SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Console Gaming for SWBF and SWBF2 (PS2/XBOX/others) => Topic started by: Mike on May 29, 2016, 08:43:31 AM

Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on May 29, 2016, 08:43:31 AM
Whatsup Led, about 2 years ago you guys pointed me in the right direction of finding GameMaster, I then contacted Kalle and was able to test some PS2 things for him back in 2014.

I am totally down to help you test SWBFspy for PS2. A website I help run has been doing tournaments on PS2 SWBF2 for many years now and the players want to keep it going.

I would be able to personally help starting on Monday night when I'm with my PS2. I know that there are others who I can ask to do something if you wanted to test something tonight. Antony and Snake were also super helpful when we were setting things up on GameMaster so they should be helpful again too I hope.

I'll explain the process we did for GameMaster, and then you can tell me what you think we should test first.

On PS2, we can't edit our hosts file or .exe. The only thing we have access to is the network configuration screen. It lets us change a few things but the most important thing was the ability to change Primary DNS and Secondary DNS. The screen looks like this: (https://i.imgur.com/ilmoSLp.png)
Note that this number is an old one we used to connect to GameMaster.

At some point in May 2014 I found GameMaster, and I did a DNS lookup on their website domain, and I was able to get the IP Address of their website, aka the DNS address. This is what we used to connect to them. It did not work right away, but after I spoke to Kalle and he did some setting up on his end, things were working.

So, looking at the hosts file you made, I am assuming we would use 162.248.92.172 as the new Primary DNS number for SWBFspy. I could try this on Monday but I would need at least one other person to test it with because the server list would be empty. Ideally, I would try out your DNS number, and then host a server on this list via my PS2. On PS2 there is an option to host a small server from the machine itself. We usually call these "4 mans" because the maximum amount of players is 4. Then I would have someone else try your DNS number and see if they can see my server on the list and join it. If that works then we know its all working.

In order to host larger servers we will need to hex edit the Playstation 2 Server Manager to redirect all the GameSpy addresses to your addresses. However we might not need to do this for another month because Kalle is redirecting the GameMaster server to you guys for a month so maybe we won't need to do anything just yet. I can try to find the old vanilla files at some point so we can get them edited properly. Finding the SWBF1 one might be harder though.

I also have a copy of SWBF1 for Playstation 2 and I am willing to help you guys test that too.
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: Led on May 29, 2016, 09:56:41 AM
Hi Mike,

Kalle has recently posted some advice for me, and I think I understand what needs to be done.  Don't hex edit your files for the new Master Server.  I need to set up a private DNS (domain name server) that will send traffic to the new master server. 

I will look into how to set up a DNS.  I have a server that runs Windows Server 2012 R2 that I believe I can use for this purpose.  Give me a couple of days to look into the details.

Thanks!

:cheers:
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: Mike on May 29, 2016, 12:43:17 PM
Ok sure, just let me know when you are ready for me to test it out and I will.
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: AnthonyBF2 on May 29, 2016, 12:48:47 PM
I no longer own a PS2 or even a television. So I am out. Good luck!
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: Phobos on May 29, 2016, 06:13:26 PM
Good work :cheers: I can also test the SWBF1 PS2 servers and client emulator on the new SWBFspy DNS once you have it ready.
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: Led on May 30, 2016, 10:41:02 AM
OK, so I am working on setting up a DNS forwarding service by following this guide:

http://www.tomsitpro.com/articles/configure-dns-windows-server-2012,2-793.html

I think I have it working.  The DNS IP is 74.91.125.138
and it will send *.gamespy.com  requests to the new master server 162.248.92.172

Anyone out there care to test it?

Title: Re: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on May 30, 2016, 12:50:53 PM
thanks Led for the setup.  try to test it out was unable to setup the network config using the new dns#.
when trying the old gamemaster one it works https://youtu.be/_jW3bEypDs0
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: Led on May 30, 2016, 01:06:47 PM
I have made some adjustments.


Please try again.
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on May 30, 2016, 01:47:24 PM
it is still not working. i got a wire shark capture of the working gamemaster setup dns# to complete the memory card setup.
https://mega.nz/#!6AQCjBAB!K9g9Hb_B4WLA7XdJ929GttpX0Kf3m5pGwQOBqJV7Vr4

Title: Re: Re: PS2 server/game testing needed for new master server
Post by: Led on May 30, 2016, 02:14:29 PM
OK, I made one more adjustment, I added a wild card.

I am not sure what to do with the wire shark stuff.

Here is a video of how I set up the DNS server.
https://youtu.be/PWXbsTImvuM

Please try one more time, then we can ask drunken Master for some help, or anyone else if they have any ideas.
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on May 30, 2016, 04:23:35 PM
hey Led here is the patched SWBFspy for ps2 no patch server exe
https://mega.nz/#!XMRygAoY!1DbK_inhEanynnYR07iGyf8YWEiYAmioCKFnT8uXc0M
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: Led on May 30, 2016, 04:44:40 PM
Looks like we got it to work--anyone else care to try ?
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on May 30, 2016, 09:03:11 PM
 here is the patched SWBFspy for ps2 swbf2 server exe.
https://mega.nz/#!WdYxhSoQ!py_faVaYWl75EPeIXbiKwVKONh3UxYFQe5nr6F6LFOc
in the folder there is the normal SWBFspy and fast spawn SWBFspy.
if you want slow spawn time use the normal exe. keep a backup copy of the original exe.
here is the download for the server http://www.gamewatcher.com/downloads/star-wars-battlefront-ii-download/dedicated-server-1-07
thanks Led for the server download link
and here is a vid for setup the ps2 switch buy creating a shortcut in the start menu programs folder.
https://www.youtube.com/watch?v=lVO2Z-KblK4
you might want to update the sm and rm also http://www.fileplanet.com/184555/180000/fileinfo/Star-Wars:-Battlefront-2--Server-Manager-and-Remote-Manager-v1.1-GUI
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on May 31, 2016, 05:32:30 PM
Quote from: Led on May 30, 2016, 04:44:40 PM
Looks like we got it to work--anyone else care to try ?
Hey Led, I tested out your new DNS number today.

