thanks that worked also is there a way to add more local factions in the exe ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#436
SWBF1 Modding / Re: is there a way for ai to use vehicles after their reinforcements drops below 25
December 03, 2019, 11:45:33 AM #437
SWBF1 Modding / Re: is there a way for ai to use vehicles after their reinforcements drops below 25
December 03, 2019, 10:29:04 AM
silly question what do i do in the hex editor is it a floatvalue a hex value ? what do i replace with what basically dumb it down for me please
#438
SWBF1 Modding / Re: is there a way for ai to use vehicles after their reinforcements drops below 25
December 03, 2019, 09:42:39 AM
how do i add this to my mod witout editing the exe ?
#439
SWBF1 Modding / Re: is there a way for ai to use vehicles after their reinforcements drops below 25
December 03, 2019, 02:48:28 AM
thanks ascertes this might or might not be hard coded
#440
SWBF1 Modding / Re: what mods are possible by editing the exe of the game ?
December 01, 2019, 02:32:53 PM
true point guys just a pity i cant do it the way i wanted

#441
SWBF1 Modding / Re: what mods are possible by editing the exe of the game ?
December 01, 2019, 11:15:49 AM
its a pity i was hoping to create rumble conquest the same way rayman1103 did for battlefront 2 he used a custom ingame lvl and a fake level to create it i was trying to have team 3 and 4 with symbols above their command posts
#442
SWBF1 Modding / Re: what mods are possible by editing the exe of the game ?
December 01, 2019, 10:47:53 AM
what about adding a second local team so the game can tell the difference between team 3 and team 4 ?
#443
SWBF1 Modding / what mods are possible by editing the exe of the game ?
December 01, 2019, 08:44:23 AM
first of all sorry about asking so many questions this is the last one for a while i hope am just curious whats possible, is it possible to add entries to the exe for the vehicle spawn odf to feature two local factions and to mod the command post to support four local factions with different symbols each ?
#444
SWBF1 Modding / is there a way for ai to use vehicles after their reinforcements drops below 25
December 01, 2019, 06:28:35 AM
is it possible to force ai to use vehicles even if there reinforcements is less than 25 just like in battlefront 2 ?
#445
SWBF2 Modding / Re: FATAL Could not open MISSION\YAPc_con.lvl
November 30, 2019, 03:03:27 PM
am pretty sure you can only have 8 teams including the two playable teams
#446
SWBF1 Modding / how to fix a deathregion that stops working ingame ?
November 29, 2019, 03:14:47 PM
how do i fix my deathregion it works when i enter the game but when all the units spawn it stops working. if i quit the game in debug the deathregion isnt missing if it is done before the troops spawn in but if i do it after they spawn it says missing deathregion
#447
Released Maps and Mods / rumble conquest on geonososis bug test
November 29, 2019, 10:46:37 AM
this is a test version of rumble conquest
#448
SWBF1 Modding / Re: second local team stops spawning when the first one is wiped out is there a fix?
November 29, 2019, 06:12:20 AM
what do you mean by delete local 3 and local 4
#449
SWBF1 Modding / second local team stops spawning when the first one is wiped out is there a fix?
November 27, 2019, 01:15:26 PM
the second local team no longer spawns if the first local team is wiped out is there a way to fix this ?
#450