SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Snake on March 07, 2012, 11:53:12 AM

Title: The "I Have An Idea!" thread
Post by: Snake on March 07, 2012, 11:53:12 AM
This thread is for the SWBF community to post IDEAS for maps or mods for other mappers and modders to make for them.

Here are a few important side notes:
-The person that came up with the idea must be put in the credits.
-The person that came up with the idea should never take credit for anything more than coming up with the idea.
-Just because you give an idea doesn't mean it will be used.
-Do not post rediculous ideas like "I want a Star Destroyer that goes from galaxy to galaxy destroying all the people but unicorns spawn all over it and then starships come from the planets and blow up the Destroyer!"
-Give specifics, be realistic, know the limits of the game.

Post away.
Title: Re: The "I Have An Idea!" thread
Post by: Led on March 07, 2012, 12:13:23 PM
Quote from: SnΛke on March 07, 2012, 11:53:12 AM
-Do not post rediculous ideas like "I want a Star Destroyer that goes from galaxy to galaxy destroying all the people but unicorns spawn all over it and then starships come from the planets and blow up the Destroyer!"


Heh  ;)
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on March 07, 2012, 01:27:09 PM
There's a lot of potential for maps that use all three dimensions... rather than most maps using flat planes.

So rather than just having point A at one end of the map and point B at the other, you might have point A in the sky (capital ship) and point B underground.
The only issue is the hilarious limitations in bot routing.... Here's a graphical representation.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FScotland%2FScreen%2520shot%25202012-03-07%2520at%252021.16.52.png&hash=a4fa4e3636fb60f96479040514fdd24c3a83455c)


Anything with capital ships is awesome.
Title: Re: The "I Have An Idea!" thread
Post by: Led on March 07, 2012, 05:25:22 PM
Quote from: Unit 33 on March 07, 2012, 01:27:09 PM

Anything with capital ships is awesome.

And Unicorns!
Title: Re: The "I Have An Idea!" thread
Post by: SleepKiller on March 07, 2012, 05:54:47 PM
You do know how big a capital ship is right? To put it in perspective look at the attachments. Although that map isn't the biggest anyway, you should get the idea. And the funny part is that that isn't even a capital ship, its one of the small frigates. Although I do agree anything with capital ships would be awesome. but its just not very practical for game play purposes, unless you had flying unicorns to carry men to and from the capital ship :P.
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on March 07, 2012, 10:57:10 PM
Frigates are cool too.

Replace unicorns with gunships/job done.
Title: Re: The "I Have An Idea!" thread
Post by: Snake on March 09, 2012, 02:08:59 PM
I think Led is desperate for some unicorns in swbf. Don't worry buddy, I'll try and scrunge up something, maybe a uni-tauntaun. :D

I like unit 33's idea but how about just some kind of landing ship that is about that size. Very cool though.
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on March 09, 2012, 02:17:56 PM
Frigates are good too... just stick a hanger in it or something... you modders can do that kind of stuff right?
Title: Re: The "I Have An Idea!" thread
Post by: Helios on May 09, 2012, 05:27:49 PM
HELLO PPL :cheer: ive got an idea for u guys im in the middle of making a map i was wondering if one of yall Boss modders could make a map like this:https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcQ5mrymDl_9ltfaloVXSutMqUWbxMdWDmJqenhgHR_mdMNc7ori7w

EDIT: the map name should be corellia
Title: Re: The "I Have An Idea!" thread
Post by: JawaSith on July 21, 2012, 09:23:47 PM
What about a mod that allows vehicles to capture bases? Not sure if its possible, but I'd like to see one.
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on July 26, 2012, 11:18:34 AM
I just thought of something rather crazy.

To create an actual Cloud City map closer to that of the film, something more like what can be seen in Elite Squadron/SWBF3 Alpha could be done;
in which one large platform is created in the air and the city props are dumped onto it. The platform could make use of one of the Bespin Platform props and resized to a much greater size, the textures would be simplified to reduce noticeability of pixalation.
And then you could add vehicles etc, allowing ships to fly around the entire City.

Now, wouldn't that be awesome? I'm sure the scale is within reason.


At some-point I shall plot this out in ZE to see if it works.
Title: Re: The "I Have An Idea!" thread
Post by: 21 | Reacter on July 26, 2012, 11:42:57 AM
Hey, maybe a new trooper:

http://images.wikia.com/jedipedia/de/images/e/ef/Ordnungssoldat-TFU2.jpg

Or maybe only a new Skin :D
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on July 26, 2012, 02:14:16 PM
Right. I have decided that I shall have a full proper attempt at creating Cloud City.
Attached below is a sort of quick map/plan I did, I reckon it can work...

Blue Building = Chamber

Red Circles = Platforms
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on July 26, 2012, 02:22:32 PM
IT sounds challenging Regent but it should be possible  8)

good luck
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on July 26, 2012, 03:13:59 PM
Quote from: Phobos on July 26, 2012, 02:22:32 PM
IT sounds challenging Regent but it should be possible  8)

good luck

I gave in already :P.

I have decided to make it more general to a "City in the Sky" overlooking some kind of sublime landscape.... EVEN BETTER!
Title: Re: The "I Have An Idea!" thread
Post by: jdee-barc on July 26, 2012, 03:38:49 PM
Here's an idea. a one man mission that involves some platform jumping. I'm planning it out right here and I'm probably gonna make it/try to make it happen.

Play as a Jedi/Sith with a high jump enabled and spawn one in a  series of small, floating, disconnected platforms on bespin or another terrain-less planet.
a few enemies spawn on each platform. Objective: kill all the enemies (droids, stormtroopers, anything, on a 3rd team), and destroy the cp on each platform as you go along. Keep going until you reach the final platform, a big space with room for battling.  a "boss" (Team 2) is waiting there patiently for you to get past all the stormtroopers. This "boss" could be a jedi, a Sith, a Bounty Hunter, a Magnaguard, a heavily armed droid, anything. and you have to fight them to the death.
Title: Re: The "I Have An Idea!" thread
Post by: prodigy206 on July 29, 2012, 01:22:45 PM
Somebody should try making the Zann Consortium as a side mod...  it would have heroes like IG-88 and Tyber Zahn. :shrug:
Title: Re: The "I Have An Idea!" thread
Post by: Led on July 29, 2012, 01:28:21 PM
We've got an IG88.

Not sure about the others :shrug:
Title: Re: The "I Have An Idea!" thread
Post by: prodigy206 on July 29, 2012, 02:39:17 PM
 :tu: I've seen an IG88 in one of Napseekers maps but ive never seen Tyber Zahn...   ??? but would it be possible to use one of the models  from Forces of Corruption?

ps: im not a modder so i wouldnt know how... :dry:
Title: Re: The "I Have An Idea!" thread
Post by: jdee-barc on July 29, 2012, 04:38:09 PM
An idea for a weapon: Orbital Grenade Drop

You shoot the beacon, just like an orbital strike, but instead of 3 giant lasers vaporizing people, a hailstorm of grenades rains down, causing widespread destruction.
Title: Re: The "I Have An Idea!" thread
Post by: Shazam on July 29, 2012, 08:35:57 PM
LOL, or better yet: orbital mines falling from the sky. That would be a sight to see. I just might put that on my bucket list. xD
Title: Re: The "I Have An Idea!" thread
Post by: prodigy206 on August 04, 2012, 03:50:07 PM
Has anyone tried making the maps off of Star Wars EAW? I kno somebody made korriban but any others? :moo:
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on October 23, 2012, 07:57:32 PM
I have enjoyed the trenches at hoth, but, thats all the trenches there are in the game. Could anyone crack open some books on WW1 and make some map with tunnels and trenches?
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on December 03, 2012, 07:40:53 PM
I have an idea!

Alright, this might seem a tad tricky (actually, it might very well be), but I was thinking. I've seen some Earth-styled maps for SWBF 1 and 2, but there's one type of Earth-styled map I've never seen. A map, that takes place somewhere, in ASIA! Pic below is for an idea of what I mean:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fm8c7i.jpg&hash=60da1cef00708eac310d23673fce3a05a7d0600c)

Dunno if anyone can pull it off, though I think that would be pretty impressive. :)
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on December 18, 2012, 09:22:57 PM
I want a nice swamp map. Something medium sized, with lots of foliage, brush, and several 'bogs' where you sink into the water and drown. If someone can make a realistic swamp map I will add frog croak ambience and stuff. Alternatively, a tropical rainforest map would be great too. Anyone who wants to make this I ask you to also add a few spawn nodes for locals team 3 and include the mission LUA.

Also I am looking for assets or help from anyone interested in making a realistic high quality moon base map. Earth's moon that is.

Here is a general idea of how I want it to look (i have a better sky texture, but i am really wondering if its possible to make the earth msh 'rotate' in the sky. Picture taken from another game
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.cubeupload.com%2FTiEEwl.jpg&hash=3f22ee28b96a96f87399f711466ffc86fcddbaab)[/spoiler]

any of the following assets would help with this map: astronaut gear, solar panels, satellite dishes, moon rocks, lunar rover, space shuttle, a US flag prop, etc.
Title: Re: The "I Have An Idea!" thread
Post by: aeria. on December 18, 2012, 09:44:28 PM
de_dust2, uncapturable command posts.

:)
Title: Re: The "I Have An Idea!" thread
Post by: Led on December 19, 2012, 12:22:11 AM
Quote from: aeria. on December 18, 2012, 09:44:28 PM
de_dust2, uncapturable command posts.

:)

I can do that.  Give me a couple of days.
Title: Re: The "I Have An Idea!" thread
Post by: Kit Fisto on December 19, 2012, 06:28:26 AM
Quote from: Phobos on December 18, 2012, 09:22:57 PM
I want a nice swamp map. Something medium sized, with lots of foliage, brush, and several 'bogs' where you sink into the water and drown. If someone can make a realistic swamp map I will add frog croak ambience and stuff. Alternatively, a tropical rainforest map would be great too. Anyone who wants to make this I ask you to also add a few spawn nodes for locals team 3 and include the mission LUA.

Also I am looking for assets or help from anyone interested in making a realistic high quality moon base map. Earth's moon that is.

Here is a general idea of how I want it to look (i have a better sky texture, but i am really wondering if its possible to make the earth msh 'rotate' in the sky. Picture taken from another game
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.cubeupload.com%2FTiEEwl.jpg&hash=3f22ee28b96a96f87399f711466ffc86fcddbaab)[/spoiler]

any of the following assets would help with this map: astronaut gear, solar panels, satellite dishes, moon rocks, lunar rover, space shuttle, a US flag prop, etc.
Sereja's Dagobah conversion has a lot of those features. It is my favorite conversion.  :cheers:

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=703
Title: Re: The "I Have An Idea!" thread
Post by: Snake on December 21, 2012, 06:04:37 PM
Since I am coming upon the end of my modding career, I have decided that I will start doing requests and joint projects so I will soon be starting on some of these ideas you guys have thrown out there. I won't do all of them but I will do some when I get a chance. Keep the ideas flowing!
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on December 21, 2012, 07:27:57 PM
Alright, here's an idea, that I've got boiling. Tron: Legacy themed map/skins! Think about it, CC reskinned as a city from Tron: Legacy. Even the program suits would be awesome! Like CLU's Army vs the ISOs or something. :D
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on February 20, 2013, 01:04:34 PM
A repair weapon for vehicles that repairs other vehicles or structures.

It would be hard to use, but it doesn't exist, so.. there's an idea.
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on February 20, 2013, 01:12:00 PM
Quote from: tirpider on February 20, 2013, 01:04:34 PM
A repair weapon for vehicles that repairs other vehicles or structures.

It would be hard to use, but it doesn't exist, so.. there's an idea.
Doesn't that pretty much describe the fussion cutter?
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on February 20, 2013, 01:35:45 PM
Yeah, so basicly the idea is put a fusion cutter on a vehicle.
(I didn't say it was a good idea. heh)
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on February 20, 2013, 03:09:56 PM
Quote from: tirpider on February 20, 2013, 01:35:45 PM
Yeah, so basicly the idea is put a fusion cutter on a vehicle.
(I didn't say it was a good idea. heh)
OH! I thought you meant to make a weapon that can repair vehicles and buildings for Humans  :S

Yeah that would be totally awesome!
Could you just give the vehicles ODF property's of the recharge droid? Then just tell it to target buildings and unbuilt buildings?

Edit:
Or just give it an extra weapon, thats laser shoots crazy fast, and Damage is a negative value, and can "harm" buildings and unbuilt buildings as well?
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on February 20, 2013, 03:33:41 PM
Something like that.

I'm thinking the best way to make it playable is as a slow moving gunship or transport that has to be protected or escorted. 

The healing factor would be a reason to stay close, and heavy guns or high passenger count would be the reason to get in it to begin with.
Title: Re: The "I Have An Idea!" thread
Post by: Roxas on February 20, 2013, 04:05:14 PM
I have a map/mode idea.

Map: Hoth
Mode: Dogfight (because dogfighting in Snowspeeders are fun)

So this is a pretty simple map. Just have Imperials on side A and Rebels on side B visa-versa. Each side gets enough Snowspeeders for everybody. No turrets. This is meant to be a multiplayer map. I also thought that a large tunnel big enough for Snowspeeders would be pretty cool. I mean to be chasing someone then go after them through this tunnel (similar to Rhen Var Cit but without the ice pillars. Okay, maybe one or two ice pillars that split the path).

I was thinking that the Rebels could be called the "Hoth Snow Brigade" and the Imperials could be called something along the lines of the "Imperial Blizzard Force" or something like that. The Rebels could just get some decals on their ships while the Imperials would get a fully re-skinned Snowspeeder (black & red / Darth Maul style?).

A word about the Snowspeeders; the Snowspeeders are actually very weak in-game and aren't very useful at all except for tripping AT-TTs and doing strafing runs on infantry. I suggest boosting their damage (and armor) so they can actually do destroy another Snowspeeder.
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on February 20, 2013, 04:10:34 PM
Quote from: Roxas on February 20, 2013, 04:05:14 PM
A word about the Snowspeeders; the Snowspeeders are actually very weak in-game and aren't very useful at all except for tripping AT-TTs and doing strafing runs on infantry. I suggest boosting their damage (and armor) so they can actually do destroy another Snowspeeder.
I disagree I think they are extremely useful for taking out AT-AT, AT-ST, and infantry. A few skilled pilots flying snowspeeders most often ensures rebel victory.

In order for this type of server to work properly, you would have to scale up the damage its blasters do to vehicles.

This code is from all_weap_fly_snowspeeder_cannon_ord.odf

VehicleScale = "0.1"
PersonScale = "1.0"


Change vehiclescale to 1.0 and then the blasters deal full damage instead of 10% to other planes.
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on March 01, 2013, 09:37:26 AM
I have an idea:
"Kid" Wars
A long time ago, on the next street over,
kids gathered together to re-enact the
greatest battles to shape the destiny of
the entire neighbor hood.

Basicly, a side mod full of new models, of kids in makeshift costumes using found objects to "play Star Wars" with the other neighborhood kids.

Kid sized models, using scaled animations.

Costumes like collander hats, tinfiol droid parts, cardboard armor.

Fingers could be used as pistols, while sticks and old tool handles could be used for rifles and lightsabres.

New sounds could include voiced "pew pew" noises and explosions ("ker-plow!")

(I'd avoid jets, cause no good ever came from jumping off the roof..)

An extra feature would be that one kid that always shows up in the wrong costume (Indiana Jones, perhaps?)