The first thing I did was try both the default connection, and the GameMaster connection. Using either of these results in an error message, as expected, because these are both down right now (I actually thought these settings would still get me to the server list and have it show up as empty, but something changed and they just show an error right away now).

I then tried to test out your new setting and I used 74.91.125.138 as the Primary DNS, and 0.0.0.0 as the Secondary DNS. This results in getting past the error message that the default connection and the GameMaster one currently stop at. It authenticates DNAS fine (this is a Sony PS2 security measure thing). It then gives a message about a new patch being available.

This is an odd problem that has happened on PS2 before, even when GameSpy was up, but I don't fully understand it. There was once a time where some players were unable to connect to PS2 servers because of this problem, and the game would mistakenly download a patch file to your memory card which seemingly did nothing.

Anyway right now it asks you if you would like to download the patch, hitting "no" brings you back to the multiplayer screen, hitting "yes" results in another message "error processing patch", and it then asks you again if you would like to download the patch. After hitting yes about 10 times or so eventually it lets you bypass that screen and lets you get to the GameSpy login screen. On GameMaster we didn't really use accounts, I know they had it working and some of us did but I usually just chose to "enter without logging in" so that's what I did here. This brings you to the screen where you can join a server, or create a server (a 4 man).

Hitting join right now results in "Busy 0%" for about 30 seconds, and then brings you to an empty server list. Its hard to tell if the list is actually empty or if the workaround isn't working. In 2014 when I was testing other workarounds like OpenSpy, the 0% was a cue that it wasn't actually working.

Hitting create, meaning making a 4 man server via my Playstation 2, results in "Host registration failed" and the game oddly puts you into a local game where you have single player options available, and you are not put into a server.

I should note that I know that at least one other Playstation 2 player, Kintaro, got the exact same results as me when he tested this earlier. So these results are just not specific to just me.

All in all I think your workaround is doing something, because it does not run into the error screen right away like the older methods do, however at some point there is something that is not configured properly because it seems that we cannot see the server list, or put a server up onto the list.

Should we try to maybe use 162.248.92.172 as the Secondary or Primary DNS?

Here's another thing I would like to point out. On GameMaster, if I am not mistaken, I think that the DNS server address they used was the same one that the GameSpy replacement in general was hosted on. What I mean is that the IP address number they had in the hosts file, which people used on PC and for hosting servers, and the number we put into our Playstation 2s for Primary DNS were the same number. For you I see that you have 2 different numbers. I am not sure if this matters because GameMaster also had 2 servers as options for numbers at one point, and I think you both just redirect traffic to the other one so it might not matter. I just thought I would point it out though.

The wireshark capture Snake provided might be helpful for configuring your server, but I am not sure on the details. It is basically a readout of all the internet packets our PS2 is trying to send over the network connection. I can also get you more of these, if you need them. I have ones from back when the PS2 connected to GameSpy by default.

Hopefully Kalle is still able to help you guys if you get stuck. Let me know what you think I should do next, or if there is anything else I can do to help.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on May 31, 2016, 05:40:55 PM
Hi Mike,

do you have teamspeak?
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on May 31, 2016, 05:51:24 PM
Yea I do, but my computer is not the best so it might take me a minute for my microphone to get setup once I get into a server.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on May 31, 2016, 05:55:54 PM
ok, no problem, we might try it another time then.

Oldsnake was able to get into our new PS2 swbf2 and swbf game servers.

He used a hex edited exe.

I will edit this post with a link in 2 minutes.



Quote from: oldsnake on May 30, 2016, 09:03:11 PM
here is the patched SWBFspy for ps2 swbf2 server exe.
https://mega.nz/#!WdYxhSoQ!py_faVaYWl75EPeIXbiKwVKONh3UxYFQe5nr6F6LFOc
in the folder there is the normal SWBFspy and fast spawn SWBFspy.
if you want slow spawn time use the normal exe. keep a backup copy of the original exe.
here is the download for the server http://www.gamewatcher.com/downloads/star-wars-battlefront-ii-download/dedicated-server-1-07
thanks Led for the server download link
and here is a vid for setup the ps2 switch buy creating a shortcut in the start menu programs folder.
https://www.youtube.com/watch?v=lVO2Z-KblK4
you might want to update the sm and rm also http://www.fileplanet.com/184555/180000/fileinfo/Star-Wars:-Battlefront-2--Server-Manager-and-Remote-Manager-v1.1-GUI


Did any of that help?
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on May 31, 2016, 06:03:49 PM
No I mean I can get on TeamSpeak right now, its just that when I join you, my mic might not work right away, but I am available to talk right now.

That information from Snake is basically what Playstation 2 players would use if we wanted to host a big server, like a 24 man server from my computer or another computer. He edited the Playstation 2 battlefrontii.exe to replace the GameSpy values with your values so that the server will show up on the PS2 SWBFspy list. He helped me before with this when we were using GameMaster too. However I can't see that list from my PS2 right now.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on May 31, 2016, 06:09:47 PM
OK, lets give it a shot on ts3

Address: 216.52.148.181
password:  ts3
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on May 31, 2016, 06:15:44 PM
https://www.youtube.com/watch?v=QM8fbGtfFBo

https://www.youtube.com/watch?v=LJWdiW6vvlw


these videos show how I set up the server
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on May 31, 2016, 09:19:46 PM
So Oldsnake you are able to connect no problem? You are the only one right now I think.

I am trying to do the exact same settings you are doing in your video https://www.youtube.com/watch?v=_jW3bEypDs0

but its a little difficult as I am using a slightly different method. I know you have the network configuration iso / disc and you use that to make a connection setting. I use the one that is built into Battlefront 2. When I pick a connection I can press square to edit it and it brings me to the connection manager that way. I make the connection in there.

