Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - AnthonyBF2

#31
If you made a custom side then you need to checkmark "everything" on sides in visualmunge. If not, then copy them yourself from data_mod\_lvl_pc\sides\ and paste it at addon\mod\data\_lvl_pc\side\

If you didn't prepare custom sides .... why are you trying to load custom sides?
#32
Yeah so your mod map is looking for side files within it's own _LVL_PC folder that don't exist.

Missing assets = crash.
#33
I still don't understand and I really don't want to spoonfeed people.

If you're editing the files inside "assets" folder then you done messed up. If that's the case, delete and re-install the mod tools and follow these steps:

1) Fresh mod tools, if needed.
2) Fresh game install, if needed.
3) Make a new "data_MOD" folder, the 3 letter ID can be anything since we are not building a mod map.
4) Copy the "sides" folder from "assets" and paste it inside "data_MOD"
5) Inside data_MOD\Sides\Common\odf\ use Notepad++ to edit com_hero_default.odf and com_jedi_default.odf and look for FleeLikeAHero and change the 1 to 0.
6) Save changes to the ODF files and close Notepad++
7) Go to data_MOD\_Build\ and right-click munge.bat and press "Edit" and where it says "set SIDE_PARAMETERS=" make it look like "set SIDE_PARAMETERS=EVERYTHING"
8) Save changes to munge.bat then double click munge.bat to run it.
9) When the black CMD window goes away, the munge is done.
10) Copy the newly compiled .LVL files from data_MOD\_LVL_PC\Sides\ and then paste and replace them over the side .LVL files in the game's _LVL_PC\SIDE\ folder.

The reason we are using munge.bat instead of visualmunge is simple, we're not making a mod map. If you use visualmunge you will just have a empty pointless mod map taking up space in your game.

The reason I wrote the ODF method is that it is less work than the scripting method. It's way easier to edit two ODF files compared to 90+ scripts.

This is as far as I'm willing to go, best of luck.
#34
Use the game debugger and let the game crash. Then post the error log here.
#35
I understand that fine. I don't understand at all what you were trying to do with mod tools.
#36
I really don't understand. You need to be way more clear.
#37
SWBF1 Modding / Re: Flickering objects on mod map
August 23, 2022, 01:17:12 PM
Both games don't like rendering too many props or too many small props at close range.
You need to play around with the Far Scene and Near Scene values in the map's .SKY file.
Try using a set of sky values from any original map because we know those work 100%.
#38
You need to learn how to munge a new side with the extra ODF coding. I hope you're not just making the ODF edits to the source files without doing anything else.
#39
Requests / Re: need SWBF II Game download link
August 22, 2022, 08:42:08 PM
No one here is going to help you pirate the game.

it cost $10 on Steam. You can stand in front of a convenience store and beg strangers for money and buy a Steam gift card.
#40
Going by your title, you have "unexpected at this time" errors. This is 100% strictly a Visualmunge issue. Using munge.bat will ensure this never happens.

You need to edit munge.bat so it looks like this: (ABC=your mod ID name)

set WORLD_PARAMETERS=ABC
set SIDE_PARAMETERS=EVERYTHING
set MUNGE_LOAD=0
set MUNGE_SIDE=1
set MUNGE_COMMON=1
set MUNGE_SHELL=0
set MUNGE_MOVIES=0
set MUNGE_LOCALIZE=1
set MUNGE_SOUND=0
set MUNGE_PLATFORM=PC
set MUNGE_LANGVERSION=ENGLISH
set MUNGE_LANGDIR=ENG
set MUNGE_ALL=0
set DISPLAY_MESSAGES=0
set XBOX_COPY=0

After you edit munge.bat, save, then run munge.bat. When the black CMD windows go away, munge is finished. You can still check the error log text file to see if something else screwed up.

If munge.bat works, which is should, and there were no other issues, you then need to copy all the files manually to your game's addon folder.

ABC>Data>_lvl_pc

Inside ABC, goes the addme.script

Inside ABC>Data>_lvl_pc goes core.lvl, mission.lvl, and the 3 letter folder that carries the 3 letter map file (ABC.lvl)

If you munged other files like sides, then the sides folder also goes in ABC>Data>_lvl_pc.
#41
Then you did it wrong. I know ODF stuff very well, both of the options I posted work for sure.
#42
Visualmunge is a janky useless program. If you edit MUNGE.bat (located in the same folder) you can munge your mod without that type of nonsense, but you'll have to copy all the addon files directly.
#43
Upgrade to Windows 7.
#44
There is already a small group of guys making mods for BF2 on Xbox and they aren't going to remove stuff from the game to fit on people's unmodded Xbox. Every one of the Xbox modders has a modded Xbox with an upgraded hard drive and they expect everyone else to as well.
#45
You have to learn to mod and produce a new copy of the "SIDE" files with your new ODFs.