Maps for it would center around Parks, neighborhood houses and streets. My original vision was of a trailer park.
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on March 01, 2013, 09:40:21 AM
Lol!
Trailer park indeed.

That sounds like a halairious mod xP
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on March 01, 2013, 09:46:08 AM
A dog "wookiee" would be a groovy addition, but once it gets into new animation territory, it all starts falling apart.
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on March 01, 2013, 10:13:30 AM
Why not just a general cross over mod?


GOOD VS EVIL
In which various film/video game characters battle it out for supremacy...?

Of course we're currently limited to 5 per side... Unless we have locals and eras for extra playable teams.

So for instance, you could have:

Good Guys:
.Indiana Jones
.James Bond
.Solid Snake
.Neo
.Lara Croft

et cetera

Bad Guys:
.The Terminator
.Agent Smith
.The Joker
.The Bad (The Good, the Bad and the Ugly)
.Dracula

et cetera

It would be a fun mod to make right?
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on March 01, 2013, 10:28:47 AM
I think it's awesome.

Every other game out there has skins and models from every thing you can imagine. SWBF stayed to just SW (probably because of the obtuse modeling pipeline.)
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on March 01, 2013, 10:44:58 AM
Someone did that for SWBF2 once, you could play as Elmo, cookie monster, big bird, and something else I can't remember...

GCW cantina is goofy sides like that too, although, Ronald McDonald was the funniest model I saw in that map 8)
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on March 01, 2013, 11:02:36 AM
Quote from: -RepublicCommando- on March 01, 2013, 10:44:58 AM
GCW cantina is goofy sides like that too, although, Ronald McDonald was the funniest model I saw in that map 8)
Ah yes, well remembered.
Well, I'll throw some textures around later and see what happens.
Title: Re: The "I Have An Idea!" thread
Post by: Kit Fisto on March 01, 2013, 06:42:43 PM
Tirpider. You. Are. A. GENIUS!!!!
That actually sounds like a really fun mod to play. I prefer the Star Wars idea over the general good VS evil. This is definitely a good idea!  :tu:
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on March 01, 2013, 06:56:41 PM
:D
I have to confess, the spaghetti strainer helmet part was wife's idea.

It all hinges on getting kid sized models together.  I know where some younglings are for Jedi Knight, but thats a hard road. I can't convert those yet.

The rest, houses, trees, general neighborhood stuff, should all be easy (HA, easy..)  to make or find in obj format, since it's all common modern stuff.

-edit OH, and a new weapon type... the "I got you! No you didn't!" weapon. Not sure how that would translate into the game...
Title: Re: The "I Have An Idea!" thread
Post by: Kit Fisto on March 01, 2013, 07:22:11 PM
Quote from: tirpider on March 01, 2013, 06:56:41 PM
OH, and a new weapon type... the "I got you! No you didn't!" weapon. Not sure how that would translate into the game...
Perhaps it could make 2 units, the attacker and defender, unable to move for a couple seconds while they argue! :rofl:
Title: Re: The "I Have An Idea!" thread
Post by: Helios on March 01, 2013, 07:31:37 PM
Good idea tirp! Evil but good
Title: Re: The "I Have An Idea!" thread
Post by: Snake on March 01, 2013, 07:56:49 PM
Sounds awesome but.. Good luck  :blink:
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on March 07, 2013, 03:46:44 PM
Okay, I didn't want to bump this topic, so if you want, read this:
http://www.swbfgamers.com/index.php?topic=4499.0
My idea;
Do you think you could add a path to the write-file command?
If you could get that to work, you could create a side mod, open the LVL in notepad or something, find the differances (perhaps only edit 1 ODF file), copy the changes, and make the lua write that over the side, then if you could find a command that would undo it after some action (maybe a pausemenu button like Fake Console), you could.. say Give every one jetpacks on the hosts demand! (I think that could only be accomplished by non-dedicated server).

Little brain storm I had.
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on March 07, 2013, 06:05:22 PM
Bikes with training wheels instead of speeder bikes would be a good idea.
Title: Re: The "I Have An Idea!" thread
Post by: Snake on March 07, 2013, 06:09:26 PM
Quote from: -RepublicCommando- on March 07, 2013, 03:46:44 PM
Okay, I didn't want to bump this topic, so if you want, read this:
http://www.swbfgamers.com/index.php?topic=4499.0
My idea;
Do you think you could add a path to the write-file command?
If you could get that to work, you could create a side mod, open the LVL in notepad or something, find the differances (perhaps only edit 1 ODF file), copy the changes, and make the lua write that over the side, then if you could find a command that would undo it after some action (maybe a pausemenu button like Fake Console), you could.. say Give every one jetpacks on the hosts demand! (I think that could only be accomplished by non-dedicated server).

Little brain storm I had.

Sounds awesome, but people have looked into admin commands a lot with not much to show for it..
P.S. This is a bumpable topic, post whenever.

--

Haha, nice idea Josh, maybe one of our modelers can make that.
Title: Re: The "I Have An Idea!" thread
Post by: aeria. on March 07, 2013, 07:07:37 PM
Demolition/Rush game mode in Star Wars Battlefront.

Have one side's command posts use a custom .msh and let it take damage. Too much damage and they lose the command post and naturally that spawn point. Two command posts are available. Offense needs to destroy both. Defense needs to drain the opponents tickets before that happens. Defense has a lot more tickets than offense (if possible) so it's not feasible to just kill offense. Command posts have a high amount of health but it's still feasible to use explosives to take it out.

Every class on offense gets a bomb. The bomb needs 5 seconds to arm and takes 45 seconds to detonate. It has a high amount of health so that you can't "shoot the bomb away". Every class on defense gets a defusing tool. It does massive melee damage so its only purpose will be to defuse the bomb. Needs a 5 second charge before defuse.

There's two ways to make the map. First is an arena type map where the command posts are in the middle while the spawn points are at outer edges of the map.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcallofduty%2Fimages%2F8%2F88%2FMeltdown_Minimap_BOII.png&hash=0cba3e85a8b213de7fb3e7098a1d412eb22bd476)

Another method is Battlefield style where there are 6-10 command posts to destroy but they are in pairs. You need to destroy two at a time to progress to the next pair of command posts. This falls in line with the huge map sizes that Battlefield and Battlefront is known for.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fbattlefield%2Fimages%2F4%2F48%2FLagunapresarush.jpg&hash=6020ef4579ffbb740aac98c1a5d718c70f83bc46)


I've had this idea for a long while now but I don't have the time/knowledge to put the mod together. Hopefully someone here can make it possible. It should freshen things up in multiplayer. :)
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on March 07, 2013, 07:37:20 PM
 Heres an idea, a 1 on 5000 mod map. The side you would be forced on would be just you and if you died you would lose, and 5000 people are coming after you trying to kill you, easy, right? Well it would be a long hilly field and at one end the enemys cp, and at the other a building much like that broken one at the corner of the Citadel map. This wouldn't be something you try to win, it would be like a challenge map where we could see who could survive the longest or get the most kills.

  Your side:

A regular clone with a sniper rifle and a pistol, both with unlimited ammo, 6 HEAVY grenades and 1 recon droid.

  The enemys:

A soldier with a regular gun, unlimited ammo.
A soldier with a pistol and a jetpack, 10 seconds flight time 30 seconds recharge with jetpack and unlimited ammo for his pistol

At your base top is a health droid to help.



Anyone up to make this?
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on March 07, 2013, 07:50:52 PM
Quote from: Josh on March 07, 2013, 07:37:20 PM
Heres an idea, a 1 on 5000 mod map. The side you would be forced on would be just you and if you died you would lose, and 5000 people are coming after you trying to kill you, easy, right? Well it would be a long hilly field and at one end the enemys cp, and at the other a building much like that broken one at the corner of the Citadel map. This wouldn't be something you try to win, it would be like a challenge map where we could see who could survive the longest or get the most kills.

  Your side:

A regular clone with a sniper rifle and a pistol, both with unlimited ammo, 6 HEAVY grenades and 1 recon droid.

  The enemys:

A soldier with a regular gun, unlimited ammo.
A soldier with a pistol and a jetpack, 10 seconds flight time 30 seconds recharge with jetpack and unlimited  ammo for his pistol

At your base top is a health droid to help.



Anyone up to make this?

Sounds almost like the survival challenge mode of MW3. I know something of the like was tried with the Naboo: Airfield map (Breakdown made a Zombies version). I tried that map, I couldn't even last a minute on there without someone sneaking up behind me. Anyways, perhaps I could expand on your idea:

It would be a leveled out map, pretty much an urban cityscape, though like tight streets. It would be you or 4 people against an endless horde of enemies as they try to take you out. Perhaps it would be one uncapturable command post, with the radius spanning the whole map? The enemies command posts would be hidden throughout the map, or the similar idea could be applied to the enemy cp as well as the friendly cp. Anyways, your weapons would be infinte ammo. Equipment would be a probe droid, a regular assault rifle, mines, grenades, a rocket launcher, and a pistol. The health and ammo droids would be stationed in one area of the map, and they would have infinite health. Perhaps you could have some standard assault classes for the enemy, and one guy with alot of health (like the Juggernaut from MW3).

Something of the like anyway, I would be curios if such a feat is possible.
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on March 07, 2013, 08:01:20 PM
Quote from: Josh on March 07, 2013, 07:37:20 PM
Heres an idea, a 1 on 5000 mod map. The side you would be forced on would be just you and if you died you would lose, and 5000 people are coming after you trying to kill you, easy, right? Well it would be a long hilly field and at one end the enemys cp, and at the other a building much like that broken one at the corner of the Citadel map. This wouldn't be something you try to win, it would be like a challenge map where we could see who could survive the longest or get the most kills.

  Your side:

A regular clone with a sniper rifle and a pistol, both with unlimited ammo, 6 HEAVY grenades and 1 recon droid.

  The enemys:

A soldier with a regular gun, unlimited ammo.
A soldier with a pistol and a jetpack, 10 seconds flight time 30 seconds recharge with jetpack and unlimited ammo for his pistol

At your base top is a health droid to help.



Anyone up to make this?
So it's basicly Yavin4 Temple last stand with some side modifications^^
Sounds like fun!
(I don't have time to do any mods until maybe late march.. SO yeah..)
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on March 07, 2013, 08:06:21 PM
5000 is a lot of AI to kill and would take forever to win. I have set up mod missions where its just you vs 250 AI and this takes about an hour to beat. I don't think the game allows more than 999 units per side (you could work around this by using a lot of locals though).
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on March 07, 2013, 08:18:16 PM
An idea for anyone but me to do ;)

Zombie Gungans

[slowly] "Meeee-ssa waaaa-nna braaaaaaaiiiiins...."
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on March 07, 2013, 08:32:17 PM
Quote from: tirpider on March 07, 2013, 08:18:16 PM
An idea for anyone but me to do ;)

Zombie Gungans

[slowly] "Meeee-ssa waaaa-nna braaaaaaaiiiiins...."
XD!
Why hasn't this been done yet?!?!
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on March 08, 2013, 05:50:06 AM
Quote from: Josh on March 07, 2013, 07:37:20 PM
. This wouldn't be something you try to win, it would be like a challenge map where we could see who could survive the longest or get the most kills.



Quote from: Phobos on March 07, 2013, 08:06:21 PM
5000 is a lot of AI to kill and would take forever to win.
:)
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on March 15, 2013, 08:11:57 AM
Just out of curiosity, has anyone bothered with Cato Nemoidia? I know there's a map that a dude named Ghost made a while back that was based on Cato Nemoidia (I actually just now played it). However, the map I played was very true to Cato Nemoidia's appearance, unfortunately the texturing wasn't finished, which really made the map look awful. I get the sense Cato Nemoidia would be something Sereja would like to do, but if no one has thought of making the map, here's some landscape images to inspire you:

[spoiler]
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimg1.starwars-holonet.com%2Fholonet%2Fdictionnaire%2Fphotos%2Fplanete_cato_neimoidia_1.jpg&hash=162633a42ccc30bf295230d10fef676f42a05430)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.starwars.jp%2Fdatabank%2Fevent%2Fimage%2Fcato_neimoidia.jpg&hash=2696ca010a90e1a3e6dd0cca6314bd40dec6db9d)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimg6.gram.pl%2F120100607101711.jpg&hash=626bf1260b55133d4f0c39babbe7121a16e83aab)
[/spoiler]

And here's some of the buildings for reference:

[spoiler]
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fmassassi.hobby-site.com%2Fmassassi%2Fpictures%2Fepisode_3%2Fimg%2Fcato_neimoidia02.jpg&hash=400661d292a8b04377244f49c0e7340a4b6e641f)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F12%2F11094%2Fswfoc_2011-05-21_20-20-37-29.jpg&hash=47611f00b35db4812a51ee38cf967113c1d56911)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20091017153020%2Fstarwars%2Fimages%2Fa%2Fa6%2FLottDodPalace-SSbts.jpg&hash=cd461eeab9d787dc17f5f030a05c45e6188fea36)

[/spoiler]

Just throwing this out there, if anyone else hasn't thought of it before. :P
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on March 15, 2013, 08:15:20 AM
It looks like he or she made the models in blender (all the programs have they're own weird effect on models), it sounds like a good community map, I'll 'print' up some beta models until someone puts the idea to use.
Title: Re: The "I Have An Idea!" thread
Post by: Sereja on March 15, 2013, 08:49:11 AM
Yes, it's cud be a very beatyful city map, and I am of'course interested, to create real Cato Neimodia for SWBF, but we should realise all gigantic mastabes of possible work. This may takes years, of free time for anyone, who mess with this... :blink:.
Well, I saw, how exactly should look's like Cato Nemodia, when playd SWTFU2, and sure, it's mostly cud be ported for SWBF. Now, it's possible to make, even glass columns, or try to mix bump with specularity, for "golden ivory" walls. But anyway, I will not open new serious project, till release my: Naboo: Otoh Gunga.
Still, it's cud be nice practice, for -RepublicCommando-, modeling skills, since, he open for requests ;).
Title: Re: The "I Have An Idea!" thread
Post by: Ltin on June 04, 2013, 12:05:10 PM
What if someone mad a map where its like a huge fleet battle?
The way i see it working is that you have two square/cube like "planets" that each spawn frigates and fighters. Each ship has 5 positions, 1 "captain" and 4 turret gunners that fir ethe ships turrets. The ships would fly up and engage.
The only issue i can see is what happens after ai gets to a low level. then all ai are stuck on the planet.
Title: Re: The "I Have An Idea!" thread
Post by: Sereja on June 04, 2013, 12:40:47 PM
In SWBF1, possible only 5 positions: 1 captain and 4 gunners.
You may put damage region, in hangar areas, and all AI, will fly or die.
The most hard part for it: create vehicle, with 4 turrets.
Title: Re: The "I Have An Idea!" thread
Post by: Ltin on June 04, 2013, 12:53:08 PM
Quote from: Sereja on June 04, 2013, 12:40:47 PM
In SWBF1, possible only 5 positions: 1 captain and 4 gunners.
ohh...
thats what happens when you dont pay attention to the threads you read. :)
Title: Re: The "I Have An Idea!" thread
Post by: Kit Fisto on June 04, 2013, 04:27:28 PM
Quote from: Sereja on June 04, 2013, 12:40:47 PM
The most hard part for it: create vehicle, with 4 turrets.
K-Wing to the rescue!
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20111110204423%2Fbattlefront%2Fimages%2Fe%2Fe0%2FKwing_BF1_Revised_Beta_screenshot_0975.jpg&hash=959f07e3318f47f1d91a7082afcdc4be55ad0290)[/spoiler]

I couldn't find Pshyc0fred's website to link you to the model. Sorry.  :slap:
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on June 04, 2013, 04:55:25 PM
Quote from: Kit Fisto on June 04, 2013, 04:27:28 PM
K-Wing to the rescue!
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20111110204423%2Fbattlefront%2Fimages%2Fe%2Fe0%2FKwing_BF1_Revised_Beta_screenshot_0975.jpg&hash=959f07e3318f47f1d91a7082afcdc4be55ad0290)[/spoiler]

I couldn't find Pshyc0fred's website to link you to the model. Sorry.  :slap:

Here's that link:
http://www.secretsociety.com/forum/downloads/Psych0%20Projects/BetaVehicles/Kwing/
Title: Re: The "I Have An Idea!" thread
Post by: Ltin on June 04, 2013, 06:53:52 PM
Thats not a frigate though.....
Title: Re: The "I Have An Idea!" thread
Post by: {Alpha}Sgt.Gamma on June 04, 2013, 06:55:00 PM
looks cool
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on July 16, 2013, 06:03:55 PM
Alright, I got a new idea that might interest some of yas:

Imagine the Titanic, in it's final moments sinking and the like, with the factions duking it out on the sinking vessel! Perhaps someone could make the Titanic (and if possible add the detail into select rooms of interest), and another thing. Perhaps implement the destructable CP idea as the part where the ship split in two! It would be a big wall dividing the spaces, and when it takes enough damage, the wall gets destroyed, spitting the Titanic in half! Though there may/may not be AI on the side that falls into the water.