Also you are on emulator and I am on console. Both me and one other player have gotten the same results using the exact same settings, the only thing we changed was Primary DNS to 74.91.125.138 everything else was default and automatic. We both got the download patch thing. We can get past it, but when we do the server list is empty.

Trying to do it the exact same as you so we can figure out what's going on here. The checking for patch screen happens differently than it did on GameMaster.

EDIT: IDK how this could possibly be relevant for the patch thing but just incase it is, I have 106 KB of free space on my PS2 memory card.
Title: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on May 31, 2016, 09:51:42 PM
stuck on the patch screen ps2 swbf2 wireshark capture
https://mega.nz/#!WAgyBRzJ!LiKOKcwx9_G3lio6ow1FEOjMRYGNMnIoZOid47AiiTs
i got the same problem now Mike
the last entry it gets stuck on 74.91.125.138 DNS lucasarts.gamespy.com

Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 01, 2016, 01:30:24 AM
Quote from: oldsnake on May 31, 2016, 09:51:42 PM
stuck on the patch screen ps2 swbf2 wireshark capture
https://mega.nz/#!WAgyBRzJ!LiKOKcwx9_G3lio6ow1FEOjMRYGNMnIoZOid47AiiTs
i got the same problem now Mike
the last entry it gets stuck on 74.91.125.138 DNS lucasarts.gamespy.com

Although I put *.gamespy.com in the table on the DNS, I have put that entry specifically in the DNS server.
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 01, 2016, 08:52:00 AM
I tried it a little while ago after that change and I get the same result.

Patch screen, can get past it, but the server list is empty when I do.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 01, 2016, 08:38:36 PM
For documentation purposes:

sony DNAS


gate1.jp.dnas.playstation.org  203.105.78.162

gate1.us.dnas.playstation.org  203.105.78.163

gate1.eu.dnas.playstation.org  203.105.78.164
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 01, 2016, 10:41:34 PM
I am trying to catch up to you guys and hope I can help or at least add a pair of eyes.  It went through the Sony "A" part of the DNAS, then seems to get stuck like old snake said.  It correctly asks Led's new DNS server for the A record for lucasarts.gamespy.com and gets the correct response of the new DNS server.  The new DNS server on 162.248.92.172 responds with the correct new SWBFspy IP of 162.248.92.172 but the PS2 emulator doesn't seem to like the response and it keeps asking the DNS server over and over, and the master keeps replying but the PS2 doesn't like the response.

Just a thought, was the wireshark capture filtered?  Or is this everything?

That's as far as I can get tonight.  Zzzzz
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 02, 2016, 08:24:37 AM
Drunken Master, if I can get you a few wireshark captures from my console as a point of comparison would that be helpful?

For example I have one from May 2014 from GameSpy which was basically from a time when the game was working with default settings. I could also get one from SWBFspy so we can compare it with that and with Snake's. Finally I can also do one from another GameSpy emulation service called qtracker.

Qtracker isn't working all the way either, but it is not giving me the patch message, and I do not get "host registration failed" when I create a 4 man. However when getting the server list it still sits at "busy 0%" so I don't know if its fully functional. Their Primary DNS number to use is 63.239.170.150.

Also I don't know everything about wireshark so let me know what you meant by filtering, and how to turn that off so we can get all the information. Another question I have is, would it be easier to do a smaller capture of just 1 task, like connecting, for comparison sake? Or would it be fine to just capture everything for as far as I can get (including connecting and putting up a server and for example)?
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 02, 2016, 11:25:51 AM
By default it does not filter captures which is good so we don't lose anything.  You can apply filters later to the view if needed to remove unnecessary packets from what you are looking at after the capture.  For a start, 1 task at a time is probably better unless we have side remarks for at what time stamp what activity was happening, but the clue could be in what you have now. 

Yes please send the one you have already from May 2014 first; I'll take a look after work today when I am not so tired.
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 02, 2016, 01:17:55 PM
Quote from: {Alpha}Drunken_Master on June 02, 2016, 11:25:51 AM
By default it does not filter captures which is good so we don't lose anything.  You can apply filters later to the view if needed to remove unnecessary packets from what you are looking at after the capture.
Okay, I am pretty sure I used the default settings when I made this capture and I am still using them now I think.
Quote from: {Alpha}Drunken_Master on June 02, 2016, 11:25:51 AMFor a start, 1 task at a time is probably better unless we have side remarks for at what time stamp what activity was happening, but the clue could be in what you have now. 
Okay for the one I did for GameSpy in 2014, I did everything, so its a bit bigger. However this was back when I was testing out OpenSpy (before GameMaster was a thing) so I did actually write out exactly what I did in a forum post for them. I will put that here. For the newer captures I can try to go one step at a time.

-------------------------2014 post incoming-------------------------

Alright onto what I did, basically I followed this guide:
http://www.ps2onlinegaming.com/forum/viewtopic.php?f=10&t=1256

I downloaded the Mac version of Wireshark from http://www.wireshark.org/download.html

I then used Wireshark version 1.10.6 and I was able to play SWBF2 from my PS2 hooked up to my Macbook using a regular ethernet wire (not a crossover cable). While I was doing this I had the Wireshark program record a list of all the information that my PS2 sent to DNAS and Gamespy.

GameSpy Joining a Server Packets
DOWNLOAD PACKET FILE HERE--> https://mega.nz/#!aNQmELYJ!oD-_nf2WLGQ_E2sQ2b8H5lr0buaLDz0vUyXZhQkjTi8
-------------------------End of 2014 Post-------------------------

I can also upload the one from OpenSpy I got from back then but I think doing a SWBFspy one or a Qtracker one would be more useful.
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 02, 2016, 08:14:34 PM
Mike, you were meticulous, thanks.  Downloaded the file, no chance to look yet, my baby daughter has been really difficult tonight. Got started 2 hours later than I hoped, and of course, I am now tired.  Well see if I can make progress.  If there is someone else that doesn't have a terrible-2 toddler I am happy to defer.  Working on it again now.

