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Messages - wsa30h

#466
cool thanks i will try it
#467
that doesent seem to work is there a particular section in the odf that am supposed to put it ?
#468
SWBF1 Modding / how to make an auto turret for swbf 1 ?
November 05, 2019, 06:29:13 AM
how do i make a turret automated i want to make the bespin aaa turret shoot everybody by itself.
#469
SWBF1 Modding / Re: how to lower visibility range ?
November 04, 2019, 02:59:19 PM
thanks dark_phantom
#470
SWBF1 Modding / how to lower visibility range ?
November 04, 2019, 01:47:48 PM
how do i lower how far i can see i dont want to see the entire map from high up  because the water edges can be seen what part of the sky file dictates how far i can see ?
#471
this is a simple poll for my map bestine jungles i have added an improved version with coloured clones and local vehicles. this poll is here to ask you if the starting command posts for the two playable teams should be major ones or stay the same. please vote even if you havent played the map and feel free to comment.
#472
damn thats a pity would have loved that thanks for your help giftheck
#473
is it possible to add the splicing function to fusion cutters so that they can be hijacked ?
#474
great to hear that being sayed about me the reson your detecting the same ip is because my laptop is still on so i got my brother to turn it off am back tommorow.
#475
SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
October 30, 2019, 04:16:12 PM
wait they do work the wings do but one of the recon droids in the clone wars era has no firing sound.
#476
SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
October 30, 2019, 07:18:14 AM
the only thing that doesent seem to have sound is the recon droid when it shoots and also the geononsian wings when your flying as a geonosia the drop ship works perfectly.
#477
SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
October 29, 2019, 01:36:24 PM
i would love to test it.
#478
i just get a black screen in the unit select screen can anyone fix this part of the script for me ?

--  Attacker Stats
    SetUnitCount(ATT, 50)
    SetReinforcementCount(ATT, 500)
    SetTeamAsenemy(DEF,3)
    SetTeamAsenemy(3, DEF)

--  Defender Stats
    SetUnitCount(DEF, 50)
    SetReinforcementCount(DEF, 500)
    SetTeamAsfriend(3, att)
    SetTeamAsfriend(ATT,3)
     SetTeamAsfriend(4, def)
    SetTeamAsfriend(def,4)
     
--  Local Stats
    SetTeamName(3, "locals")
    AddUnitClass(3, "all_inf_soldierdesert", 15);
    AddUnitClass(3, "all_inf_vanguard", 5);
    AddUnitClass(3, "all_inf_pilot", 2);
    AddUnitClass(3, "all_inf_marksman", 1);
    AddUnitClass(3, "all_inf_smuggler", 2);
    SetUnitCount(3, 25)
   
    SetTeamAsEnemy(3,4)
     SetTeamAsenemy(4,3)
     

     --  local Stats
    SetTeamName(4, "rebels")
        AddUnitClass(4, "rep_inf_clone_trooper", 15);
    AddUnitClass(4, "rep_inf_arc_trooper", 5);
    AddUnitClass(4, "rep_inf_clone_pilot", 2);
    AddUnitClass(4, "rep_inf_clone_sharpshooter", 1);
    AddUnitClass(4, "rep_inf_jet_trooper", 2)
    SetUnitCount(4, 25)
     
#479
SWBF2 Modding / 4k water fix for modders bf2 version.
October 26, 2019, 08:56:08 AM
this is a fixed improved fx file for water to work in 4k for bf2.
#480
SWBF1 Modding / Re: how to spawn vehicles for team 4 ?
October 25, 2019, 12:17:40 PM
oh ok i tried putting the same vehicles under the locals field but when the vehicle spawn and command post are set to team 4 nothing spawns