Another idea my good friend Shazam suggested is that the ship itself would slowly be sinking, so you would have a set amount of time to win the map! It might not be possible, but if it is, that would be awesome too! :D (If it doesn't work, perhaps we could just flood a section of the ship?)

It's more so an idea than an actual demand, I think it would be interesting to have such a map! :D
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on July 16, 2013, 06:36:55 PM
 cool idea i wanted to build a large ship / frigate map for zc but dont have the neccesary props
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on July 16, 2013, 06:48:19 PM
Maybe for sides you could have the crew fight the passengers for the lifeboats that have CP's in them.
Title: Re: The "I Have An Idea!" thread
Post by: Ginev on July 17, 2013, 05:23:39 AM
since i can export my models to msh i really was thinking to make Cato Neimoidia.But first i must finish my Tatooine map.

(OFFTOPIC:I almost finish the Interdictor Frigate.)
Title: Re: The "I Have An Idea!" thread
Post by: Snake on July 17, 2013, 05:24:43 AM
Maybe that titanic map would be possible in SWBF3. It won't happen in SWBF1.
Title: Re: The "I Have An Idea!" thread
Post by: Ltin on July 17, 2013, 01:39:43 PM
i would expect dice to do that like they did with battlefield 4
Title: Re: The "I Have An Idea!" thread
Post by: Led on July 17, 2013, 02:16:29 PM
Quote from: Snake on July 17, 2013, 05:24:43 AM
Maybe that titanic map would be possible in SWBF3. It won't happen in SWBF1.

This might work.  We know that CPs can be mobile, and we can fight on top of moving vehicles (a have at AT-AT vid like this), and you could probably make a vehicle with a slow fall rate, that eventually lands in the water. 

So, we just need a big square room vehicle.   ;)
Title: Re: The "I Have An Idea!" thread
Post by: lordfenixnc on August 07, 2013, 08:10:41 PM
most mods allow access to change textures  and even models... so i dont think this is too crazy....       Aliens Vs Predator  battlefront...   could be  preds and marines vs aliens   (yes in the comics  they team up)    or   Marines vs Preds.          or   heck Simpsons....  i think there is a simpsons mod for  most if not all FPS games....      the   battlefield 1942 mod  Transformers was nice... maybe  transformers  battlefront. 
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on August 22, 2013, 02:11:22 PM
Had a map idea this morning... unsorted points to follow...

[concept]
- Rebels stranded on an island/planet/base/whatever when an outbreak happens. Meanwhile, they are being bombarded from the air by Imperials who want to contain the infection and see the trapped rebels as a happy coincidence. 

[details]
- The ground artillary (2 or 3 AAguns) needed to take out the platform (destructable command post) the imperial ships (Ties and Tie Bombers) are launching from are broken (buildable/repairable) and paired with inconveniently placed zombie spawns (non capturable cp)

- Single players would need to bring guys with them to guard them while repairing the guns and getting a few shots on the platform before having to jump out and rescue their guards.
- Multi Player would require the same tactic, but enabling a single aa turret could be a game winner.

- The platform could be a single reskinned bespin platform or custom. Not worried about the mythology of how it got there.

- Imps would win when all the Rebels are dead.
- Rebels win by destroying the platform (or killing all the Imps). The Imps should have a high reinforcement count to make it a better siege/defense battle and force the AA repair/zombie slaughter stratagy.

- The hardest part would be designing the Imp side so that they always got in a vehicle and didn't try to run off the platform. Perhaps a low AI count for them.

- The Zombies, as natives, should never run out.. or at least have a huge reinforcement count.

- The Imps are pretty much just strafing the ground. It probably wouldn't be much fun to play them unless it was for strafing/bombing practice.
- Perhaps an imp weapon that called a Star Destroyer strike could be added to one of the vehicles.
- All Imps should be Pilots or basic Marines. Totally relying on air superiority because their commanders won't risk infection through a ground assault.
- And/Or...... one of the spawning vehicles is a flying command post that allows the imps to spawn where it lands (like the shuttles in BF2 Space battles.) The over confident Field Commanders went against their superiors orders, authorizing ground assaults, even though they lacked proper assault units (still just Pilots and Marines.)

[things to make it desperate for the defenders]
- No medical droids.. or only one at the far back end of the map so it's pretty much useless.
- Ammo droids ok, but it would be better if the zombies or imps could target and destroy them so they are usually broken when needed.
- No zombie ammo drops.
- No vehicles for the rebels...
- Rocket troopers should have only 1 or 2 rockets. (no one hit fighter kills.)
- Melee weapons would be really nice except for the one hit kill thing.

- It should probably be raining and at night because spooky.

[special map feature]
- A shield generator that protects a central area of the Rebel spawn area... but it loses heath due to broken generators/storms/whatever, so it has to be repaired frequently to provide respite from the Zombies/imperial bombardment.  (Can a shield be made to keep units out? and can it be aligned to friendly/enemy units?)

-edit
Zombie could also be translated as natives, which could be anything.. wampas, jawas, pirates, lawyers, ect..
Title: Re: The "I Have An Idea!" thread
Post by: Snake on August 22, 2013, 02:28:40 PM
I shall remember this idea if SWBF3 is moddable. I think the majority of this is possible, the huge problem is: AI. They are far too stupid for this, unfortunately. But, when reading the idea I was already doing the modding in my head and realizing that a lot of it is plausible. Problems:

-AI will not strafe the ground very often (tie bombers may be used a lot by the AI but I still doubt it would be effective)
-AI will clump in areas (zombies)
-If it is possible to use an orbital strike with a vehicle (probably is) the AI might not use it. Although, I am now starting to get some ideas for accomplishing this..
-Melee weapons are impossible to use against other AI that have melee weapons (even AI hit eachother at the same time) A workaround is to increase the health to wear it requires 2 or 3 melee hits but then you'd have to increase all weapon damage and it'd still be hard to swing faster than an AI.
-I'm not sure about the shield. A modified gungan shield could suffice but it would let units in. I have little experience with it, because it always crashes for me. (I never can set it up right)

Darn retirement.. I would enjoy making this map.
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on August 22, 2013, 02:32:59 PM
Quote from: tirpider on August 22, 2013, 02:11:22 PM
Zombie could also be translated as natives, which could be anything.. wampas, jawas, pirates, lawyers, ect..
Lawyers, Pirates, Tomato, Tamateho. ^^
Title: Re: The "I Have An Idea!" thread
Post by: Snake on August 22, 2013, 02:37:05 PM
Quote from: tirpider on August 22, 2013, 02:11:22 PM
Zombie could also be translated as natives, which could be anything.. wampas, jawas, pirates, lawyers, ect..

Earth: Attack of the Lawyers
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on August 22, 2013, 03:05:56 PM
Perhaps if you use the line
OrdnanceCollision =   "none"
The shield could be shoot-through-able, and yet not let units through.
Letting friendly units through and non-friend to not go, is a whole 'Nother pickle.
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on August 22, 2013, 03:10:49 PM
Yeah, a lot is implausible.
Just had a thing appear in my head and didin't know what to do with it. So I poured it out here.

It occurred to me that we could do the air to ground attack a little easier with platforms instead of full on orbiting fleet assaults.  But the myriad of AI problems.  I've been strafed by ai in maps like Hoth and bespin platforms, but not enough to indicate that the AI do it actively. I've never messed with flyer pathing.

As an alternative to the platform vs ground base arrangement, perhaps a deep crater/mineshaft/tall building.
The idea being that the objective to win is to stop the heavy assault from above, while defending against smaller attacks from the ground.  A more vertical map than we are used to.

Perhaps limiting the attackers(imps) to very limited access scaffolding instead of a platform. (heavy use of hint nodes to set up sniping points everywhere on them.)
The AA would need to be removed... replaced with ... destructable scaffolding?

The hostile natives could be humble mining robots turned evil by an ancient HK-47 program. Armed with high energy digging tools and explosive charges.  I'm thinking laser-like, low damage, but eventually deadly. But since they are designed for mining, they have to be used at close, almost melee, range.

Title: Re: The "I Have An Idea!" thread
Post by: Snake on August 22, 2013, 03:16:58 PM
Anything vertical is extremely annoying too. AI get all confused (if they actually manage to go up). If anything vertical is used, the pathing could not make a complete circle, otherwise the AI get buggy. Look at cloud city for an example of how multiple level maps are made, the paths never intercept with paths made to direct the upper levels. It's very complicated.. Another SWBF3 wish: The ability to set AI path height.
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on August 22, 2013, 07:25:04 PM
This is a great idea, you can add the shield which prevents shots but not enemy's from passing. However this type of gungan forcefield doesn't work online (no idea why). A map with that would probably be SP only.

I think everything would be viable except the platform-based Imperial AI which would be too autistic and constantly run off the edge instead of getting in the plane (this is because vehicles and infantry use the same type of pathing). It is also unlikely that IMP ships would know when/how to drop bombs over rebel AI. Vertical pathing doesn't work in SWBF unfortunately. You have to keep all pathing routes seperate from each other or the bots get confused and start to do nothing.

The other tricky part is modding the weapon ODF to "drop bombs" by firing a weapon vertically beneath your ship (similar to orbital strike perhaps) instead of directly in front of you. Some have told me this is not possible but I haven't tested all the theories for it yet. Defending the turrets would need to be feasible and the zombies would need to be capable of targeting them (perhaps through siege nades like on zombie castle).

It's too bad we can't add MaxDamage values to melee weapons, or adjust the damage range or swing speed. Any of these factors alone would make melee vs zombie battles much more interesting in SWBF1. The only workaround at this point is to give the units you want to be able to melee zombies more than 1000 health, and scale all the weapon damage values proportionally.

Another thing I would do is set mine hintnodes in a circle around the turrets, so rebel teammates would protect you from zombies by placing mines. This is similar to my 'ghost native invisible robot' class which is a backup plan I will be using in case my primary idea doesn't work.

My primary idea (for another mod map) is to see if I can place pre-set landmines in zeroeditor for either team. Mines that are already there when the map starts, that an AI or player doesn't have to place. I will be testing this idea for ZC level 6.
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on August 23, 2013, 09:53:54 AM
I think a small project for a great upgrade on sides, would be a 1.2.1. upgrade. Where all the health and weapons (except insta-kill weapons, which would be about 1/4 what they are now) are scaled 4x or so.
Then release the /ODF/ as assets and sides.lvls.
Then have as many people as possible move to the upgrade with us. And they could update their side builders by a simple copy paste, which would allow them to keep their skins. Then perhaps another project would be replacing every model with the OTC units, making a 1.2.2. upgrade (which would be more optimal to people than necessary). And keep adding small updates until it gets to 1.3
-- I don't know about you, but I'd switch to 1.3 sides.
Title: Re: The "I Have An Idea!" thread
Post by: Snake on August 23, 2013, 01:47:50 PM
I say multiply the health and weapon damages by 5. This will make melee damage 200 instead of 250 which will leave a little more health for the unit that got hit once. That way if they get away with only being hit once they still have about 100 health for fighting ranged units.
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on September 24, 2013, 02:10:18 PM
Vehicular Model Idea:


Imperial AT-TE [Cargo Transport]


Seems like a fairly simple premiss.


Here are the finer points:
.A stock AT-TE model with the open top portion converted into an open deck
.All cannons removed
.The grill is somewhat different
.Top portion is now more like the Sail Barge (Yes, Sereja inspired me) wall-mounted turrets are placed at the sides and front
.The top deck is detailed with various cargo (simple boxes and crates)

If anyone is interested I can get some better reference imagery.
Title: Re: The "I Have An Idea!" thread
Post by: {TCE}Call-of-Duty on September 24, 2013, 03:30:55 PM
there is a similar walker called a AT-OT (All Terrain Open Transport) it was briefly shown in EP3 before the death scene for Aayla Secura it actually looks a lot like that walker you pulled up

Link: http://starwars.wikia.com/wiki/All_Terrain_Open_Transport
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on September 26, 2013, 09:29:57 AM
Quote from: {TCE}Call-of-Duty on September 24, 2013, 03:30:55 PM
there is a similar walker called a AT-OT (All Terrain Open Transport) it was briefly shown in EP3 before the death scene for Aayla Secura it actually looks a lot like that walker you pulled up

Link: http://starwars.wikia.com/wiki/All_Terrain_Open_Transport
Yeah, I suppose they are somewhat related. I just surmised that the cargo ATTE would be easier maybe.
Title: Re: The "I Have An Idea!" thread
Post by: Ryanoceros on September 28, 2013, 01:43:33 PM
I've had an idea for a map (or two) for a long time. Unfortunately I'm on Mac so i can't make maps.
I would love to see a "Star Trek Battlefront" map w/star trek models. GCW would be the original Star Trek characters versus the Klingons. And CW would be the next generation characters versus the Borg. The Map itself would be a dea1-like map onboard the Enterprise. And maybe a second map on one of the planets the star trek crew visited in the original series. I think this would be epic. The weapons would be different phasers, of course; hand phasers, phaser rifles, etc. Obviously this would be a huge project and would likely require a group effort. But it would be awesome!
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on September 28, 2013, 01:56:02 PM
Quote from: Ryanoceros on September 28, 2013, 01:43:33 PM
I've had an idea for a map (or two) for a long time. Unfortunately I'm on Mac so i can't make maps.
I would love to see a "Star Trek Battlefront" map w/star trek models. GCW would be the original Star Trek characters versus the Klingons. And CW would be the next generation characters versus the Borg. The Map itself would be a dea1-like map onboard the Enterprise. And maybe a second map on one of the planets the star trek crew visited in the original series. I think this would be epic. The weapons would be different phasers, of course; hand phasers, phaser rifles, etc. Obviously this would be a huge project and would likely require a group effort. But it would be awesome!

Starfleet uniforms would be quite easy to make and wouldn't require any new models.
But the Phasers would of course, as well as the Borg etc...
It would be fun to do, but why not a Star Trek VS Star Wars mod? That would allow for the usage of existing maps.