(edit)

Mike, it is fantasic you have this capture! 

So far I made it through the non-working one from Old Snake again, the gamespy one from Mike, and the working one from old Snake gamemaster.  there are still more to look at but that's as far as I got.

wife keeps yelling for me to help with everything.  It took more time for her to yell at me than it would have to just do whatever little thing herself.  yay.

Conclusions:  each capture is the same in initial, but different in the later dns inquiries, but they seem sloppy.  some enq in the past fail but game still works.  for Old Snake's recent hang capture, it looks like the client and server start talking and  would be nice to know if the new master server is receiving the right info. ATM I can't see what the server is seeing.  There may be still a lot of data to process.

Glad to keep going but out of juice tonight. Tomorrow should be better.
Title: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on June 03, 2016, 10:38:44 AM
the A lucasarts.gamespy.com does not even show up in the working version

these entries are missing in the stuck on patch screen cap

source                      destination                               info
192.168.10.102   162.243.230.247   DNS   84   Standard query 0x6012  A rgprd.us.playstation.com
162.243.230.247   192.168.10.102   DNS   84   Standard query response 0x6012 Refused
192.168.10.102   192.168.10.1           DNS   84   Standard query 0x6012  A rgprd.us.playstation.com
192.168.10.1           192.168.10.102   DNS   165   Standard query response 0x6012 No such name

a call/response to the master server list

192.168.10.102   74.91.125.138          DNS   88   Standard query 0x94cb  A swbfront2ps2.ms4.gamespy.com
74.91.125.138         192.168.10.102          DNS   104   Standard query response 0x94cb A 162.248.92.172

a response from servers on the list

74.91.125.138        192.168.10.102   UDP   130   Source port: 3663  Destination port: 64621
192.168.10.101    192.168.10.102   UDP   641   Source port: 3658  Destination port: 64621



               
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 03, 2016, 05:46:55 PM
I'll look some more through it tonight.

In Mike's working gamespy capture,  rgprd.us.playstation.com also did not resolve but I think it still worked.  I'll double check.
Title: Re: PS2 server/game testing needed for new master server
Post by: Phobos on June 04, 2016, 10:12:44 PM
Here is the hex-edited SWBFSpy battlefront 1 server exe for the ps2
I'll host a server for it soon here -> 66.85.14.80:3661
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 09, 2016, 12:08:34 PM
What is the next step that we should do guys?

I am still getting Patch Screen -> hit Yes many times to get past it -> enter without logging in -> empty server list for join, and host registration failed for create. This is on 74.91.125.138 and it happens on SWF2.

On SWBF1 I actually can't get past the patch screen right now, if I keep hitting yes it black screens and the game seemingly reboots.

EDIT: I have tested out qtracker now with another PS2 player. Qtracker is Primary DNS to 63.239.170.150 
We don't get the patch screen which is good. But the server list is still empty with busy 0%. We can put up 4 mans from the create button and we usually do not get the host registration failed error. I tried to see if I could see the other players 4 man or if he could see mine, but it seems the PS2 was not receiving the server list properly.
Would a wireshark capture of what qtracker is doing as a point of comparison be helpful? It does not get stuck on the patch screen so maybe we can compare and fix that at least?
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 09, 2016, 12:32:55 PM
We are stuck. There is something we are missing in the DNS configuration but we are not sure what it is. Kalle has given us all the help he can so we need to figure this out on our own.

Please check the other threads to see more information.
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 09, 2016, 01:09:03 PM
I've been low energy with whatever virus the kids brought home right before school ended, but coming out of it.

I was about to compare the packets at the moment SWBFspy gets stuck to the working gamespy in detail.  Up until the SWBFspy server query almost everything else looks the same.   I did glance at them earlier and didn't notice much difference but it deserves looking in more detail.  I would not be surprised if it's something at the SWBFspy side which would mean we are indeed stuck ATM.  I can try to make more time tonight.

I got my PS3 out but can't find my disk.  I may try the emulator Old Snake sent instructions for, but for sure won't have time until the weekend or next week.  A simultaneous capture on both sides (server and client) might help, but might need it on all three or debugging info on the SWBFspy server to track it down.  (edit - just grabbed a PS2 BF2 disk off ebay so should have one soon)
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 09, 2016, 04:45:32 PM
Major update guys, I was testing all other workarounds so we could get some comparison points. Someone on the PS2 online gaming forums posted, "just a quick mention, Christians DNS has changed once again, it is now 186.34.189.167

Use this for Area 51, COD 3 etc etc etc etc etc etc etc
"

I tried 186.34.189.167 for primary DNS and somehow someway I am able to see the "SWBFgamers.com-PS2-server" and also join and play on it.

In my head this makes zero sense but I am happy it works. How is it possible for a random DNS to somehow point to the master server list you guys have set up and retrieve the server list correctly? I feel like every DNS number should supply its own different master list. I don't know anything about Christians DNS but I will attempt to find out some more. For now I can see a server list, that happens to have your guys' server on it. How that's possible I have no idea.

Also Led, if I could have a link to that .exe you are using to host the PS2 server for further testing that would be good. Is it the one OldSnake posted on page 1?
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 09, 2016, 04:51:38 PM
Yes, I used oldsnakes exe to host.

Please see if that person can export his DNS entries for us. 

It may be that our DNS entries are cached for now, so it would not surprise me if you no longer see our server in a couple of days.
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 09, 2016, 04:54:19 PM
I'll try to track down the owner yea, haven't found anything yet, will post when I do.
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 09, 2016, 06:10:15 PM
Christian's DNS server can point to the SWBFspy server just like Led's DNS server does.  The stuck capture from Old Snake shows correct DNS query and responses to Led's DNS server pointing to SWBFspy server.  The initial communication to the SWBFspy server from the client gets and ack and nothing else.  Either the SWBFspy didn't like the packet from Old Snake's client, or the SWBFspy server exe is not responding how it should.

