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Messages - Xfire Keenmike aka cull

#1216
i am glad i kept my self to just modding the troops with different skins and mesh files. sorry for your problem. i know you would have alot of fun if you modded the troops like never before seen in a side lvl file which could be online compatible with out crash.
#1217
UNIT33, simple enhancements to cloud city is exactly what i would like if it is easy for you? tunnels leading to cool places never before thought of. instead of flying under the city like anyone can do with a mod, i would like to walk under the city and be able to see what is going on from under the city. and as one walks under the city if they choose they could grenade jump up and be sent to the city floor. ramps that lead upwards to super tall buildings and then bridges up high connecting those buildings would be fun. here is a little extra idea, is it possible to have the ramps in places where the ais have no choice but to climb the ramp and end up way up high in a battle so fun it would have to be experienced. but the best part is this battle can be in multiplayer and others can join and not crash. i have a file that came close to what i describe. there is video of it in xfire, or i can take pictures. also what if some tall buildings in cloud city were destroyable then after the building is destroyed a recon strike will be able to clearly hit its next target on a bespin ramp or bridge.
#1218
slowly i am pushing my self back to modding skin/ mesh/ weapon changes for regular troops like i havent seen offered to the bf1 community. i am talking about a sides file that goes in your regular game folder that can be played online in multiplayer. i can imagine i play bf1 on my vista pc at work six nights a week and on my one night off i mod the troops at home on my xp pc. I see units for bf2 and would like to run in bf1 maps with them, the standard skins are fine. http://www.filefront.com/14183123/rep-skins.zip/ here are some of the skin/mesh/new weapons changes i have made. i didnt get a chance to put in different weapons.
#1219
what do we play most? what are the best fun times you have while playing? how did you have fun playing? what was fun about the game play? were others able to enjoy the same fun you were having? all of the answers generated will help bring us closer to what can keep swbf1 alive. i believe mods keep the game play more intersting, but there are so many types of mods. one mod, very fun to play with because it is online compatible is skins. but imagine unit classes with different guns and different troops all together. if you keep the ammo amounts, weapon kill output, and health the same as the original troop then the skins file will be online compatiable. online compatiable with no crash is the best mod, but dont stop there. if you can do this with troops, why not with the shipped map. i found a bes1.lvl file and i thought to exchange it with the shipped world of my game files and i got a different cloud city. in the new cloud city the fountain was gone and the collums were gone and two walls were missing. i soon realized that if stuff could be taken out then stuff could be added and the new map would be online compatible. this was in a dream i had and it didnt help that one night i by chance found a player out back nade jumping in a box room. the thing about shipped worlds is if you keep the ammount of ammo and health and cp in the same place on the map but with extra buildings and platforms under the city or even above the city and have connecting bridges to those places. the thing is if you do that you get a different shipped map that is online compatible with no crash. others can join in your server and not crash and still benifit from the unseen levels and buildings. also, imagine a city or world with a different look all together. i am not talking about drastic changes just a simple swap of tga files that are already in the shipped mod world files. to see the textures all mixed up would be fun to play in. for example the blue lamp texture file can be copied and paste so it is also a part of the walls and or inside the chamber. i am sorry for wanting more. i dont think anyone has to start making the ideas i talk about unless it is easy for them. i hope some guys already have files i described. i also hope to ask for a release of these files.
#1220
more is possible with skins and mesh and weapons changes all while keeping the same weapon out put and ammo amount same. see my video of a little battledroid with super battledroid weapons. http://www.xfire.com/video/fc208/

napseeker is working with mesh models i wish were in a skin mesh mod. alot is possible while keeping online compatibility in multiplayer.

i truly believe skins together with mesh changes are what could have and would have kept star wars battlefront alive
#1221
keep up the decoding, this is important, i hope to be here online when you have the breakthru. from cull
#1223
Requests / Re: a request from cull
September 28, 2009, 08:26:18 PM
i am hoping to find some one who will place buildings and walkways in the standard bespin map, if its easy for them to make. i can tell this would be something we can communicate on mic via teamspeak or xfrire.
#1224
Star Wars Battlefront (2004 Original) / Re: Favorite Map?
September 28, 2009, 05:28:27 PM
hell hall, overgrown cloud city, and JMMC Trainning map all have some of the most packed hidden passage ways, and not to leave out the yellow map with a big smile and a lot of health way down below. still searching for more, do you know of similar maps?
#1225
Welcome Center / Re: a hi from Cull
September 28, 2009, 07:02:33 AM
thank you
#1226
Requests / a request from cull
September 27, 2009, 09:44:07 PM
i am sorry for everything. when i walk in cloud city i want to do more in more places. how easy is it for you? would it be easy for you to make a bes2.lvl identical to the original bes2.lvl but with taller buildings like the one tall building in RCC map? and with walkways leading up to the tall buildings and with connecting bridges between the 4x tall buildings? there could be a 2x tall building then a 3x tall building and then the rest 4x tall buildings and then conect then all together with platforms. there is more but i wait for response.
#1227
Welcome Center / a hi from Cull
June 10, 2009, 01:28:01 PM
hi everyone, from xfire guy with unique videos.