Perhaps yet another worm-hole related accident causes the crew of the Enterprise to beam over to some SW universe place.
And you could have the eras... CW, the TOS generation fighting Droids, and then NGT fighting Imperials in GCW?
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on September 28, 2013, 02:03:35 PM
Quote from: UNIT 33 on September 28, 2013, 01:56:02 PM
It would be fun to do, but why not a Star Trek VS Star Wars mod?

Oh my gosh...               that would be so epic![spoiler]EXTREMELY EPIC![/spoiler]
Title: Re: The "I Have An Idea!" thread
Post by: Ryanoceros on September 28, 2013, 02:47:55 PM
Quote from: UNIT 33 on September 28, 2013, 01:56:02 PM
Starfleet uniforms would be quite easy to make and wouldn't require any new models.
But the Phasers would of course, as well as the Borg etc...
It would be fun to do, but why not a Star Trek VS Star Wars mod? That would allow for the usage of existing maps.

Perhaps yet another worm-hole related accident causes the crew of the Enterprise to beam over to some SW universe place.
And you could have the eras... CW, the TOS generation fighting Droids, and then NGT fighting Imperials in GCW?


That would be awesome too! A Star Trek vs Star Wars map and mod would be epic for sure.

I have no clue as to how much work it would take, being a mac user I just don't know what is involved. But if you could make it, I'd be the first to DL it!  :cheer: And having battles on the Enterprise would be something new and thoroughly enjoyable for everyone.  It would bring new life to this old game. :)
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on September 28, 2013, 06:17:39 PM
Thats sound like a wonderful idea.
Title: Re: The "I Have An Idea!" thread
Post by: {TCE}Call-of-Duty on September 29, 2013, 06:49:02 PM
How bout since its also Star Wars it will be half Enterprise and half Star Destroyer or somethin like that
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on October 04, 2013, 12:16:22 PM
Okay so I have a theory. I think its something pretty simple, but we get so used to all the rules and limits of SWBF modding that we stop thinking intuitively about it..

Basicly, I think its possible to override most (if not all) LVL loaded information from another LVL that has the same reference names.
So like SK's Legion changer, it reads a custom LVL with only textures in it (thats how I understood it, atleast), and since it's loaded mid-game, and overlapping previous data, the game ignores the old and looks at the shinny new data.

So if you wanted animations, or different meshs(etc..), I believe the rule is the same. If you have some way to read it ingame, whatever is loaded last overrides what was loaded first.
Quote from: Tirpider
Found it http://www.swbfgamers.com/index.php?topic=4923.0.
It basicly says add ReadDataFile("dc:COMMON\\common.lvl") to the mission lua.
For those of you that don't know, dc:=Read from its own root directory, COMMON\\= Folder,  common.lvl is just an LVL file.
I see no evidence that any script says that what the game can load next is hard coded, so that is why I think you could theoretically "replace" any loaded data from another LVL over one that is already loaded (granted it has the same chunk names) and it will work ingame.
So perhaps if you have a custom.lvl with only a few animations in it, and have it called somewhat like the Legion changer does with Ingame Read file commands, and you switched it on, you could see only those animations changed midgame?

--Sorry for the ramble, just thinking out loud.
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on October 04, 2013, 12:27:08 PM
good luck getting models to swap out i think you can only change textures and some sky stuff sk and i never found a way to switch msh or animations midgame using lua-based changers. usually the result is a game crash

although we know its possible because of the disguise kit odf im just not sure how to switch models using lua
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on October 04, 2013, 12:31:24 PM
Ah okay.
Perhaps the files need to stay the same in size? The textures stay the same size as load as they're actually not scaled or stretched, correct? It would make sense why they work.

Have ODF files ever been tested?
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on October 04, 2013, 12:32:15 PM
Quote from: -RepublicCommando- on October 04, 2013, 12:31:24 PM
Ah okay.
Perhaps the files need to stay the same in size? The textures stay the same size as load as they're actually not scaled or stretched, correct? It would make sense why they work.

Have ODF files ever been tested?
odfs crash or does nothing too i think
Title: Re: The "I Have An Idea!" thread
Post by: tirpider on October 07, 2013, 01:10:37 AM
I have an idea about turrets.

A lot of stuff about autofiring turrets have been coming up. I believe most of the queries have been about deployable turrets that choose their own targets and fire at appropriate times. This isn't about those kinds of turrets.

What about making a unit that has no movement (Acceleraton = 0.0) and has a turret geometry?
Arm it with appropriate weapons, and assign it to a local team (allied with whoever you want.)

When it gets destroyed, another should spawn in it's place.

The only bug I see with this is multiple spawn nodes, and respawning "turrets" sometimes clustering together.

But it would essentially place the normal AI in control of a weapon and the ability to track and fire on targets on it's own, but with no movement capabilities.

Haven't tested this, but I will once I get back into the model testing.
Title: Re: The "I Have An Idea!" thread
Post by: Ginev on October 07, 2013, 05:47:45 AM
This is my idea for Autoturrets.(I will use this idea in my Tatooine map).
Ok so i need something like a autoturrets on my capital ships.I will place normal autoturrets that need someone to control them.I will place close to them invisible CP.From that CP will spawn invisible AI soldiers (local team).I think you guys know how to make invisible soldier.You just need to edit him with hex editor and need to remove the texture in Gimp or Photoshop.Ok so you can't see the soldiers.They will use the turrets and they will shoot you.What you think about this guys?

I am sorry that i post this last lines here but i am trying to use this idea in my map with the bespin AA gun but when i look left,right,up or down the gun don't rotate.I am using stock model and don't know how to fix it.Can someone send me in PM a working bespin AA gun. :D
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on October 07, 2013, 07:40:31 AM
Quote from: Ginev on October 07, 2013, 05:47:45 AM
Can someone send me in PM a working bespin AA gun. :D
[spoiler=bes_bldg_AAA_Turret.ODF][GameObjectClass]
ClassLabel              = "armedbuilding"
GeometryName            = "kam_prop_antiaircraft.msh"

[Properties]

BUILDINGSECTION             = "BODY"

MapTexture          = "turret_icon"
IconTexture         = "HUD_all_lascannon_icon"

MapScale            = "1.2"
HealthTexture           = "HUD_kam_turret_icon"

GeometryName            = "kam_prop_antiaircraft"
DestroyedGeometryName       = "antiaircraft_chunk1"

MaxHealth           = "500.0"


BUILDINGSECTION         = "TURRET1"


TurretNodeName          = "aimer_y"  //   <-- thats where I think you went wrong, actually.

PitchLimits             = "-30 20"
YawLimits           = "-180 180"

PitchTurnFactor     = "0.0"
FirstPerson             = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName          = "kam_weap_bldg_AAA_turret_cannon"
WeaponAmmo          = "0"




MaxTurnSpeed            = "3.8"
MaxPitchSpeed           = "3.8"
PitchRate            = "1.0"
TurnRate            = "1.5"
PCMaxPitchSpeed         = "3.0"
PCMaxTurnSpeed          = "3.0"   
EyePointOffset          = "0.0 6.2 -8.3"
TrackCenter = "0.0 8.0 5.0"
TrackOffset             = "0.0 -3.0 10.0"

TURRETSECTION       = "TURRET1"

AimerNodeName           = "aimer_x"
AimerPitchLimits             = "-30 20"
AimerYawLimits           = "0 0"


BarrelNodeName          = "barrel1"
BarrelRecoil            = "0.5"
FirePointName           = "hp_fire1"

NextBarrel              = "-"

BarrelNodeName          = "barrel2"
BarrelRecoil            = "0.5"
FirePointName           = "hp_fire2"



TurretYawSound         = "turret_whir_yaw_lp"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip"
TurretDeactivateSound  = "vehicle_equip"
TurretStartSound       = ""
TurretStopSound        = ""

PilotPosition           = "hp_main_gunner"
PilotAnimation          = "drive"

FoleyFXGroup    = "metal_foley"

DamageStartPercent      = 50.0
DamageStopPercent       = 30.0
DamageEffect            = "vehiclespark"

DamageStartPercent      = 30.0
DamageStopPercent       = 0.0
DamageEffect            = "smokeplume"
DamageAttachPoint       = "hp_smoke_1"

//////  Chunks  //////////

CHUNKSECTION        = "CHUNK1"
ChunkGeometryName   = "antiaircraft_chunk2"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "3"
ChunkTerrainEffect  = "explosion"
ChunkPhysics        = "FULL"
ChunkOmega      = "2.0 0.5 2.0"
ChunkBounciness         = 0.4
ChunkStickiness         = 0.25
ChunkSpeed      = "8.0"
ChunkUpFactor       = "2.00"
ChunkTrailEffect        = "mediumsmoketrail"


CHUNKSECTION        = "CHUNK2"
ChunkGeometryName   = "antiaircraft_chunk3"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "5"
ChunkTerrainEffect  = "dirtspray"
ChunkTrailEffect        = "mediumsmoketrail"
ChunkPhysics        = "FULL"
ChunkOmega      = "3.0 2.0 2.0"
ChunkSpeed      = "14.0"
ChunkBounciness         = 0.5
ChunkStickiness         = 0.25


CHUNKSECTION        = "CHUNK3"
ChunkGeometryName   = "antiaircraft_chunk4"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "3"
ChunkTerrainEffect  = "dirtspray"
ChunkTrailEffect        = "mediumsmoketrail"
ChunkPhysics        = "FULL"
ChunkOmega      = "3.0 1.0 2.0"
ChunkSpeed      = "9.0"
ChunkBounciness         = 0.3
ChunkStickiness         = 0.45

ExplosionCritical       = "bes_bldg_AAA_turret_exp"
ExplosionDestruct       = "bes_bldg_AAA_turret_exp"
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on November 06, 2013, 06:07:03 AM
 Before I read the topic "Sirens", I thought it was going to be about a mod. (Which it wasn't) My brain automatically thought that the mod was a bot, (Like the ammo and health bots) that when you come near it, it would sound an alarm.

To me, that sounds like a great idea. Of course it would only affect the course of the game in MP, but isn't that what most of you guys play? They would be really cool to see in stealth maps, or at the base of a regular map.

Actually, this COULD also work in SP zombie maps, where it is intended for you to play only as the non zombie.

I guess I will add this since I'm already posting...

There are some maps from Renegade Squad that I have not seen available for SWBF1. I think it would be cool to make them!

Title: Re: The "I Have An Idea!" thread
Post by: RepComm on November 06, 2013, 09:32:55 AM
I like the enemy infantry alert idea.. And I do believe its quite possible..

Also, My dream has always been to have a bomb siren going in the background of some urban map..
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on November 07, 2013, 12:54:22 AM
Quote from: -RepublicCommando- on November 06, 2013, 09:32:55 AM
I like the enemy infantry alert idea.. And I do believe its quite possible..

Also, My dream has always been to have a bomb siren going in the background of some urban map..
Yeah...
Or the Imperial klaxon that you occasionally hear in Star Wars:
http://www.youtube.com/watch?v=AfuQd_xZlKw

I think there is a great potential to use sound for atmospheric reasons which has been rarely exploited in SWBF.
Title: Re: The "I Have An Idea!" thread
Post by: {TCE}Call-of-Duty on November 07, 2013, 01:08:07 PM
Halo mod, Halo mod, Halo mod
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on November 09, 2013, 05:33:30 PM
Quote from: jdee-barc on July 29, 2012, 04:38:09 PM
An idea for a weapon: Orbital Grenade Drop

You shoot the beacon, just like an orbital strike, but instead of 3 giant lasers vaporizing people, a hailstorm of grenades rains down, causing widespread destruction.
Or perhaps a mine, in which case a subject steps on, does not explode, but rather orbital strikes come down immediately and vaporize him without a sound, no push, and no rumble effect. (Perhaps even no dying animation or body staying there for 4-5 seconds).

His team mates don't even know hes gone. Of course the only time you're truely safe is when the mine is inside a building.. Then you can stomp on them to your hearts content (story of my life).
Title: Re: The "I Have An Idea!" thread
Post by: {TCE}Call-of-Duty on November 09, 2013, 07:15:58 PM
The Forerunner gun effect, after killed the body immediately disintegrates into red ambers, perfect for a orbital disintegration mine

For you non-visuals: http://www.youtube.com/watch?v=ae7ngGpYqlE
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on November 30, 2013, 07:10:13 AM
Ok, this is an idea I've had a long time (well, it's actually 2 ideas, but similar ideas nonetheless).

[spoiler]
A group of stranded clones (or a squad of clone commandos), is sent to investigate a CIS outpost and their new weapon. Unfortunately, before they can arrive a massive EMP burst is shot from the outpost, and it takes down the gunship. Little do they know, this EMP burst had a special virus implemented, that resurrected any dead battle droids on the field, and this field was full of them. With no ability to contact command, the clones must duke it out and survive against an undead horde of machinery.

(Alternative idea)

A group of battle droids is stranded in a previous Republic battlefield. Lost from their detachment, and suddenly gaining an actual conscience (having been disconnected from their command), they realize that there is a deadly airborne chemical in the open plain. This chemical has the ability to resurrect dead clones! Now on their own, the droids must survive the massive onslaught of undead clone troopers.
[spoiler]

I was thinking for the first one, have some B1s and B2s with limbs barely attached by wiring, some missing limbs, blast marks on them everywhere, exposed machinery, etc. Just to give it that horrifyingly zombie-like appeal. The clone trooper one sounds a bit easier to manage however, since there's little to do other than missing limbs, exposed guts, etc.

Tell me what you guys think, and if it's a possible idea! :D
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on November 30, 2013, 09:00:23 AM
I like the idea of undead clones, but perhaps use the geonosian worm egg things take them over instead?
-Undead battledroids are just a bit too much for me to handle (even unrealistic for star wars.. :shrug: )
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on November 30, 2013, 09:55:01 AM
Quote from: -RepublicCommando- on November 30, 2013, 09:00:23 AM
I like the idea of undead clones, but perhaps use the geonosian worm egg things take them over instead?
-Undead battledroids are just a bit too much for me to handle (even unrealistic for star wars.. :shrug: )

Eh, but the genosian brain worms actually did garner intelligence from the clones brains (meaning they could actually fire blasters and operate tech), so they would be more controlled clones than zombies. However horriyfing regardless, they just don't fit the zombie category in my opinion. :P

I'l admit, undead battle droids is a bit of a stretch for Star Wars, but zombies themselves were a bit of a stretch in Star Wars as well! Besides, I thought Death Troopers did a good job implementing zombies into Star Wars. I figured, we have human zombies (Call of Duty, etc.), mutated zombies (Left 4 Dead), and alien zombies (Death Troopers), but we don't have any machine zombies! I think it would be an impressive feat to have undead battle droids, and if they looked just the right type of "undead", it would fit seamlessly! :D (Albeit, zombified robots does sound a bit steampunk I might add. ;))

EDIT: It's hard to find the material that I'd like, but this is pretty much a prime example of it:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20100105232221%2Fstarwars%2Fimages%2F9%2F9f%2FLone_battle_droid_headshot.jpg&hash=4491f20e571e8ca2e956429a827f3c4bf7eac74b)
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on November 30, 2013, 05:59:58 PM
Well, the thing is that Clones are flesh, just like everything else that lives, so it makes a bit of sense for a virus (which is only common to living things) can take over an entity in a story (I think it neurologically impossible, even if manufactured by a genius).

I don't understand what a battledroid could possibly do to carry the decease, let alone redistribute it (what are they going to do? Bite you? Whack you with something?), so you would have to be very creative to come up with a good solid back story for a mod like that, however cool it may be.