AFAI can tell, confirmed failure of DNS A record query for rgprd.us.playstation.com from Mike's older working capture (I think it was working) did not seem to cause a problem; but the capture didn't go on long enough to look at the game initiation.  I don't see this DNS query in the stuck capture from Old Snake.

I searched for this last packet from the client in the stuck captures from the PC game and didn't find it yet.  I don't have a longer capture from a working PS2 to see what it is supposed to look like on a working game.

I don't see where DNS is failing on the client side. If the server EXE has the DNS problem, why would it work on Christians?  We only have partial evidence right now; I guess the DNS Christian has worth looking at.
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 09, 2016, 06:21:09 PM
Quote from: {Alpha}Drunken_Master on June 09, 2016, 06:10:15 PM
Christian's DNS server can point to the SWBFspy server just like Led's DNS server does. 
Right, but I was assuming that these guys are unaware of what you guys were working on. I suppose its possible they configure it off of the work here, but I still think that would be weird. The JamesCableCar user just mentioned the DNS number changed, and I don't see anyone with a username of Christian on the same site. I figured they would have their own forum or something but I don't have anything yet. 

I remember back when GameMaster first started, it was gaining servers that were only listed on the old default GameSpy somehow, and I didn't understand that either. This was between May and July 2014 when both services were up and running at the same time. I think Kalle perhaps manually added GameSpy servers to his master server list so the hosts didn't need to edit them for some time.


Quote from: {Alpha}Drunken_Master on June 09, 2016, 06:10:15 PM
AFAI can tell, confirmed failure of DNS A record query for rgprd.us.playstation.com from Mike's older working capture (I think it was working) did not seem to cause a problem; but the capture didn't go on long enough to look at the game initiation.  I don't see this DNS query in the stuck capture from Old Snake.

I searched for this last packet from the client in the stuck captures from the PC game and didn't find it yet.  I don't have a longer capture from a working PS2 to see what it is supposed to look like on a working game.
The one I gave from 2014 was working yes. I do remember it having some red packets in the entires that didn't work, but on that capture I did actually get to the server list, join a server, and spawn in. My action log is was here: http://www.swbfgamers.com/index.php?topic=10608.msg106038#msg106038
So somehow those packets didn't matter, according to me 2 years ago I did play 1 life on Mustafar.

If you need me to do any capture just let me know what actions to capture on what DNS and I can do it, my PS2 is all set up, and I can play on the SWBFgamers server now.

EDIT: Found this information which may or may not be useful http://www.ps2onlinegaming.com/forum/viewtopic.php?t=1874&start=20#p11566
It looks like its using some combination of other workarounds?
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 09, 2016, 06:44:11 PM
It is possible that my DNS is sending too much toward the masterserver, or that perhaps my DNS needs to also be sending more generic requests to other parts of the internet.

I think that one thing is clear though--it is not anything that the player is doing, or even the game server, or even the master server.  I am pretty sure is is purely a DNS issue.
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 09, 2016, 07:29:18 PM
Isn't the master server is using is using your DNS no matter if clients look at Christians or your DNS server?

Perhaps it is cooincidence that it worked for a while on yours then at the moment on Christians? 

You are thinking perhaps a generic part of the internet is cached.  I think Led  is saying he thinks it might be between DNS and SWBFspy.  A packet capture of working on Christians might rule it out or perhaps show what that is.  Mike do you mind you try it with Christain's DNS server?  That is, all the way from look for servers to join the game.

(edit) LED perhaps you can set up a capture on the DNS server?  Did you set up a test PS2 only DNS server that would be better?  I can, not sure when, set up on the Alpha Win 2012 box if that would be better.  or I can give you admin access if you have time.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 09, 2016, 07:41:29 PM
I am out of town atm but can try this weekend.
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 09, 2016, 08:58:48 PM
Yea I can capture that right now. So you only want it from hitting the get server list button to until I spawn in on the server?

That would exclude the initial connecting process and log in screen SWBFspy is having issues with just to clarify. But it would cover the empty server list issue.
Title: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on June 09, 2016, 09:14:25 PM
here is a working swbf1 ps2 qt wireshark cap/vid showing when the connections take place
https://mega.nz/#F!qBJDWKAY!RDeBTMxfxUYJ1zNR9ZJDaA
now for the compare i made new captures
here is the stuck on patch screen using SWBFspy DNS# ps2 swbf1 cap/vid showing when the connections take place
https://mega.nz/#F!HBhx1DbZ!Zvl8DZd_qUw75B5OkaK7ng
hope this helps Drunken Master :cheers:
thanks Mike for testing/getting the caps for the swbf2 ps2 your wireshark cap looks perfecto :cheers:
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 09, 2016, 10:56:54 PM
All done, again my setup is Wireshark version 1.10.6; ethernet wire (not a crossover cable) going from my PS2 to my Macbook; Macbook uses internet sharing option to bridge connections; Macbook uses wifi; PS2 gets access to the outside internet via Macbook ethernet port. My PS2 is set to 186.34.189.167 for Primary DNS for this whole thing.

This time I got a .pcapng I hope that's okay.

Christians DNS Getting Server List Packets
DOWNLOAD PACKET FILE HERE--> https://mega.nz/#!yFwQQByD!OFiP8xxKE7amAYK8fMcNWDvqoD0PBz42L5BXk_HsFCk

This is what I did, in order, right before capturing and during the capture:
Here's my untrained eye looking at the capture while I do it:
Anything else I need to do or if I messed something up let me know. I can do more from tonight until tomorrow afternoon, and then more on Sunday night when I'm home. I can join and play in the server that Oldsnake has up now too.

Random idea: Is *.*.gamespy.com included in the DNS server addresses list Led? And is it possible to do that, or does it not work like that? I see some addresses like that like swbfront2ps2.ms4.gamespy.com inside of the packet captures.
There's some addresses like that with three dots in them, I'm not sure if using * twice in an address is possible though.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 11, 2016, 05:17:40 AM
Quote from: Mike on June 09, 2016, 10:56:54 PM


Random idea: Is *.*.gamespy.com included in the DNS server addresses list Led? And is it possible to do that, or does it not work like that? I see some addresses like that like swbfront2ps2.ms4.gamespy.com inside of the packet captures.
There's some addresses like that with three dots in them, I'm not sure if using * twice in an address is possible though.

