SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Snake on May 14, 2013, 04:00:07 PM

Title: A Pillar
Post by: Snake on May 14, 2013, 04:00:07 PM
So apparently I can only make things in Google Sketchup with extremely few poly's. So, here is a simple pillar I made. I have not tested this in game since my mod tools are down but everything looks good from what I can tell. Idk, maybe it'll be useful to someone. Reskins are weclome!

Creds:
-Me for making it
-Google Sketchup for texture
-God for being God

DL:
Mediafire (http://www.mediafire.com/download.php?4jgac8gxwavm8to)
SWBFGamers (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=957)
Pic:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi414.photobucket.com%2Falbums%2Fpp226%2Faatcfett%2Fsnk_bldg_pillar1_zps643f90ea.jpg&hash=28539b61185f92474fe4b16754f66488aeb72a32) (http://s414.photobucket.com/user/aatcfett/media/snk_bldg_pillar1_zps643f90ea.jpg.html)

But hey, it's something!
Title: Re: A Pillar
Post by: Phobos on May 14, 2013, 04:02:17 PM
nice one
Title: Re: A Pillar
Post by: Ltin on May 14, 2013, 06:02:30 PM
Such a bland name. Looks cool though. Might I suggest renaming it to the pillar of death?
Title: Re: A Pillar
Post by: RepComm on May 14, 2013, 06:30:14 PM
Quote from: Ltin on May 14, 2013, 06:02:30 PM
Such a bland name. Looks cool though. Might I suggest renaming it to the pillar of death?
Does it look like a pillar of death?...
Anyways, it's not like it's going to show up in-game with that name :P
--
Snake, if you want some help with UV mapping (like applying texture better so it doesn't look like a bunch of squares) Shoot me a PM, I might even make a vid tut on it.

Very nice first model!
edit- There are a few tricks to having less polygons. One for cylinders is drawing lines from 1 edge, to every OTHER edge, and push pulling the little piece down to the bottom, and you would decrease your face count in half.
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