If you're just looking for a mod where droids walk slower and have their limbs all falling off, that's cool too :P

--It would be nice if SWBF came with a damage index option.. Where the model has banks of versions of the model that represent the model in it's current health state. Where anything between # and # would make the model in damage # index appear.. So you could shoot off their arms and the like.
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on December 01, 2013, 12:01:26 PM
REQUEST: Can someone just do a little editing to the stock maps so that you can explore the whole map? (Meaning no boundaries)
Title: Re: The "I Have An Idea!" thread
Post by: {TCE}Call-of-Duty on December 01, 2013, 12:13:39 PM
Josh you can't even mod and you can do that, just open the map in Zeroeditor, and then just select the boundaries and delete them, munge and your done

EDIT: As of the droid zombies maybe it could be like that Transformers Prime episode with the Decpticon zombies that have the weird mouth tentacle thing, just put it on their face or their hands or something then they can infect other droids, and after they kill clones, they take control of their armor.
:cheer: (I figured out the zombie droid problem)
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on December 01, 2013, 02:40:34 PM
Quote from: {TCE}Call-of-Duty on December 01, 2013, 12:13:39 PM
Josh you can't even mod and you can do that, just open the map in Zeroeditor, and then just select the boundaries and delete them, munge and your done

EDIT: As of the droid zombies maybe it could be like that Transformers Prime episode with the Decpticon zombies that have the weird mouth tentacle thing, just put it on their face or their hands or something then they can infect other droids, and after they kill clones, they take control of their armor.
:cheer: (I figured out the zombie droid problem)

Ehh, the Transformers Prime idea (while I admit, is an awesome one), isn't exactly what I had in mind...  :shrug:

Just basic resurrection with their current state is what I had in mind, not as disturbing as what that episode entailed. (And yes, I did watch that episode, I've watched all the seasons! :D)
Title: Re: The "I Have An Idea!" thread
Post by: Carbon27 on December 02, 2013, 03:39:36 AM
Quote from: {TCE}Call-of-Duty on December 01, 2013, 12:13:39 PM
Josh you can't even mod and you can do that, just open the map in Zeroeditor, and then just select the boundaries and delete them, munge and your done

I have downloaded mod tools before, they don't work.
Maybe a side mod with lots of health?
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on December 02, 2013, 09:48:09 AM
you dont need zeroeditor or any modding tools to remove boundaries. just open the world LVL in hex editor search for "boundary" or "Boundary" and null out the string.
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on December 02, 2013, 11:01:27 AM
Quote from: Carbon27 on December 02, 2013, 03:39:36 AM
I have downloaded mod tools before, they don't work.
Maybe a side mod with lots of health?
I think the boundaries produce a special kind of damage, where nothing can escape from.. Except with the special type of invincibility on the invincibility option in multiplayer Dedicated servers.

There are several ways around boundaries though; Like Phobos said, you could "hack" them out, which is easy, You could mod them out, but you need the mod tools to work, you can use invincibility option on with dedicated server with lan line (I don't recommend that, btw), or you could experiment with player health and see if you can reach a value that won't kill you and have a recharge with the same value (I do believe the boundaries are a constant flow of damage, once every few ticks/steps or so?)
Title: Re: The "I Have An Idea!" thread
Post by: ETW_Modder on December 20, 2013, 06:28:58 PM
I have an idea, bu I need to know if it is possible

Question A: Is it possible to edit Galactic Conquests in SWBF1?

Question B: If so, is it possible to change it so it has the appearance of the SWBF2 Campaign (same layout) but functions the same?

Question C: Is it possible to override the first stock map you play on each map with a space battle for the planet?
Title: Re: The "I Have An Idea!" thread
Post by: Snake on December 20, 2013, 06:33:59 PM
The only way is to hex them out or to create an entirely new map without them. You could play as Mace Windu with zillions of health and addhealth but it would still kill you past the boundary.
Title: Re: The "I Have An Idea!" thread
Post by: {TCE}Call-of-Duty on December 20, 2013, 07:23:43 PM
A. Not sure for BF1 but can be done on BF2

B. Yes, but can be only played in Instant Action either under Hunt or Campaign (whether on not you want v1.1 guys to play it without upgrading), Mav was somehow able to pull off a full campaign in a custom galactic conquest

C. Yes
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on March 17, 2014, 07:07:27 PM
TDS - Battlefront Mods!

Format some mod maps (and maybe edit some stock maps) to work with the camera better (make great use of lighting via vertex and point lights), and edit models to not have an overhang so the camera doesn't suck back down to regular level when your unit goes under tunnels and stuff.

Perfect camera angles in ODF files (what I've done in this imagine bellow):
Title: Re: The "I Have An Idea!" thread
Post by: Snake on March 26, 2014, 01:21:13 PM
Haha that would be pretty hard..
Title: Re: The "I Have An Idea!" thread
Post by: {TCE}Call-of-Duty on March 26, 2014, 06:21:21 PM
I'm having dead ops flashbacks, quick get the raygun... How did you do that?
Title: Re: The "I Have An Idea!" thread
Post by: Snake on April 14, 2014, 07:30:49 PM
Has anyone ever tried fixing this baby up? (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi414.photobucket.com%2Falbums%2Fpp226%2Faatcfett%2Frep_hover_combatspeeder_zps166c4c3d.jpg&hash=c301fb91d41460d9bcfb70aba37cf3757a5868b1) (http://s414.photobucket.com/user/aatcfett/media/rep_hover_combatspeeder_zps166c4c3d.jpg.html)

It'd probably be an easy cool thing to add to our pool of assets. It's called rep_hover_combatspeeder in the alliance side folder.
Title: Re: The "I Have An Idea!" thread
Post by: ETW_Modder on April 19, 2014, 10:17:20 AM
I just tried to use that model in game by just replacing the alliance combat speeder model in the ODF, and it crashed. Although, I'm not sure if the model was the cause.
Title: Re: The "I Have An Idea!" thread
Post by: Snake on April 19, 2014, 10:33:19 AM
I think it is. It has some serious problems with it.. I mean it even has a smaller version of the model inside of it.  :blink:
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on April 19, 2014, 12:07:10 PM
There is another version of that somewhere in the assets, I think it works..

Even if there isn't, I know I've seen a patched one that works great, twas a long time ago though..
Title: Re: The "I Have An Idea!" thread
Post by: ETW_Modder on April 19, 2014, 01:26:58 PM
Yes, I believe it was used in the Naboo Invasion Missions mod. I have it, but I don't know where the creator got it. Also, has anyone yet made use of the AT-PT in the Alliance side folder?
Title: Re: The "I Have An Idea!" thread
Post by: ETW_Modder on May 27, 2014, 12:22:21 PM
I have an idea for heroes in SWBF1. We all know that Napseeker once made a hero spawner unit thingy, where you spawned as a unit that was essentially air and had hero spawners as weapons. You would select one and become that hero. So, it is possible to make a spawner like that. My idea is that a each unit would have one as a fifth weapon, yet they would spawn in with no ammo for it. Now, we also know that there are lines in a unit ODF that controls when an ammo or bacta crate/jar is dropped. If it is possible to add a third type of ammo crate specifically for this weapon, then, you could make its frequency from a unit's death 0.10, or one for every ten enemy deaths. This would mean that for every ten kills you made, you would get 1 ammo for the hero spawner. and then you could play as the hero! I know this probably isn't entirely feasible, but, if it is, I think it would be awesome. This is just an idea I had after a dream  :P
Title: Re: The "I Have An Idea!" thread
Post by: Dark_Phantom on May 27, 2014, 02:39:01 PM
That would be an interesting idea.  The hero spawner is somewhere in my assets.  But I do not believe you can specify ammo to one weapon.  Now I did get an interesting bug one time where I had -1 (that's right, negative 1) ammo.  I could only use the weapon once and it wouldn't reload.  I think I did keep that level file somewhere, just because I was appalled at -1 ammo actually firing to 0, instead of a basic subtract 1 counter, which meant it would have kept going down to negative infinity.
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on October 19, 2014, 06:39:22 PM
Figured I'd drop another idea here and see what you guys think:

What if we made a battle suit reminiscent of Edge of Tomorrow? (Or more accurately, "the-film-where-tom-cruise-dies-200-times".)

For those who don't know what I'm talking about:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.cinemablend.com%2Fimages%2Fnews%2F38631%2F_1374354763.jpg&hash=c70dba923358a2bb9c427971d0a475660632202f)

I'm not sure how the animations would pan out for this, but regardless, it'd be an awesome one-man-tank class if it were made.
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on April 01, 2015, 06:35:17 PM
BUMP

I got a new idea, what if.....we made.....

A DORITOS MOD FOR SWBF!
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fcdn.smosh.com%2Fsites%2Fdefault%2Ffiles%2Fftpuploads%2Fbloguploads%2F0913%2Fpocky-doirots-CS3.gif&hash=f956e7eee0ddc6fb01edfb09b655f341d9137373)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fcb9b9526383820f799984026e7314c65%2Ftumblr_mk8mvqHkXq1r9ibuko2_r1_250.gif&hash=737a07bdd1b4e34b2d37dad70ebd1aa894086d41)
I know the referenced GIFs are from Counter-Strike: Source, but think of it! It would be a hilarious skin mod for the game! (And might be easier to hit targets :P).

What do yas think? :D
Title: Re: The "I Have An Idea!" thread
Post by: Rayce on April 01, 2015, 06:39:45 PM
LOLwut?
Title: Re: The "I Have An Idea!" thread
Post by: (C4)Ldr.PhantomBunny on April 01, 2015, 10:07:39 PM
Oh.... My...... Gosh... That is the BEST IDEA IN THE HISTORY OF EVER!!!!!!! 
Title: Re: The "I Have An Idea!" thread
Post by: Norwood on April 03, 2015, 08:03:41 AM
Man alive, can we actually do that?!? That would be insanely ridiculous! :o
Title: Re: The "I Have An Idea!" thread
Post by: {TCE}Call-of-Duty on April 03, 2015, 08:57:34 AM
I can now live out my Vanoss-induced insanity in Battlefront.
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on July 02, 2015, 08:15:30 PM
Jabba's sail barge over the sarlaac and naboo theed palace
Title: Re: The "I Have An Idea!" thread
Post by: Ultimo on July 02, 2015, 10:32:46 PM
Quote from: {TCE}Call-of-Duty on April 03, 2015, 08:57:34 AM
Vanoss

Yessss
Title: Re: The "I Have An Idea!" thread
Post by: KommissarReb on July 09, 2015, 03:48:42 AM
How about a Jabba's Palace map with an outside area? Here's my idea;

Bases

Place a desert outside with a cliff on one side of the map, and mountains on the other. Give the Rebels a little base with no command posts, but destructible CP's such as a Faamba for the shield generator, the Hoth shield generator to power the Faamba, and maybe a Techno Union Transport/Assembly Area as another "building" (Empire at War)

Do the same thing for the Empire, except let them have the Techno Union ship.

The local team will be called "Hutt Cartel" and they get 2 command posts in Jabba's Palace (or they don't start with them, but could capture them) They also get 1 or 2 command posts outside, where they get 3 desert Skiffs to work with. Oh, and make Jabba's Sail barge one of their CP's.

Factions

Rebels

Units: Stock Units

Hero: Luke Skywalker

Unit Count: 16

Empire

Units:

Stormtrooper Replacement: Sandtrooper (same weapons, but make the blaster rifle look like the rebel/Tusken sniper rifle like in EAW)

Rename Shock Trooper to Rocket Trooper

Replace Dark Trooper with Imperial Navy Trooper or Imperial Navy Officer

Also, make the pistols the Imps use the droid blaster pistol like in the trilogy (with the exception of the Scout trooper of course)

Hero: Darth Vader

Unit Count: 16

Hutt Cartel

Units:

Gamorrean Guard

Weequay: Tusken Raider reskin with Naboo Royal Guard weapons

Hero: Boba Fett (make another local team with only 1 unit? Not sure how it works)

Unit Count: 20

Vehicles

Rebels: 2 Speeders, 2 STAPS, 2 Snowspeeders, and 2 Y-Wings

Empire: 2 AT-STs, 2 Speederbikes, 2 TIE-Fighters, and 2 TIE-Bombers

Hutt Cartel: 3 Desert Skiffs

If you want I could sketch a map of what it could look like. I am posting this to put this idea out there if I am unable to get BFbuilderPro to work.
Title: Re: The "I Have An Idea!" thread
Post by: Gold Man on July 10, 2015, 08:47:00 PM
Quote from: Gold Man on December 21, 2012, 07:27:57 PM
Alright, here's an idea, that I've got boiling. Tron: Legacy themed map/skins! Think about it, CC reskinned as a city from Tron: Legacy. Even the program suits would be awesome! Like CLU's Army vs the ISOs or something. :D

Yes, I've resurrected this idea. Why you might ask? Because I remember a while back hearing about a PC game called Tron 2.0. It was basically the only Tron game to ever witness a first-person mode, and it was made in '03.

My theory here is, what if you somehow ripped the models and assets from the game (because I think there was a small community behind it with mods), and used those for the project? Unless a reskin for CC would be easier done by hand than in essence remaking CC with models from a very old game. :P
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on August 16, 2015, 03:08:07 PM
May I request another mp map from RC, more preferably Engine, Ghostship, or one of those Kashyyyk  levels.
These maps give me great memories of the times I played online before Gamespy shutdown.
Title: Re: The "I Have An Idea!" thread
Post by: Ultimo on August 17, 2015, 05:50:29 PM
As anyone tried or successfully created a King of the Hill game for SWBF? I think it would be pretty cool and I would love to try it, all I'm thinking about is a simple map with a hill in the middle, a timer keeping track of how long each player is standing on the hill, a modded scoreboard to replace CP captures with King Time, Each game is set to 1 class only, random spawnpoints scattered around the hill...

It sounds like a lot, and it probably is a lot, but I personally think it would be a really fun mode to play.

Just an idea ;)
Title: Re: The "I Have An Idea!" thread
Post by: Led on August 17, 2015, 06:13:43 PM
Quote from: chameleon on August 17, 2015, 05:50:29 PM
As anyone tried or successfully created a King of the Hill game for SWBF? I think it would be pretty cool and I would love to try it, all I'm thinking about is a simple map with a hill in the middle, a timer keeping track of how long each player is standing on the hill, a modded scoreboard to replace CP captures with King Time, Each game is set to 1 class only, random spawnpoints scattered around the hill...

It sounds like a lot, and it probably is a lot, but I personally think it would be a really fun mode to play.

Just an idea ;)

Sleepkiller made a mod called "King of the Hill"  I have not played it though.
Title: Re: The "I Have An Idea!" thread
Post by: {Alpha} Kiwi on August 17, 2015, 06:28:32 PM
Quote from: chameleon on August 17, 2015, 05:50:29 PM
As anyone tried or successfully created a King of the Hill game for SWBF? I think it would be pretty cool and I would love to try it, all I'm thinking about is a simple map with a hill in the middle, a timer keeping track of how long each player is standing on the hill, a modded scoreboard to replace CP captures with King Time, Each game is set to 1 class only, random spawnpoints scattered around the hill...

It sounds like a lot, and it probably is a lot, but I personally think it would be a really fun mode to play.