I will give it a try.   Here is a video showing all the latest DNS settings:  https://youtu.be/WsDNOFzv7Yo

There were 4 players on it last night.  Maybe you know these players?
I would still like to figure out what is going on...


http://www.gametracker.com/server_info/74.91.125.138:3663/blog/
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 11, 2016, 11:55:39 AM
OK, I set up a home test server for PS2 and have wireshark available on it.
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 11, 2016, 01:46:31 PM
Yea I know Jackdaniels, I told him that if he really wanted to play in the test server he could use 186.34.189.167. He also that he would like it if you guys lowered the number of AI.

I have another theory for what could possibly be going on but its based on just me thinking about it, nothing confirmed.

Kalle did tell me when I emailed him before I started posting here that he would forward certain addresses he had for GameMaster over to you guys for an additional month after he shut down. He said that PC players would still be able to use the GameMaster .exe for the time period of this additional month, but PS2 players would have the downtime hit right on June 1st.

GameMaster was a service that was up for about 2 years. It is possible that this Christian person knew about them and configured his DNS server to point towards GameMaster, which is currently having certain addresses forwarded it you guys. This seems logical because Christians DNS is used for multiple different games, as I saw on the PS2onlinegaming forums. We would know for sure that this was what was going on if 1 month passed, and it stopped working then.

I still have not had any luck tracking down Christian.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 11, 2016, 01:50:59 PM
From what I can tell, there was no forwarding done for PC players after June 1st.  Is there any way to hook me up with an emulator so I can try the PS2 game from my PC?
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 11, 2016, 02:03:48 PM
Okay, it might not be happening, but it was just a thought. He did say on this site too that he would:
Quote from: kalle on May 22, 2016, 10:13:34 AM
At least we had the following agreements:
[..]
- i will redirect all the hostnames (d.gameshare.me, u.gameshare.me, gamespy.onl) for at least one month to the new IP address so that the games will still work. Only PS2 / hosts file will get a change at all [...]

In terms of ps2 emulators, I think snake is the expert on that. The one you will want is called PCSX2. I think getting that and the Battlefront 2 .iso would be easy, but getting it to do online, we might need snakes help or a guide, I remember getting past DNAS on an emulator to be complicated.

When I get back to my PS2 (tomorrow night or the day after) I will try 74.91.125.138 again after the changes you made.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 11, 2016, 02:14:59 PM
I recall that he said that, but honestly I don't know really understand it  ;)

I found the emulator and the iso.

I am also hosting a SWBF2 test server from home so that it will be easier to wireshark.

I will see if I can get the emulator set up.
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 11, 2016, 03:29:45 PM
Sorry, the wife and kids literately interrupt me on average about every 1.5 minutes whenever I sit down. 

I did not look at Old Snakes's old working capture yet; just the stuck one and Mike's working one.  In the short time I got to look at it so far, it looked like Cristiahn forwards the DNS query straight to SWBFspy.

Difference is Cristiahn's responses also send the name  of is DNS server info: "xcristiahnx" to the end of the answer (doesn't seems like this would matter but IDK)

EDIT: I think I found what I was looking for last time. (CREDIT: Old snake highlighted these 2 packets in the video) Looking at Old Snake's working capture to cristiahn's DNS, there is a difference where Led's was stuck.  Led's simply responds with the server IP.  Cristian's replies with a Start of a zone of Authority (SOA). See attachment. I don't really understand what that means yet but learning is fun.  They are on different ports but I don't think that matters does it?

PS: after staring at packet captures the other night, I spend 1/2 the night dreaming about DNS problems  :wacko:

Post edit; I guess Old Snake's wasn't actually working, it was stuck on the patch but it seemed to get farther than before
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 11, 2016, 04:58:36 PM
OK, so here is an option I will try next, setting up a Stub zone...whatever that is...(see image)
Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 11, 2016, 05:04:53 PM
Cool, looks like the way to go.  You are now outside my comfort zone.

I'll start looking next where Old Snake finally got past the patch screen.   By chance did the guy helping Kalle have a name that sounded like Cristiahn?
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 11, 2016, 06:10:58 PM
OK, I have contactedxCrI$TiAhNx   

at
http://www.ps2onlinegaming.com/forum/index.php

Quote
DNS settings for SWBFspy formerly gamemaster

    Edit message
    Delete message
    Report private message
    Quote message

Sent: Sat Jun 11, 2016 8:09 pm
From: Led
Recipient: xCrI$TiAhNx
Hi,

I think some PS2 players are using your DNS server 186.34.189.167 that points to my SWBFspy (hosting Kalle's GameMaster code) at 162.248.92.172.

I have tried to set up my own DNS server and it is not working. Could you tell me your DNS settings?

I would very much appreciate it.

Led, from www.SWBFgamers.com

Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 11, 2016, 06:25:47 PM
Also,

This is very interesting
http://ps2online.ddns.net/DNS%20Servers%20(PS2%20Online)/
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 11, 2016, 11:31:40 PM
Led, I will be home tomorrow and I think I can test out the changes you made late tomorrow night.

I am happy you found Christian to contact him, I wasn't able to find him because of all the symbols in his name so good job on that.

That link you posted is superrrrr interesting. It looks like he was aware of the work you guys were doing and he keeps up with other GameSpy workarounds too, even ones I was not aware existed! There was a third server up on the SWBF2 server list the other day, it was called something like "PS2online Comunidad". Judging by Chritsian's website and the Facebook group he links on it, I think that was his server.

@Drunken Master, yes the capture I did most recently (the one on this page with the orange text) is just me getting the server list and joining a server via Christians DNS, it did not include the login process because I thought that section in particular is what you had wanted to take a look at, my bad if I got confused. I can do more if needed but I think we're making progress now.

