level extrator

Started by Led, June 03, 2014, 04:44:30 PM

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This can at the moment extract tga files from a lvl? If so...thats quite the achievement.
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

It can extract .dds files and .lub files.. It was made a long time ago.

dds files can be read( pronounched red) from photoshop/gimp and converted that way?
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

June 03, 2014, 05:25:55 PM #4 Last Edit: June 03, 2014, 07:38:41 PM by MileHighGuy
Yes. I think you need this for gimp..
http://code.google.com/p/gimp-dds/

Also, lub files can be decompiled into lua, but i am having a hard time finding a decompiler for lua/lub version 4.

You can read lub files semi legibly with a hex editor or notepad++, but it still doesnt beat the lua file.

Luadec was first released in 04.. but i dont know how to get the earliest versions to work

http://luadec.luaforge.net/

People tried for eight years to decompile SWBF's lua scripts and they all failed. And now that a developer has actually released the scripts why would you bother with trying to decompile them? The only reason would be for mission scripts from mod maps but those can typically be easily recreated.

You are right about swbf1, I forgot about that. But I think swbf2 does not have all of the decompiled scripts, right? Anyway, it is still useful for textures.

Actually, I believe they have all the scripts as well.
As far as decompiling, it was all failure, like Sleepkiller said.  Some of us tried reconstruction, but most of these were flawed because of the changes in SWBF2 lua, which most were released before, and then a truly "complete" set was released shortly after the SWBF1 files.
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