Just an idea ;)

I would definitely play a map like that, would be fun for combining no cp and cp play. Though I think having reinforcement drain for the team who doesn't have center would be enough rather than a count down, also idk how I would feel about random spawn points, i think it would be better if teams had to work together.
Title: Re: The "I Have An Idea!" thread
Post by: Ultimo on August 17, 2015, 06:56:05 PM
Quote from: {Alpha} Kiwi on August 17, 2015, 06:28:32 PM
I would definitely play a map like that, would be fun for combining no cp and cp play. Though I think having reinforcement drain for the team who doesn't have center would be enough rather than a count down, also idk how I would feel about random spawn points, i think it would be better if teams had to work together.

That does bring up a point. I had thought of King of the Hill running in a more Free-For-All style game, which is why I said random spawn points. I do suppose that KotH could run team-based as well, but IMO that probably means that some more complex maps should be made so it's really more of a team effort.
Title: Re: The "I Have An Idea!" thread
Post by: KommissarReb on August 18, 2015, 07:33:20 AM
I added another map idea to my list here if anyone's interested. http://www.swbfgamers.com/index.php?topic=9407.msg98184#msg98184
Title: Re: The "I Have An Idea!" thread
Post by: Jordanret on September 13, 2015, 06:04:35 PM
Hi I was wondering if anyone can create a replica of the battle of kamino from the clone wars TV series, complete with aqua droids and trident ships. that would be so cool as I really love the series.
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on November 14, 2015, 06:34:06 PM
I think I've said this before, but there should be a Bespin: Lando's Palace map according to the movie.  Sereja should do this.
Title: Re: The "I Have An Idea!" thread
Post by: Sereja on November 14, 2015, 08:31:47 PM
Quote from: Isaac1138 on November 14, 2015, 06:34:06 PM
I think I've said this before, but there should be a Bespin: Lando's Palace map according to the movie.  Sereja should do this.
Hey, we have a lot of good modders around here. I can't be responcible for entire SWBF mod map production... :P
Title: Re: The "I Have An Idea!" thread
Post by: TheGangstarTY on November 15, 2015, 02:16:30 AM
Quote from: Sereja on November 14, 2015, 08:31:47 PM
Hey, we have a lot of good modders around here. I can't be responcible for entire SWBF mod map production... :P
Well, by the looks of it, you've done better than Lucas Arts themselves and you'd surely nail that idea. Not saying there are no other good modders, you're just one of the best for maps like these (in my opinion) ;)
Title: Re: The "I Have An Idea!" thread
Post by: TheGangstarTY on November 22, 2015, 03:32:10 AM
I just thought of a good map that I'd LOVE to see!
For Star Wars Battlefront, I'd like to see a map with two islands where the only way to cross is over a large, wide wooden bridge. I was thinking a map like Kashyyyk Islands or something but where there's a massive battle with lots of troops (about 50 each side) fighting head to head and maybe a few vehicles. I would love to see this and if anyone's willing to go ahead with this then that would be great!
I'd create it myself but Windows 10 seems to cause the zeroeditor to never load up due to some weird runtime error.
Title: Re: The "I Have An Idea!" thread
Post by: Snake on November 22, 2015, 01:16:14 PM
I think that runtime error is because of the graphics card. If I remember correctly it's NVIDIA cards that do it. It seems like a cool idea.
Title: Re: The "I Have An Idea!" thread
Post by: TheGangstarTY on November 22, 2015, 01:23:31 PM
Quote from: Snake on November 22, 2015, 01:16:14 PM
I think that runtime error is because of the graphics card. If I remember correctly it's NVIDIA cards that do it. It seems like a cool idea.

I've got an AMD R9 270X, would that do it? I think it's the OS but I'm not definitely sure.
Title: Re: The "I Have An Idea!" thread
Post by: Snake on November 23, 2015, 10:53:52 AM
I'm not sure. You may want to try using the search tool on the site. If that doesn't bring up a solution try google searching.
Title: Re: The "I Have An Idea!" thread
Post by: TheGangstarTY on November 23, 2015, 12:17:14 PM
Quote from: Snake on November 23, 2015, 10:53:52 AM
I'm not sure. You may want to try using the search tool on the site. If that doesn't bring up a solution try google searching.

Already tried and found nothing :confused: The only other solution is re-downloading it, maybe that'll work.
Title: Re: The "I Have An Idea!" thread
Post by: rudey on November 29, 2015, 08:22:36 AM
.
Title: Re: The "I Have An Idea!" thread
Post by: TheGangstarTY on November 29, 2015, 09:45:25 AM
Quote from: rudey on November 29, 2015, 08:22:36 AM
The other day I joined the gametoast forums so I could post this in their idea thread. I thought I should also post it here. I just joined this forum so that I could post this idea and hopefully get it to someone who has skills in modding.

My idea is to expand the interior of the capital ships. Things like this have been done before, but in my opinion not as good as they could have been. There are 4 maps I know of that attempt something like this that I'm taking inspiration from for my idea.

The 1st map I know is called Star Destroyer. It adds a huge interior to a star destroyer with capturable command posts, which is a great idea. But, there are a few problems with it. The actual map is just really long corridors and stairs that all look the same, there's no point in flying outside the star destroyer, it wouldn't be any different if it weren't actually in a star destroyer gameplay-wise, and it's far too big.
Video of the map: https://www.youtube.com/watch?v=fwYkYv3wAeg (https://www.youtube.com/watch?v=fwYkYv3wAeg)

The 2nd map I know is called Space Mon Calamari. It's like a regular space map but adds frigates with hangars, and adds a few hallways to the interiors of both ships with capturable command posts, which are all great ideas. But the problem is that the hallways don't really expand the interior anyway, and the hallways are just straight paths that cross over with each other.
Video of the map: https://www.youtube.com/watch?v=Y-kexXWLYig (https://www.youtube.com/watch?v=Y-kexXWLYig)

The 3rd map I know is called Space Endor or Battle of Endor. It has two star destroyers on the map, and one rebel cruiser with 2 hangars. It also uses sections from the death star map for the interior. These too are all great ideas. The problem with it though is that some of the interior sections don't lead anywhere except to dead ends, and the second hangar is more of an easter egg to find the millenium falcon because there is no spawn point in that hangar.
Video of the map: https://www.youtube.com/watch?v=CJiMBaOPHkQ (https://www.youtube.com/watch?v=CJiMBaOPHkQ)

The 4th map I know is called Tantive IV: Interception. Basically it takes the original tantive IV map and adds sections from the space maps (engine room, life support room, etc.) to make it feel more like a real ship, which is a great idea. However, it's not at all a space map and those sections aren't anything more than decoration.
Video of the map: https://www.youtube.com/watch?v=FdgohpgjxhY (https://www.youtube.com/watch?v=FdgohpgjxhY)

Specifically, my ideals for this space map would be:

1. Each ship having two hangars (one hangar on each side of the ship), with a capturable command post in each one (so a landing party could temporarily block off access to the hangar by capturing the command post).

2. A central section of the ship with expansive hallways and rooms (maybe borrowed from the death star and tantive IV maps) that lead away from each other to the various sections of the ship (auto-turret mainframe, shields, engines, life support).

3. The central section might have to be made so that the player gets teleported from the hangar to the central section, because of how far apart the hangars would be. The Space Endor map does this with the rebel cruiser to move between the two hangars, because the hangars are so far apart (but I don't know if teleporting would work with AI characters so I'm unsure about using teleporting).

4. At least one (but maybe more) uncapturable command post(s) in the central section so a team always has somewhere to spawn if the hangars are captured. Don't keep any command posts right next to the destroyable sections of the ship though (life support, shield, and engine rooms shouldn't have command posts, but the auto-turret area should be fine with a command post), so that enemies won't just spawn on top of someone trying to destroy the ship from the inside.

5. All this should make it feel like that when you board the enemy ship, you're actually boarding a ship with an interior like the death star and tantive IV maps, that you have to fight through (but unlike those maps, to destroy things instead of capture command posts).

I wrote all of this with the GCW era in mind. It would probably be easier to make expanded interiors for the CW era ships because they're smaller (they are, right?) but at this time I'm more interested in an expanded GCW ship interior, especially because all the maps I used as examples/inspiration are GCW era, and the maps that pieces could be borrowed from are also GCW era (death star, tantive IV).

Feel free to take this idea and just run with it, because I have absolutely no skills in modding myself (but I might start learning). I just want someone with the right skills to make this so that it would be made the right way.

Also, thank you to the makers of the maps that I mentioned as inspiration, and I'm sorry if any of my criticisms offended you.

I support this idea. It sounds perfect! Although one thing, if anyone's modding this, please add as many AI as possible so it's a nice map with constant action. I've seen mod maps like these before and they only ever had like 10v10. I'm talking about like 250v250 or something. One downside to adding more AI though is it'd be hard to grab a ship straight away.
Title: Re: The "I Have An Idea!" thread
Post by: Cdt Fox on November 29, 2015, 09:57:33 AM
Did you have play the "Battles of the Storm"Map Pack? Apparently not.
For me Lorul1 did the best space ships interiors....with command post and others...it think you should download his stuff on Gametoast forum....you will some very good improvement.... :tu:
Title: Re: The "I Have An Idea!" thread
Post by: rudey on November 29, 2015, 11:36:00 AM
.
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on December 02, 2015, 11:53:25 AM
I'm thinking of making my first map based off the new Battlefront. It'll be practice, more or less, for the upcoming maps in the Uprising mod. At the moment, I've called it "Hoth: Walker Assault". If it works out, I may make some more maps based on the new game.
Title: Re: The "I Have An Idea!" thread
Post by: TheGangstarTY on December 03, 2015, 11:23:01 AM
Quote from: Gistech on December 02, 2015, 11:53:25 AM
I'm thinking of making my first map based off the new Battlefront. It'll be practice, more or less, for the upcoming maps in the Uprising mod. At the moment, I've called it "Hoth: Walker Assault". If it works out, I may make some more maps based on the new game.

I'd love to see that! If you can, make it so the only vehicles the Rebels have are air vehicles ;) Isn't there an Endor map like Walker Assault on SWBF 1 or 2? I can't remember what it's called but if you know I'd love to find it and try that map out too
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on December 04, 2015, 12:01:38 AM
Well, I'd be tempted to have Tauntauns, but Stock Hoth only had the Rebels armed with Snowspeeders and Tauntauns anyway, they had to use the cannons. Given the Rebels will also have X-Wings and A-Wings, it's only fair if the Imperials have air vehicles.
Title: Re: The "I Have An Idea!" thread
Post by: Unit 33 on December 06, 2015, 03:17:19 AM
Quote from: TheGangstarTY on December 03, 2015, 11:23:01 AM
Isn't there an Endor map like Walker Assault on SWBF 1 or 2? I can't remember what it's called but if you know I'd love to find it and try that map out too
I think it was 'Endor: Long Valley'. It had the dense forest, a lake section and an AT-AT strolling up the middle of the map.
Title: Re: The "I Have An Idea!" thread
Post by: TheGangstarTY on December 06, 2015, 04:24:40 AM
Quote from: Unit 33 on December 06, 2015, 03:17:19 AM
I think it was 'Endor: Long Valley'. It had the dense forest, a lake section and an AT-AT strolling up the middle of the map.

That's the one! Thanks ;)
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on December 08, 2015, 03:51:37 PM
Does anybody know if you can use Lua's Yield/Coroutine in a script that is ran in battlefront at start up (or even round startup by referencing a function in the mission script)?

I don't know of many of the game's built in functions, but it would at least give access to custom functions running per tick. You could theoretically add a scoreboard and keep track of things like ingame cash or even world position per player..

Another speculation, but running a script real time could potentially let you take advantage of key bindings so you could trigger things with the keyboard and mouse.

edit- Could implement gamemodes per player (add health if they are in "god mode," etc).
Title: Re: The "I Have An Idea!" thread
Post by: Led on December 08, 2015, 05:08:02 PM
SK did a lot of game scripting work.
http://www.swbfgamers.com/index.php?action=downloads;cat=14

you may want to look in there for any hints.
Title: Re: The "I Have An Idea!" thread
Post by: RepComm on December 09, 2015, 01:58:53 PM
Well, I think I've been through everything and haven't found anything strictly related, still good stuff though. I suppose since SK was able to utilize IO, that it may be possible to use other utilities that come with lua.

Found a Lua 4 manual, I'm digging there to see if coroutine even exists in Lua 4. http://www.lua.org/manual/4.0/

-edit; I've been through a lot of that now too, still nothing on coroutines.. I don't think they exist before Lua 5+..

I guess if it were possible, someone like SK or some grand modder from a while back would have tried it already.
Title: Re: The "I Have An Idea!" thread
Post by: XHaradorkX on February 14, 2016, 01:37:21 PM
What about Jakku? That would be sweet.
Title: Re: The "I Have An Idea!" thread
Post by: azz_abdr on April 13, 2016, 09:24:27 PM
I was thinking about this. Might sound stupid.
SWBF2 have hunt mode, someone can modify it to make "Order 66" mod that replacing Wookies (in Kashyyyk) etc. with Jedis. Could someone replace them with Duck so I can play Duck Hunt mode?
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on July 01, 2016, 06:25:01 PM
I might of said this before but,  I should suggest Naboo: Royal Palace accurate to Episode 1,  Trade Federation Ship: Interior like in Episode 1 video game, Mortis (TCW) The Ones playable (including Abeloth) and the Jedi.   Bespin City (the one in Force Unleashed) SEREJA!!!
Title: Re: The "I Have An Idea!" thread
Post by: TheGangstarTY on July 02, 2016, 04:28:21 AM
Quote from: Isaac1138 on July 01, 2016, 06:25:01 PM
I might of said this before but,  I should suggest Naboo: Royal Palace accurate to Episode 1,  Trade Federation Ship: Interior like in Episode 1 video game, Mortis (TCW) The Ones playable (including Abeloth) and the Jedi.   Bespin City (the one in Force Unleashed) SEREJA!!!

First of all, mention what game you're on about. SWBF 1 or 2? Also, if you're on about SWBF 2 then there is already a Naboo Royal Palace accurate to Episode 1. Not sure about the others though. I'd like the Trade Federation Ship idea though.
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on July 02, 2016, 04:29:34 AM
Quote from: TheGangstarTY on July 02, 2016, 04:28:21 AM
First of all, mention what game you're on about. SWBF 1 or 2? Also, if you're on about SWBF 2 then there is already a Naboo Royal Palace accurate to Episode 1. Not sure about the others though. I'd like the Trade Federation Ship idea though.

I know of the Theed Hangar map, but I don't remember a Theed Palace map.
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on July 02, 2016, 08:33:59 AM
Battlefront 1 and no, there is no full scale Palace map.
Title: Re: The "I Have An Idea!" thread
Post by: i2Bros on July 16, 2016, 02:22:19 PM
Gistech, do you ever plan to release the magma and sand jumptroopers as you stated once?  :D I know you are working on the Battlefront Legacy project, so it should be great have those models for your mod.
Title: Re: The "I Have An Idea!" thread
Post by: Pilot Gus on August 16, 2016, 10:28:56 PM
I had an idea, even though it ain't related to Star Wars - A Dune mod. I just saw the movie (from 1984) earlier, and was thinking it had great battle scenes, if you've seen it you might also notice there where some cool vehicles and weapons, too. And even the palaces had defenses, too. There would be great multiplayer games! :tu: :cheers:






   ....I'm wondering maybe there could also be troopers with bleeding eyes like in the movie riding the giant worms being killed by unicorns who themselves get killed from Star Destroyers crashing into them. :dry: :sleep:
Title: Re: The "I Have An Idea!" thread
Post by: i2Bros on September 03, 2016, 02:46:06 AM
Hi guys I'm working on a TCW mod and I need ideas, suggestions, help of any kind. Who want to join a modding team?
I would appreciate a lot if you are good at modeling and rigging in XSI because I need a lot of models to be converted! Thanks for reading :D
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on October 23, 2016, 10:47:41 AM
Couple of GREAT map ideas.  The pictures indicate of what parts of the mod map shown.