Title: Re: PS2 server/game testing needed for new master server
Post by: Drunken_Master on June 12, 2016, 12:00:00 AM
No worries what you sent was still great and more evidence in how this whole thing works.  I started out on the PS2 game, that's why I am here.
Title: Re: PS2 server/game testing needed for new master server
Post by: Phobos on June 12, 2016, 07:10:47 AM
The [FC] Battlefront PS2 server is up and I got the new DNS settings to work using the emulator

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8MqKrZQ.png&hash=b5e2fa46b862a4b071dee019f74f02deeab6475a)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4uTSaMp.png&hash=9734c206368d0759663d0650b2e5ca650475afd5)
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 12, 2016, 07:36:42 AM
Nice--that looks like Christians DNS.

I am struggling to get my DNS set up correctly.

Can you try 74.91.125.138 as the DNS?

Thanks!
Title: Re: PS2 server/game testing needed for new master server
Post by: Phobos on June 12, 2016, 08:29:51 AM
Quote from: Led on June 12, 2016, 07:36:42 AM
Nice--that looks like Christians DNS.

I am struggling to get my DNS set up correctly.

Can you try 74.91.125.138 as the DNS?

Thanks!
It can connect to that DNS address but doesnt show any servers in the list

http://i.imgur.com/EYAqtJx.png
http://i.imgur.com/f6Nkwys.png
http://i.imgur.com/7H44pph.png
http://i.imgur.com/ek8kj4I.png
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 12, 2016, 12:08:01 PM
I made some updates.  If you can try again that would be great.
Title: Re: PS2 server/game testing needed for new master server
Post by: Dracula on June 12, 2016, 06:07:14 PM
Hello, this is Dracula
Just wanted to let you know, my SWBF2 PS2 server is up and running 24/7 and I have edited my host file with the new ip address for your masterserver.  This worked with GameMaster for the entire run, but for some reason, my server is not showing up on your masterserver list.  Please let me know if you need any assistance from my end to rectify the problem.
Thanks.  ;;)
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 12, 2016, 06:26:57 PM
Quote from: Dracula on June 12, 2016, 06:07:14 PM
Hello, this is Dracula
Just wanted to let you know, my SWBF2 PS2 server is up and running 24/7 and I have edited my host file with the new ip address for your masterserver.  This worked with GameMaster for the entire run, but for some reason, my server is not showing up on your masterserver list.  Please let me know if you need any assistance from my end to rectify the problem.
Thanks.  ;;)

Can you post your hosts file ?  make sure you are using 162.248.92.172 and not the DNS IP.

I use the file that snake made with hexedits that is located here:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1396

I am also still trying to get my DNS server to work...
Title: Re: PS2 server/game testing needed for new master server
Post by: Dracula on June 12, 2016, 07:04:26 PM
ok, I was using this ip  186.34.189.167 I will fix it right now. ;;)
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 12, 2016, 07:06:09 PM
also, if you could post your hosts file, I can check to make sure I am setting up all the entries in my DNS server.
Thanks!
Title: Re: PS2 server/game testing needed for new master server
Post by: Dracula on June 12, 2016, 07:10:32 PM
Thanks for doing this BTW.  ::)
Title: Re: PS2 server/game testing needed for new master server
Post by: Dracula on June 12, 2016, 07:12:15 PM
My host file edit

162.248.92.172 swbfront2ps2.ms4.gamespy.com
162.248.92.172 swbfront2ps2.available.gamespy.com
162.248.92.172 available.gamespy.com
162.248.92.172 master.gamespy.com
162.248.92.172 swbfront2ps2.master.gamespy.com
162.248.92.172 motd.gamespy.com
162.248.92.172 key.gamespy.com
162.248.92.172 peerchat.gamespy.com
162.248.92.172 gpsp.gamespy.com
162.248.92.172 gpcm.gamespy.com
162.248.92.172 natneg1.gamespy.com
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 12, 2016, 07:19:27 PM
Thanks man.

I've not tried the hosts file yet, so please let me know if that works.

And if you are around in 5 minutes, I will ask if you can check my DNS too  ;)
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 12, 2016, 07:21:42 PM
ok, please check my DNS

74.91.125.138
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 12, 2016, 07:28:47 PM
OK, I got my DNS set up just like Christians, as far as I know.

There are three or four external IPs that go to other services Openspy, qtracker, etc.

I need a PS2 tester for my DNS, then I would like to change those external IPs to the our SWBFspy master server IP.
Title: Re: PS2 server/game testing needed for new master server
Post by: Mike on June 12, 2016, 10:04:47 PM
Hey Led, I tried it just now and it is working, whatever you changed most recently that made it work. Great job to everyone who helped figure this out, it was a good team effort.

SWBF1 is also working on PS2 with your DNS, I see 3 servers up.

The buddies list and leaderboards are not working, however this is not a big deal in the grand scheme of things, also you can login to GameSpy on SWB2 just fine, but not SWBF1.

I will begin to spread the word, so we should use Snake's file to host servers then? Maybe include that in the post with the other .exes you have for PC.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 12, 2016, 10:13:48 PM
Good deal, it was quite a trip.  We control our own destiny now.  Long live SWBF  :cheers:


edit:  so here is the area for PS2 files
http://www.swbfgamers.com/index.php?action=downloads;cat=50


