Destructable CP problem

Started by MileHighGuy, October 17, 2009, 09:41:22 AM

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I have a map with a normal cp and a destructable cp only. Whenever i start my map I can play it, but it goes immeadiatley to victory timer. I remember somone here having a similar problem and they managed to get it to work, so does anyone have a fix?

I believe you need to have at least two normal CPs. You can make one uncapturable or set it outside the map if you prefer, but you need at least two.


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