BF2 Ideas:

From the CW episode, "Missing in Action," The planet, Abafar.  (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.watchcartoononline.com%2Fthumbs%2FStar-Wars-The-Clone-Wars-Season-5-Episode-12-Missing-in-Action.jpg&hash=08c0f93ff0cd9d08d7c95e87d5640cabc0ffd0a3)

The Geonosis undead hive as seen in the CW episode, "Legacy of Terror"  The scary, dark tunnels and fight the undead geonosians. (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fbasementrejects.com%2Fwp-content%2Fuploads%2F2012%2F11%2Fstar-wars-the-clone-wars-season-2-7-legacy-of-terror.jpg&hash=bf6e5e7ec70854074565949b3f653b5464e7b19f) (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.galacticbinder.com%2Fimages%2Freviews%2Fjedi-lightsaber-dark.jpg&hash=b5b5d831d56e30251bb43178d74e6c0c3fe43ee2)

Invisible Hand Interior Ship from Episode III  (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.brickshelf.com%2Fgallery%2Fdarthviper107%2FInvisibleHand%2Fpdvd_023.bmp&hash=aceeab46f672ce12283d9cc805dd110ada082742)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette2.wikia.nocookie.net%2Fstarwars%2Fimages%2F6%2F63%2FBoarding_battle.png%2Frevision%2Flatest%3Fcb%3D20130117053943&hash=87f770d7abefd8b7ce03f7cb23db958fb027dfc9)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.darthsanddroids.net%2Ffanart%2Finvisible_hand_room.jpg&hash=71667be860927a5e39637f9d00ef26dcce65cc39)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fstarwars%2Fimages%2F0%2F02%2FHallway_328.png%2Frevision%2Flatest%3Fcb%3D20130213053836&hash=859a21c9f69ed626fe7f7ef55788ec61dc201da1)
BF1 ideas:

And again, Naboo Theed Palace (not hangers) (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.theforce.net%2Fswtc%2FPix%2Fdvd%2Ftpm%2Fi_palace01.jpg&hash=0541117216bf310bd1f1c795a0027b42294317dc)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fstarwars%2Fimages%2F7%2F7f%2FTheed_Throne_Room.jpg%2Frevision%2Flatest%3Fcb%3D20130403005544&hash=9bdd6e6aa4c2491dc63dbe9dcf564dc766054068) (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fgalaxypeople%2Fimages%2F2%2F2e%2FCASERTA_PALACE_NABOO.jpg%2Frevision%2Flatest%3Fcb%3D20110414111544&hash=4c62c13713dce0aef56c52736086a8043562a16b)

Trade Federation Ship: Interior from episode 1 (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F1z1h2cm.png&hash=0a1cd988cb6732ecb1af4554c00b6ace7c117a0f)
(https://starwarsalways.files.wordpress.com/2014/12/vlcsnap-2014-12-20-00h27m18s133.png)

Title: Re: The "I Have An Idea!" thread
Post by: Luna-old on October 23, 2016, 12:12:44 PM
Quote from: Isaac1138 on October 23, 2016, 10:47:41 AM
Couple of GREAT map ideas.  The pictures indicate of what parts of the mod map shown.

BF2 Ideas:

From the CW episode, "Missing in Action," The planet, Abafar.  (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.watchcartoononline.com%2Fthumbs%2FStar-Wars-The-Clone-Wars-Season-5-Episode-12-Missing-in-Action.jpg&hash=08c0f93ff0cd9d08d7c95e87d5640cabc0ffd0a3)

The Geonosis undead hive as seen in the CW episode, "Legacy of Terror"  The scary, dark tunnels and fight the undead geonosians. (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fbasementrejects.com%2Fwp-content%2Fuploads%2F2012%2F11%2Fstar-wars-the-clone-wars-season-2-7-legacy-of-terror.jpg&hash=bf6e5e7ec70854074565949b3f653b5464e7b19f) (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.galacticbinder.com%2Fimages%2Freviews%2Fjedi-lightsaber-dark.jpg&hash=b5b5d831d56e30251bb43178d74e6c0c3fe43ee2)

Invisible Hand Interior Ship from Episode III  (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.brickshelf.com%2Fgallery%2Fdarthviper107%2FInvisibleHand%2Fpdvd_023.bmp&hash=aceeab46f672ce12283d9cc805dd110ada082742)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette2.wikia.nocookie.net%2Fstarwars%2Fimages%2F6%2F63%2FBoarding_battle.png%2Frevision%2Flatest%3Fcb%3D20130117053943&hash=87f770d7abefd8b7ce03f7cb23db958fb027dfc9)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.darthsanddroids.net%2Ffanart%2Finvisible_hand_room.jpg&hash=71667be860927a5e39637f9d00ef26dcce65cc39)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fstarwars%2Fimages%2F0%2F02%2FHallway_328.png%2Frevision%2Flatest%3Fcb%3D20130213053836&hash=859a21c9f69ed626fe7f7ef55788ec61dc201da1)
BF1 ideas:

And again, Naboo Theed Palace (not hangers) (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.theforce.net%2Fswtc%2FPix%2Fdvd%2Ftpm%2Fi_palace01.jpg&hash=0541117216bf310bd1f1c795a0027b42294317dc)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fstarwars%2Fimages%2F7%2F7f%2FTheed_Throne_Room.jpg%2Frevision%2Flatest%3Fcb%3D20130403005544&hash=9bdd6e6aa4c2491dc63dbe9dcf564dc766054068) (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fgalaxypeople%2Fimages%2F2%2F2e%2FCASERTA_PALACE_NABOO.jpg%2Frevision%2Flatest%3Fcb%3D20110414111544&hash=4c62c13713dce0aef56c52736086a8043562a16b)

Trade Federation Ship: Interior from episode 1 (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F1z1h2cm.png&hash=0a1cd988cb6732ecb1af4554c00b6ace7c117a0f)
(https://starwarsalways.files.wordpress.com/2014/12/vlcsnap-2014-12-20-00h27m18s133.png)

Not sure if this mod includes the Invisible hand for SWBF2 that you were talking about: http://swgb.heavengames.com/downloads/showfile.php?fileid=3928 (http://swgb.heavengames.com/downloads/showfile.php?fileid=3928)
Title: Re: The "I Have An Idea!" thread
Post by: Linux user Awesome on February 14, 2017, 12:34:22 AM
swbf1 idea

I have an idea you guy's should make an earth map of a real earth town.
But a small town of cource. you could go to google earth and find a town
small enof to put into SWBF1 or you could make a walmart interior map
that would be fun. :rofl:  i could even help with a few thing's like the sides
that is so fun to me! but any way i hope you'l at least consider it and
remember i want to help to  :happy:. well of to bed. :sleep:

EDIT: oh and btw its fine if you guys don't i will just make a lower quality one myself
if needs be. ;)
Title: Re: The "I Have An Idea!" thread
Post by: Ltin on February 14, 2017, 06:22:23 AM
Quote from: Linux user awesome on February 14, 2017, 12:34:22 AM
swbf1 idea

I have an idea you guy's should make an earth map of a real earth town.
But a small town of cource. you could go to google earth and find a town
small enof to put into SWBF1 or you could make a walmart interior map
that would be fun. :rofl:  i could even help with a few thing's like the sides
that is so fun to me! but any way i hope you'l at least consider it and
remember i want to help to  :happy:. well of to bed. :sleep:

EDIT: oh and btw its fine if you guys don't i will just make a lower quality one myself
if needs be. ;)
there was an earth map made before. no walmart though.
Title: Re: The "I Have An Idea!" thread
Post by: Linux user Awesome on February 14, 2017, 04:54:29 PM
where is it could you post a link :)
Title: Re: The "I Have An Idea!" thread
Post by: Ltin on February 14, 2017, 06:23:57 PM
there is this but it isnt the one i was thinking of, and its for swbf 2: http://www.moddb.com/mods/sol-map-pack

edit: there is this too but still not what i was thinking of: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=112
Title: Re: The "I Have An Idea!" thread
Post by: Linux user Awesome on February 14, 2017, 11:21:08 PM
thanks i allredy played the Egypt one there is also a Russia one.
but what i want is a more realistic small Canada or U.S town
just small enof to put into swbf1 with buildings, houses and
stores that you can go in. but you probaly could have a bigger
one if its swbf2  :happy: but i prefer swbf1  :)

it might a little imposable of an idea but not to far fetched if its small :happy:

but anyway i think i'l go get all the earth like assets and then go to the
asset request topic and request some assets for a earth town map
and make my own (and credit everyone that helped of cource) and
realese it. or just use the lego stile for it. but ether way i'm going to
make one :hmm: or get one somewhere :P

and thanks again for all the help  :happy:   
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on February 28, 2017, 09:02:54 AM
Just a thought and I am a little surprised that nobody has thought of this yet, but...

How about building a clone game engine for SWBF/SWBF2? I've seen programmers working on one for another game and it's obvious that we'll never get the source code for either SWBF or SWBF2. It would, of course, require a talented programmer or a group of them, and a lot of time. As for any potential issues rising from legality, what would be presented is the engine: you would require SWBF/SWBF2 to be able to use it as it would still read the LVL files (you would place it in your SWBF/SWBF2 executable's directory and define which game you are running from INI file, which we can also use to manually alter things like control schemes, addon folder location etc)

The advantages are clear to me: full control over the engine, including memory pools, removal of limits etc, new features we have not ever had in the PC version such as the console unit selection screen, integrting new features not already possible in Battlefront, enabling bug fixes... the list goes on. I can remember psych0fred suggesting that we move Battlefront into a newer engine but it has become clear just moving it into Unity or Unreal, which would require full format reconversion, would most likely draw EA's ire. Creating an engine that requires you to own a copy of the game already that reads the native formats of SWBF would be a way around that, I think.

So there's my idea. Don't know if we have any programmers who would be willing to put in that kind of work though: after all, SWBF2 is quite a versatile game engine already, it's just a bit outdated and not as featureful as it could be.
Title: Re: The "I Have An Idea!" thread
Post by: Idren on February 28, 2017, 09:32:37 AM
Quote from: Gistech on February 28, 2017, 09:02:54 AM
Just a thought and I am a little surprised that nobody has thought of this yet, but...

How about building a clone game engine for SWBF/SWBF2? I've seen programmers working on one for another game and it's obvious that we'll never get the source code for either SWBF or SWBF2. It would, of course, require a talented programmer or a group of them, and a lot of time. As for any potential issues rising from legality, what would be presented is the engine: you would require SWBF/SWBF2 to be able to use it as it would still read the LVL files (you would place it in your SWBF/SWBF2 executable's directory and define which game you are running from INI file, which we can also use to manually alter things like control schemes, addon folder location etc)

The advantages are clear to me: full control over the engine, including memory pools, removal of limits etc, new features we have not ever had in the PC version such as the console unit selection screen, integrting new features not already possible in Battlefront, enabling bug fixes... the list goes on. I can remember psych0fred suggesting that we move Battlefront into a newer engine but it has become clear just moving it into Unity or Unreal, which would require full format reconversion, would most likely draw EA's ire. Creating an engine that requires you to own a copy of the game already that reads the native formats of SWBF would be a way around that, I think.

So there's my idea. Don't know if we have any programmers who would be willing to put in that kind of work though: after all, SWBF2 is quite a versatile game engine already, it's just a bit outdated and not as featureful as it could be.


I'm nearly finishing up a Computer Science degree - and I think I'd be up for some programming to that end! (I'd prefer working on BF1 though) I don't have any experience creating a game engine, but I'd be willing to learn and start writing some code!  :tu:
Title: Re: The "I Have An Idea!" thread
Post by: Ltin on February 28, 2017, 10:38:28 AM
Quote from: Gistech on February 28, 2017, 09:02:54 AM
As for any potential issues rising from legality, what would be presented is the engine: you would require SWBF/SWBF2 to be able to use it as it would still read the LVL files (you would place it in your SWBF/SWBF2 executable's directory and define which game you are running from INI file, which we can also use to manually alter things like control schemes, addon folder location etc)
The Engine is still owned by somebody. I dont know that this would actually avoid any legal issues. If you pedal it as a mod you might be able to get away with it, maybe, but i would treat carefully.
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on February 28, 2017, 02:34:08 PM
Quote from: Ltin on February 28, 2017, 10:38:28 AM
The Engine is still owned by somebody. I dont know that this would actually avoid any legal issues. If you pedal it as a mod you might be able to get away with it, maybe, but i would treat carefully.

Only if we directly used source code from the original games. As we know, that would be impossible anyway because 2004/2005 code is not compatible with the modern compilers, so a lot of it would need to be rewritten to be useable anyway.
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on February 28, 2017, 03:11:42 PM
Quote from: Gistech on February 28, 2017, 02:34:08 PM
Only if we directly used source code from the original games. As we know, that would be impossible anyway because 2004/2005 code is not compatible with the modern compilers, so a lot of it would need to be rewritten to be useable anyway.
If we had the code, would it be possible to use a 2004/2005 compiler setup?
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on February 28, 2017, 03:16:58 PM
Quote from: Phobos on February 28, 2017, 03:11:42 PM
If we had the code, would it be possible to use a 2004/2005 compiler setup?