you can either use your same PC based hosting setup with a new hosts file (like Dracula) or you can use the exe files that have been hex edited by snake (with the usual server software)
Title: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on June 12, 2016, 10:51:42 PM
thanks to all that help to get the ps2 players working online again thanks so much Led  :cheers:
here are the side files Led for the swbf1 ps2 server to remove the aim on ps3 ps4 remotes.
https://mega.nz/#F!rFxExLjJ!shZdfmvB3reDlTJv0EiMvA
in the folder is the no aim sides and the other has no aim unlimited jet fuel. the unlimited jet fuel is the one i have been hosting since the openspy days way back from a 4 man server.  :cheer:  :cheer:  :cheer:
Title: Re: PS2 server/game testing needed for new master server
Post by: xCrISTiAhNx on June 12, 2016, 11:23:11 PM
Quote from: oldsnake on June 12, 2016, 10:51:42 PM
thanks to all that help to get the ps2 players working online again thanks so much Led  :cheers:
here are the side files Led for the swbf1 ps2 server to remove the aim on ps3 ps4 remotes.
https://mega.nz/#F!rFxExLjJ!shZdfmvB3reDlTJv0EiMvA
in the folder is the no aim sides and the other has no aim unlimited jet fuel. the unlimited jet fuel is the one i have been hosting since the openspy days way back from a 4 man server.  :cheer:  :cheer:  :cheer:
Hi, hey How I can change the port of my SWBF1 PS2 server?
Title: Re: PS2 server/game testing needed for new master server
Post by: oldsnake on June 12, 2016, 11:42:08 PM
hi xCrISTiAhNx
there is no way to assign ports on this swbf1 ps2 server gui it will use the standard ports 3658,3659,3660 etc for hosting
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8k1S4kE.jpg&hash=08751f5ccd7763c758f1bef426e9d568298f8353)
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 13, 2016, 07:09:43 AM
Final documentation for DNS server settings for PS2 players of SWBF1 and SWBF2 attached.

See video for example entries on Windows Server 2012 R2 DNS setup

https://youtu.be/kVAZiDbPBp8

Title: Re: PS2 server/game testing needed for new master server
Post by: Dracula on June 13, 2016, 08:45:41 AM
Hey, sorry I didn't let you know what happened.
After I updated the host file with the ip you gave me, everything started working properly.  My server appears in the lobby, and players can join.  Thanks a bunch again for doing this.  I've been very sad for the last few weeks, but now all is well in the Battlefront Universe.  ::)
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 13, 2016, 01:33:25 PM
Quote from: Dracula on June 13, 2016, 08:45:41 AM
Hey, sorry I didn't let you know what happened.
After I updated the host file with the ip you gave me, everything started working properly.  My server appears in the lobby, and players can join.  Thanks a bunch again for doing this.  I've been very sad for the last few weeks, but now all is well in the Battlefront Universe.  ::)

Good deal.  Us battlefrontonians must stick together  ;)
Title: Re: PS2 server/game testing needed for new master server
Post by: JackDaniel on June 14, 2016, 02:43:00 PM
Thank you all for your hardwork  :tu:  I'm available whenever needed for testing for the ps2. All is working for us for Dracula's server and my remote manager is working too without having to do any changes.
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on June 14, 2016, 02:45:39 PM
Quote from: JackDaniel on June 14, 2016, 02:43:00 PM
Thank you all for your hardwork  :tu:  I'm available whenever needed for testing for the ps2. All is working for us for Dracula's server and my remote manager is working too without having to do any changes.

Good deal.

If you can, please use this DNS   74.91.125.138   
to verify that it works (without christians)

I have a report from someone that it did not work, but christians did.

Thanks man
Title: Re: PS2 server/game testing needed for new master server
Post by: JackDaniel on June 15, 2016, 10:37:41 AM
I tested 74.91.125.138 yesterday and it works for me too. I played all night using it.
Title: Re: Re: PS2 server/game testing needed for new master server
Post by: Mike on October 16, 2016, 09:25:39 PM
Hey Led, I think something has changed on Sony's end with the games on PS2 and we might need to change some values in your DNS server.

I am hearing that DNAS is down now and when I tired to play on my PS2 earlier today I was getting a DNAS authentication error.

I think these need to be changed:
gate1.jp.dnas.playstation.org 203.105.78.162
gate1.us.dnas.playstation.org 203.105.78.163
gate1.eu.dnas.playstation.org 203.105.78.164

To these new addresses:
gate1.jp.dnas.playstation.org 149.56.101.45
gate1.us.dnas.playstation.org 167.114.40.5
gate1.eu.dnas.playstation.org 167.114.40.4

From my understanding 203.105.78.16x was a Sony DNAS server that recently stopped responding to requests from the DNS. Someone has made a workaround thing we can use for now. We might need to change these 3 numbers agains at some point. I'll keep an eye on the ps2onlinegaming website.

You can read about it here:
http://ps2onlinegaming.com/forum/viewtopic.php?f=10&t=1990
http://ps2onlinegaming.com/forum/viewtopic.php?f=13&t=1976


EDIT: Everything is working fine again after these changes were made. Thanks so much as usual Led.
Title: Re: PS2 server/game testing needed for new master server
Post by: Phantom on December 21, 2016, 09:05:49 AM
Hey guys,
firstly thanks for putting everything up, it seems to work fine for american PS2 players.
I'm from an european team and we struggle to get past the DNAS Authentification. We've tried 74.91.125.138. & 186.34.212.90 as DNS, both static and auto IPs.
The weird thing is that two german players of our team (including me) have no problems to get through the DNAS test and join servers, while two dutch, one british and one finnish player can't.
Some of them are getting a -612 error, some a -8xx error. I guess we're all using the same version of the game so the disc ID shouldn't be a problem?
We were also able to play in summer using the old DNS without any problems.
As I mentioned it seems to work fine for american players, I haven't heard of any problems there.
Any idea how we can solve this problem?

Thanks  :cheers:


Phantom
Title: Re: PS2 server/game testing needed for new master server
Post by: Led on December 21, 2016, 10:55:24 AM
Hi Phantom,

You might try the folks at
http://www.ps2onlinegaming.com/
as they are the ones that have come up with the DNAS replacement server.

Also, there may be some hex edits you can do to bypass the DNAS check.
Title: Re: PS2 server/game testing needed for new master server
Post by: Phantom on December 21, 2016, 12:58:01 PM
Alright, thank you for sharing the link.
Let's see if they can help us :D
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