1, 4},
            engineer = { "cis_inf_engineer",1, 4},
            sniper   = { "cis_inf_sniper",1, 4},
            officer = {"cis_inf_officer",1, 4},
            special = { "cis_inf_droideka",1, 4},

And this is my mission.req

ucft
{
    REQN
    {
        "config"
        "ingame_movies"   
    }

    REQN
    {
        "script"
        "setup_teams"
        "gametype_conquest"
        "gametype_capture"
        "Objective"
        "MultiObjectiveContainer"
        "ObjectiveCTF"
        "ObjectiveAssault"
        "ObjectiveSpaceAssault"
        "ObjectiveConquest"
        "ObjectiveTDM"
        "ObjectiveOneFlagCTF"
   "SoundEvent_ctf"
        "ObjectiveGoto"       
        "LinkedShields"
        "LinkedDestroyables"
        "LinkedTurrets"
        "Ambush"
        "PlayMovieWithTransition"
    }

    REQN
    {
        "lvl"
   "bes2c_con"
   "bes2c_ctf"
   "bes2g_con"
   "bes2g_ctf"
   "bes2g_eli"
        "cor1c_con"
        "cor1g_con"
        "cor1g_ctf"
        "cor1c_ctf"
        "cor1g_eli"
        "dag1c_1flag"
        "dag1c_con"
        "dag1c_ctf"
        "dag1c_smuggler"
        "dag1g_con"
   "dag1g_ctf"
        "dea1g_con"
        "dea1c_con"
        "dea1g_1flag"
        "dea1c_1flag"
        "dea1g_c"
   "end1g_1flag"
   "end1g_con"
   "end1g_eli"
   "end1g_hunt"
   "fel1c_1flag"
   "fel1c_c"
   "fel1c_con"
   "fel1g_1flag"
   "fel1g_con"
   "geo1c_c"
   "geo1c_con"
   "geo1c_conxl"
   "geo1c_ctf"
   "geo1c_hunt"
   "geo1c_xl"
   "hot1g_1flag"
   "hot1g_c"
   "hot1g_con"
   "hot1g_conxl"
   "hot1g_hunt"
   "hot1g_uber"
   "hot1g_xl"
   "kam1c_1flag"
   "kam1c_c"
   "kam1c_con"
   "kam1g_1flag"
   "kam1g_con"
   "kas2c_c"
   "kas2c_con"
   "kas2c_conxl"
   "kas2c_ctf"
   "kas2c_hunt"
   "kas2c_uber"
   "kas2c_xl"
   "kas2g_con"
   "kas2g_ctf"
   "kas2g_xl"
   "mus1c_c"
   "mus1c_con"
   "mus1c_ctf"
   "mus1g_con"
   "mus1g_ctf"
   "myg1c_c"
   "myg1c_con"
   "myg1c_ctf"
   "myg1g_con"
   "myg1g_ctf"
   "myg1g_eli"
   "nab2c_con"
   "nab2c_ctf"
   "nab2c_hunt"
   "nab2g_c"
   "nab2g_con"
   "nab2g_ctf"
   "nab2g_eli"
   "ifs_awardstats"
   "ifs_careerstats"
   "ifs_opt_controller_common"
   "ifs_opt_general"
   "ifs_opt_mp"
   "ifs_opt_mp_listtags"
   "ifs_personalstats"
   "ifs_teamstats"
   "pctabs_options"
   "pol1c_con"
   "pol1c_ctf"
   "pol1g_c"
   "pol1g_con"
   "pol1g_ctf"
   "tan1c_1flag"
   "tan1c_con"
   "tan1g_1flag"
   "tan1g_c"
   "tan1g_con"
   "tat2c_con"
   "tat2c_ctf"
   "tat2g_con"
   "tat2g_ctf"
   "tat2g_eli"
   "tat2g_hunt"
   "tat3c_1flag"
   "tat3c_con"
   "tat3g_1flag"
   "tat3g_con"
   "tat3g_hunt"
   "test1a"
   "test1c"
   "test1g"
   "test1r"
   "uta1c_1flag"
   "uta1c_c"
   "uta1c_con"
   "uta1g_1flag"
   "uta1g_con"
   "yav1c_1flag"
   "yav1c_con"
   "yav1g_1flag"
   "yav1g_c"
   "yav1g_con"
   "yav2c_1flag"
   "yav2c_con"
   "yav2c_ctf"
   "yav2g_1flag"
   "yav2g_con"
   "yav2g_ctf"
   "yav2g_eli"
    }
}