Absolutely. But the point is moot, because the only person I know who has the source code is psych0fred and he is unable to share it.
Title: Re: The "I Have An Idea!" thread
Post by: Phobos on March 01, 2017, 06:16:02 AM
Quote from: Gistech on February 28, 2017, 03:16:58 PM
Absolutely. But the point is moot, because the only person I know who has the source code is psych0fred and he is unable to share it.
Yeah that would only matter if the code could be shared, which unfortunately isn't possible (unless fred wanted to mod the engine himself and release an improved version for us, which is unlikely). But perhaps one day if we can code our own engine that can override the memorypool limitations of zeroengine, we might not need the source. We just need help from programmers who have this level of knowledge.
Quote from: Gistech on February 28, 2017, 09:02:54 AM
Don't know if we have any programmers who would be willing to put in that kind of work though
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on April 12, 2017, 07:40:37 PM
What about a graphics mod (like Harrison's) for Battlefront 1.
Title: Re: The "I Have An Idea!" thread
Post by: swgaming1015 on April 13, 2017, 01:30:37 PM
Map ideas:


Starkiller Base: Interior

(https://s-media-cache-ak0.pinimg.com/originals/7b/69/40/7b6940ac993176324fde4bd5e2155042.png)


D'qar: Resistance base

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fpayload453.cargocollective.com%2F1%2F12%2F410701%2F11372108%2FRB_OP1_2k_1000.jpg&hash=e1154b62470474880ed8e06a2bb0d1fd9a49d346)

Onderon: City

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.starwarsreport.com%2Fwp-content%2Fuploads%2F2012%2F10%2F01.jpg&hash=c10646741a26941e186df076aab8aa4cc719fbd7)


Lothal: Capital City

(https://lumiere-a.akamaihd.net/v1/images/image_d091f1be.jpeg?region=0%2C0%2C1920%2C1080&width=768)


Jehda: City

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.scififantasynetwork.com%2Fwp-content%2Fuploads%2F2016%2F12%2Fjedha-main-image_4e3dd512.jpeg&hash=60ea41b1df313022dc22510601a635810c470c24)


Eadu: Imperial Refinery

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fa.dilcdn.com%2Fbl%2Fwp-content%2Fuploads%2Fsites%2F6%2F2017%2F04%2Feadu-concept-art.jpg&hash=6fe49f508be57125f96c6bf2cbb2e396bc29a9d7)


Saak'ak: Interior

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.niubniubsuniverse.com%2FReferences%2FPicsE1%2FTradeShip%2FConference%2FConference_RefDVD_Pics%2FRef_Confer_WideView.jpg&hash=41e9df9e75d16f4d7e757d70e5fd9c08782b2bea)


Invisible Hand: Interior

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.brickshelf.com%2Fgallery%2Fdarthviper107%2FInvisibleHand%2Fpdvd_050.bmp&hash=1fa66c888eeb6b1ecda0ce037d70c3b483d22e3d)

Vardos: City

(https://i.redd.it/fl9ljgqj20az.jpg)

Takodana: Maz's Castle

(https://lumiere-a.akamaihd.net/v1/images/maz_s-castle_c40bd1e2.jpeg?region=158%2C0%2C1756%2C878)

Sullust: Imperial Base

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F13%2F12466%2FAllianceShot5343.jpg&hash=7611acc87c71d7455059f5a54e82a63f54e1b2dc)

Pillio: Rocks

(https://www.thewrap.com/wp-content/uploads/2017/11/star-wars-battlefront-II-last-jedi-hints-luke-skywalker.jpg)

Batuu: City

(https://www.comicbookmovie.com/images/articles/banners/155530.jpg)

Canto Bright: City

(https://heroichollywood.b-cdn.net/wp-content/uploads/2017/05/Star-Wars-Land.png?x42694)
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on May 09, 2017, 03:26:43 PM
Quote from: Linux user Awesome on February 14, 2017, 12:34:22 AM
swbf1 idea

I have an idea you guy's should make an earth map of a real earth town.
But a small town of cource. you could go to google earth and find a town
small enof to put into SWBF1 or you could make a walmart interior map
that would be fun. :rofl:  i could even help with a few thing's like the sides
that is so fun to me! but any way i hope you'l at least consider it and
remember i want to help to  :happy:. well of to bed. :sleep:

EDIT: oh and btw its fine if you guys don't i will just make a lower quality one myself
if needs be. ;)
get off here kid.
Title: Re: The "I Have An Idea!" thread
Post by: Linux user Awesome on May 10, 2017, 12:39:03 AM
Just forget I ever said that. :wall:
Okay?
I'm not going to make request or ideas anymore. :(
Sorry I'm not as smart as everyone else here.  :confused:
everything I do and say just seams to get people angry
or confused. (I hate my bad English grammer and spelling
and sentences :rant: )

I still have a few things to do on SWBFGAMERS tho
Like  a few weapons odf and msh i will realese soon.  :mf:
if i ever get the time to. and no I'm not bluffing. I can do a little modding  >:(
then I might resign since everyone here wants me gone.  :dry:

EDIT: This is just me being over dramatic having a bit of fun :P  I could never leave SWBFGAMERS.  :wub:
Title: Re: The "I Have An Idea!" thread
Post by: Samistheone on May 10, 2017, 07:37:11 PM
Quote from: Linux user Awesome on February 14, 2017, 11:21:08 PM
thanks i allredy played the Egypt one there is also a Russia one.
but what i want is a more realistic small Canada or U.S town
just small enof to put into swbf1 with buildings, houses and
stores that you can go in. but you probaly could have a bigger
one if its swbf2  :happy: but i prefer swbf1  :)

it might a little imposable of an idea but not to far fetched if its small :happy:

but anyway i think i'l go get all the earth like assets and then go to the
asset request topic and request some assets for a earth town map
and make my own (and credit everyone that helped of cource) and
realese it. or just use the lego stile for it. but ether way i'm going to
make one :hmm: or get one somewhere :P

and thanks again for all the help  :happy:   

I have some earth maps as well and they do have buildings in it its not an Egypt, Russia, or Iraq Map either.

If you want just message me and I can try and dig them up, back in the day I started downloading as many maps and mods as I could just incase things like sites starting shutting down and I was going to keep them to repost them online if need be the only thing is that some of them don't have read me's and I don't have a way to contact the creators.

I do as well have a few maps that Froggy made, and I also have a map of tatooine Boontas Eve race! with a nice paintball area and a town and some flying and ground ships as well, and maps that aTaC  (LOL sorry i'm tired I ment to type AaTc haha), and RLcT clans made.
Title: Re: The "I Have An Idea!" thread
Post by: Samistheone on May 10, 2017, 08:05:10 PM
Quote from: Linux user Awesome on February 14, 2017, 12:34:22 AM
swbf1 idea

I have an idea you guy's should make an earth map of a real earth town.
But a small town of cource. you could go to google earth and find a town
small enof to put into SWBF1 or you could make a walmart interior map
that would be fun. :rofl:  i could even help with a few thing's like the sides
that is so fun to me! but any way i hope you'l at least consider it and
remember i want to help to  :happy:. well of to bed. :sleep:

EDIT: oh and btw its fine if you guys don't i will just make a lower quality one myself
if needs be. ;)


I have actually also wanted to do this I have ideas for a maps and have pictures on my old phone that I wanted to make to use to have a battle at a factory and on the street and the map wouldn't be any bigger then Bespin platforms I believe.

I just lack the capability to do this on my own and I also have some ideas to over haul the map Bespin cloud city and add somemore things that would the map even more fun awesome cool yet harder and easier as well. I so want to make this one happen its my major 1 goal I want to accomplish
Title: Re: The "I Have An Idea!" thread
Post by: Samistheone on May 10, 2017, 08:06:43 PM
Quote from: Linux user Awesome on May 10, 2017, 12:39:03 AM
Just forget I ever said that. :wall:
Okay?
I'm not going to make request or ideas anymore. :(
Sorry I'm not as smart as everyone else here.  :confused:
everything I do and say just seams to get people angry
or confused. (I hate my bad English grammer and spelling
and sentences :rant: )

I still have a few things to do on SWBFGAMERS tho
Like  a few weapons odf and msh i will realese soon.  :mf:
if i ever get the time to. and no I'm not bluffing. I can do a little modding  >:(
then I might resign since everyone here wants me gone.  :dry:

EDIT: This is just me being over dramatic having a bit of fun :P  I could never leave SWBFGAMERS.  :wub:

haha good to know i'm not the only one like that and who has ideas like me I think they are brilliant! ^^
Title: Re: The "I Have An Idea!" thread
Post by: Linux user Awesome on May 10, 2017, 08:11:56 PM
I can help you out if you want.
after i finally finish a clown map i'm making
then I will try to make a factory map that
you said. I can now do a bit of 3d modeling
and map making.

and just a hint you should use edit instead
of posting 2 or 3 times in a row.
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on June 06, 2017, 01:31:28 AM
I recently extracted parts of the Outpost Beta map from the Battlefront Alpha and I'm considering using those to do a remake/reimagining of the stock Echo base map. Same basic layout, but with new parts, textures, and maybe even new command posts (as Echo Base can now be more detailed and have more rooms).
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on June 07, 2017, 12:56:32 AM
So here's what I'm thinking of when I talk about remaking/reimagining Echo base. I've doodled on the stock map to give an idea of how I'd lay it out. Bear in mind this is very rough and would be refined.:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fhoth_map.jpg&hash=2e26944fdb9e6e6998e0a884f27f32517d35181f) (http://s23.photobucket.com/user/ggctuk/media/hoth_map.jpg.html)

The basic layout of the map would remain the same, but the objects would differ in some ways.

I'm already building the Echo Base model from the models I've extracted and edited, though the rear part of the hangar will be modified from the stock echo base hangar.
Title: Re: The "I Have An Idea!" thread
Post by: Shaking_Sniper on June 07, 2017, 03:08:03 AM
How about a Guadians of the Galaxy map with the planet Xander (the Planet the "Guradians" we're protecting).
We could have that large enemy ship crashed on the surface with CP points within and a bit of the city outside.It would be cool if Darth Vader could be reskined as Thanos (villain from first movie) and all the ships as the raider ships(man the look awesome) and those stone like enemy ships ,have no idea what they are called.You could also reskin Jawas as the citizens of the city?Based on the movie, this should be a SWBF 2 ship map  (forgot what the game mode with ships are called).Too hard to make?

P.S. This is from the first movie,which I assume, you all have watched.If not, please watch it IMMEDIATELY!
P.P.S. I have no idea how to make maps or mods,I'm just giving the idea.
Title: Re: The "I Have An Idea!" thread
Post by: 1ИCΘ6И17Θ on August 10, 2017, 02:02:04 PM
I have an idea, fixing the running animation for BF1 when acceleration is set above 7.5 in a unit's ODF to avoid seeng the dude surfing all around the map.

I have tried to edit the all_inf_snowtrooper file with XSI but I ended up facing an humiliating epic fail.  :shrug:
Title: Re: The "I Have An Idea!" thread
Post by: Moroff on September 04, 2017, 09:12:03 AM
I think rogue one maps are a good Idea. :tu:

There is a scarif for swbf2 but not swbf1.
Also the following:
Jedha
Eadu
Wobani
Kafrene
Yavin
Title: Re: The "I Have An Idea!" thread
Post by: ThePlushieZone on January 16, 2018, 03:51:53 PM
I have an idea!

A map based off of the palace in Naboo from Star Wars Episode I, with blast doors that open and close like Death Star!
The map would have 7 command posts, 1 for both teams at the begining of the map, the outside of the palace, would be just for show, maybe a few assets from the official Naboo, such as the buildings, and some trees, with a blue sky would be nice. As well as tons of stairs, including 3 floors to go to. the entrance to the palace could be open, but if players try to go outside of it, they will die from leaving the battlefield!

That's my idea!
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on April 04, 2018, 04:10:04 AM
DylanRocket has uploaded a video of things he's found in various different earlier demos and betas of SWBF2004.

https://www.youtube.com/watch?v=kfc5GffWxlk&t=1s

The interesting thing to note here is that for the first time we can see the beta layout of certain maps (and it seems the map we know now as "Naboo: Prototype" was actually the prototype version of "Naboo: Plains"). It'd certainly be interesting if we could recreate these maps.
Title: Re: The "I Have An Idea!" thread
Post by: Dark_Phantom on April 04, 2018, 08:16:24 AM
I guess we should ask if the source SWBF files from those 3 different demos could be packaged up?  GamerTagTowellie had old videos of the demos that he took, but didn't have the files AFAIK.  There could be some interesting information gleaned from them, if not working beta stuff.
Title: Re: The "I Have An Idea!" thread
Post by: DylanRocket on April 04, 2018, 10:03:42 AM
Here's the Xbox demo, with the original files and the unmunged files:

http://www.mediafire.com/file/n1ccocjcewbjj05/SWBF1DEMO.rar

The Xbox demo has some higher quality Ewok textures than can be found in the mod tools. The textures found in the mod tools are only 256x256 while the Xbox demo has 512x512 textures for them. There's also a cleaner and darker texture for the Stormtroopers, a Hoth Rebel Pilot texture, and some other cool stuff. Everything was unmunged except for the sound files and the first person files.

The models don't unmunge correctly. Maybe they changed the model format later on or something.

This one is the Jampack PS2 demo, again with the original files and the unmunged files:

http://www.mediafire.com/file/sx5a109u8z7v1aa/SWBFPS2Demo.rar

I've only included the Battlefront demo since the other demos probably aren't of interest to any of us.

The textures here are lower resolution, obviously due to the fact that it's running on PS2. There's some ODFs and models for the scrapped 6th classes for both the Empire and the Rebellion.

I can also upload the Xbox demo and PS2 beta of SWBF2 if anyone's interested in those.
Title: Re: The "I Have An Idea!" thread
Post by: Red04SWBF on April 04, 2018, 11:39:54 AM
Quote from: Gistech on April 04, 2018, 04:10:04 AM
DylanRocket has uploaded a video of things he's found in various different earlier demos and betas of SWBF2004.

https://www.youtube.com/watch?v=kfc5GffWxlk&t=1s

The interesting thing to note here is that for the first time we can see the beta layout of certain maps (and it seems the map we know now as "Naboo: Prototype" was actually the prototype version of "Naboo: Plains"). It'd certainly be interesting if we could recreate these maps.

Yeah, I just saw it and the layouts of the maps seems interesting. I didn't know that there was still content about the SWBF1 prototype (until now I had only seen the videos of the demos).

It would be really great to have SWBF1 source files about previous versions. :)

And good job DylanRocket! :cheers:
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on April 04, 2018, 01:08:57 PM
Interestingly enough it seems some of the Alliance textures are 1024x1024 as well, though the Luke texture misses out his flesh hand.
Title: Re: The "I Have An Idea!" thread
Post by: Banjo2 on December 30, 2019, 05:55:17 PM
I have an idea!

A massive-transport vehicle, able to hold 10 to 20 units, with absolutely no weapons, but high HP. I think something like this was shown in the battle of Naboo in TPM.

It would be great for XL/30+ unit battles, but, maybe it already exists, or doesn't exist for a good reason.
Title: Re: The "I Have An Idea!" thread
Post by: Giftheck on December 31, 2019, 12:37:38 AM
Quote from: Banjo2 on December 30, 2019, 05:55:17 PM
I have an idea!

A massive-transport vehicle, able to hold 10 to 20 units, with absolutely no weapons, but high HP. I think something like this was shown in the battle of Naboo in TPM.

It would be great for XL/30+ unit battles, but, maybe it already exists, or doesn't exist for a good reason.

Unfortunately I think vehicles are limited to 5 seats.
Title: Re: The "I Have An Idea!" thread
Post by: Banjo2 on December 31, 2019, 09:42:00 AM
Quote from: Giftheck on December 31, 2019, 12:37:38 AM
Unfortunately I think vehicles are limited to 5 seats.
Oh, that's too bad.
Title: Re: The "I Have An Idea!" thread
Post by: Isaac1138 on January 23, 2020, 09:00:36 PM
I have a fantastic idea that will bring a lot of nostalgia and qualtiy visual maps to BF2.  As some of you have read, I'm working on a project, to bring other maps from other memorable Star Wars games to BF2.  This includes Force Unleashed I & II (both Wii & PC versions), ROTS (PS2 Game), Lego Star Wars The Complete Saga, Republic CommandoJedi Outcast & Academy and perhaps Republic Heroes.  I've uploaded albums of ideal captures for what too include in order.  I'll attempt to make all the maps fluid while containing all scenes in multiple games in one map.
Maps that NEED to be made.
I'll be attempting these in order.

1. Coruscant Jedi Temple.  Inspired by ROTS game,Lego Star Wars, and Force Unleashed.  In the map needs to be the entrance, then leads to the open room shown in Episode 2, book library, Hangar, Jedi counsel room, briefing room, underground ruins,and area where anakin duals cin dralic and much more. 
https://imgur.com/a/UApkenN

2. Bespin (from Force Unleashed wii) - Landing pad, streets, big interiors, Choppaa fight
https://imgur.com/a/2WdFugh

3. Felucia (from Force Unleashed wii) - Big over grown plants, sarlaac pit, tunnels, felucians
https://imgur.com/a/fqTAlBk

4. Geonosis Catacombs: - The level of RC game when you go into the hives, also could include TCW tv show geonosian zombie scenes as an extension of the map.
https://imgur.com/a/3fd6hSh

5. Death Star - Inspired by Force Unleashed Wii version.  Could include throne room, vader and strkiller duel, Laser room, big hangers,passages.
https://imgur.com/a/6q8KN1p
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