cool thanks i will try it
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#467
SWBF1 Modding / Re: how to make an auto turret for swbf 1 ?
November 06, 2019, 03:18:21 AM
that doesent seem to work is there a particular section in the odf that am supposed to put it ?
#468
SWBF1 Modding / how to make an auto turret for swbf 1 ?
November 05, 2019, 06:29:13 AM
how do i make a turret automated i want to make the bespin aaa turret shoot everybody by itself.
#469
SWBF1 Modding / Re: how to lower visibility range ?
November 04, 2019, 02:59:19 PM
thanks dark_phantom
#470
SWBF1 Modding / how to lower visibility range ?
November 04, 2019, 01:47:48 PM
how do i lower how far i can see i dont want to see the entire map from high up because the water edges can be seen what part of the sky file dictates how far i can see ?
#471
Star Wars Battlefront (2004 Original) / bestine jungles major command posts poll
November 02, 2019, 03:50:18 PM
this is a simple poll for my map bestine jungles i have added an improved version with coloured clones and local vehicles. this poll is here to ask you if the starting command posts for the two playable teams should be major ones or stay the same. please vote even if you havent played the map and feel free to comment.
#472
SWBF1 Modding / Re: adding vehicle splicing functionality to swbf 1 ?
November 02, 2019, 03:47:47 PM
damn thats a pity would have loved that thanks for your help giftheck
#473
SWBF1 Modding / adding vehicle splicing functionality to swbf 1 ?
November 01, 2019, 03:45:10 PM
is it possible to add the splicing function to fusion cutters so that they can be hijacked ?
#474
Star Wars Battlefront (2004 Original) / Re: cross era maps ?
November 01, 2019, 02:14:48 PM
great to hear that being sayed about me the reson your detecting the same ip is because my laptop is still on so i got my brother to turn it off am back tommorow.
#475
SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
October 30, 2019, 04:16:12 PM
wait they do work the wings do but one of the recon droids in the clone wars era has no firing sound.
#476
SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
October 30, 2019, 07:18:14 AM
the only thing that doesent seem to have sound is the recon droid when it shoots and also the geononsian wings when your flying as a geonosia the drop ship works perfectly.
#477
SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
October 29, 2019, 01:36:24 PM
i would love to test it.
#478
SWBF1 Modding / what is breaking my cps in my set as friend part of the script ? (solved)
October 27, 2019, 07:02:14 AM
i just get a black screen in the unit select screen can anyone fix this part of the script for me ?
-- Attacker Stats
SetUnitCount(ATT, 50)
SetReinforcementCount(ATT, 500)
SetTeamAsenemy(DEF,3)
SetTeamAsenemy(3, DEF)
-- Defender Stats
SetUnitCount(DEF, 50)
SetReinforcementCount(DEF, 500)
SetTeamAsfriend(3, att)
SetTeamAsfriend(ATT,3)
SetTeamAsfriend(4, def)
SetTeamAsfriend(def,4)
-- Local Stats
SetTeamName(3, "locals")
AddUnitClass(3, "all_inf_soldierdesert", 15);
AddUnitClass(3, "all_inf_vanguard", 5);
AddUnitClass(3, "all_inf_pilot", 2);
AddUnitClass(3, "all_inf_marksman", 1);
AddUnitClass(3, "all_inf_smuggler", 2);
SetUnitCount(3, 25)
SetTeamAsEnemy(3,4)
SetTeamAsenemy(4,3)
-- local Stats
SetTeamName(4, "rebels")
AddUnitClass(4, "rep_inf_clone_trooper", 15);
AddUnitClass(4, "rep_inf_arc_trooper", 5);
AddUnitClass(4, "rep_inf_clone_pilot", 2);
AddUnitClass(4, "rep_inf_clone_sharpshooter", 1);
AddUnitClass(4, "rep_inf_jet_trooper", 2)
SetUnitCount(4, 25)
-- Attacker Stats
SetUnitCount(ATT, 50)
SetReinforcementCount(ATT, 500)
SetTeamAsenemy(DEF,3)
SetTeamAsenemy(3, DEF)
-- Defender Stats
SetUnitCount(DEF, 50)
SetReinforcementCount(DEF, 500)
SetTeamAsfriend(3, att)
SetTeamAsfriend(ATT,3)
SetTeamAsfriend(4, def)
SetTeamAsfriend(def,4)
-- Local Stats
SetTeamName(3, "locals")
AddUnitClass(3, "all_inf_soldierdesert", 15);
AddUnitClass(3, "all_inf_vanguard", 5);
AddUnitClass(3, "all_inf_pilot", 2);
AddUnitClass(3, "all_inf_marksman", 1);
AddUnitClass(3, "all_inf_smuggler", 2);
SetUnitCount(3, 25)
SetTeamAsEnemy(3,4)
SetTeamAsenemy(4,3)
-- local Stats
SetTeamName(4, "rebels")
AddUnitClass(4, "rep_inf_clone_trooper", 15);
AddUnitClass(4, "rep_inf_arc_trooper", 5);
AddUnitClass(4, "rep_inf_clone_pilot", 2);
AddUnitClass(4, "rep_inf_clone_sharpshooter", 1);
AddUnitClass(4, "rep_inf_jet_trooper", 2)
SetUnitCount(4, 25)
#479
SWBF2 Modding / 4k water fix for modders bf2 version.
October 26, 2019, 08:56:08 AM
this is a fixed improved fx file for water to work in 4k for bf2.
#480
SWBF1 Modding / Re: how to spawn vehicles for team 4 ?
October 25, 2019, 12:17:40 PM
oh ok i tried putting the same vehicles under the locals field but when the vehicle spawn and command post are set to team 4 nothing spawns