I saved it and I munged it, with the visual munge, it says it is in the lvl_pc foler, of star wars battlefront 2. Found that. But when i opened it. Nothing was in the lvl_pc folder, not even the mission.lvl. What do i do?
#33
I Want the republic/cis please.
#34
Requests / Re: Finn and Rey assets?
March 21, 2020, 01:24:29 PM
I don't know if there is, but i want to know if i can find assets for it, for SWBF1,

Do skins for SWBF2 work for swbf1?
#35
Requests / Finn and Rey assets?
March 18, 2020, 06:47:29 PM
I looked on this website, and i couldn't find any Finn or Rey assets? for SWBF1

Can someone help me for some please
#36
SWBF1 Modding / Re: Is there any Kit fisto assets?
March 18, 2020, 06:25:43 PM
Thank You
#37
I was thinking i was going to do like

on bespin cloud city,

instead of

Empire vs Rebels
I will do

Empire vs Republic
Or empire vs droids

(I may change the units, and see how much chaos it will be!  :rofl:

That is my plan.
#38
I'm going to do cross era mods too. I have some ideas for that
#39
Released Maps and Mods / Tusken Raider Mod Demo
February 16, 2020, 10:03:22 AM
Tusken Raider Mod Demo

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1543

Hello Everyone This is a brand new Tusken Raider Mod. This mod, you use Tusken Raiders instead of the Rebels team.

Rebels Units Look Like Tusken Raiders, and they each have Tusken Cycler, (The rebel marksman has the Tusken sniper rifle) as well as the regular weapons.

This is just a Demo, i plan to make this a better mod.

I hope to have Feedback on how to make this mod even better. (Is this balanced? are the weapons good? Is this a good mod?, Do they look cool.

Right now, this mod only works on Mos Eisley, on the GCW era Rebels side.

How to install,

Open the file, then Copy and paste the all.lvl in your Gamedata/Data/LVL_PC/SIDE, and replace that side with this one (you can overwrite this)

Please install this an give me feedback BUT most importantly, I hope you like this mod.

See you all later
#40
SWBF1 Modding / Re: Is there any Kit fisto assets?
January 19, 2020, 04:38:46 PM
That is ok. Can i have the files? please? i cant find them on gametoast
#41
SWBF1 Modding / Re: Heroes deflecting blasters
January 16, 2020, 12:00:55 PM
If this is on, and a Jedi can deflect blasters, can they still die?
#42
SWBF1 Modding / Is there any Kit fisto assets?
January 15, 2020, 08:14:53 PM
Is there any kit fisto assets?
#43
I plan on making my first map this year too.
#44
Star Wars Battlefront 2 (2005 Original) / Utapau Map.
January 13, 2020, 10:06:37 PM
I got a question about the Utapau Map. This is about this map.

On the clone wars side, the Republic Spawns inside the hanger and the CIS spawns inside the house on the other side of the map.


Why does the republic spawn inside the hanger? Should the CIS spawn there instead?

I am asking this because in the movie, Star Wars Revenge of the Sith, it looks like the CIS took over the hanger, where grievous & Obi-Wan had their battle. There were like millions of droids. (before the republic took over) and in the utapau campaign, the CIS controls the hanger command post,)
#45
I got a question, i know the fambaa gives a shield, i was wondering if it was possible to encorperate it, into a weapon so a unit can use it as a weapon,

or if not, is there a weapon like that?