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Messages - wsa30h

#421
most likely it cant be shown without a source modification also found a way to give team 4 vehicles fr rumble conquest the only downside is that i cant turn them white like in bf2 so there will be 2 red teams.
#422
thanks guys i just though i wish there was a way to give locals a reinforcements counter then i thought what if i try this probably wont work, to my surprise it works perfectly. fixed the missing comma.
#423
is there a modding discord for bf1 so i can live chat with other modders ?
#424
a pity i guess tam 4 will have to remain red then though it turns out team 4 can have vehicles and also its possible to give team 3 and 4 a reinforcemnts counter though you can not see it.
#425
simply add this under your locals lets say you have tusken raiders like in the tatooine dune sea it normally looks like this -  Local Stats
    SetTeamName(3, "locals")
    AddUnitClass(3, "tat_inf_tuskenraider", 5);
    AddUnitClass(3, "tat_inf_tuskenhunter", 2);
    SetUnitCount(3, 14) 
   
but we add this line  under set unit count SetReinforcementCount(3, 250)  3 being the team and the second number how much reinforcements you want to have

    SetTeamName(3, "locals")
    AddUnitClass(3, "tat_inf_tuskenraider", 5);
    AddUnitClass(3, "tat_inf_tuskenhunter", 2);
    SetUnitCount(3, 14)
    SetReinforcementCount(3, 250)
#427
is it possible to turn team 4 white so they look neutral but still attack you and your team still attack them ?
#428
currently team 1 and 2 have between 80 to 120 units i can either match it with that or use one of the above options if i get even one vote for one of the above options i will go with that.
#429
SWBF2 Modding / how do i fix this error ?
December 05, 2019, 09:09:06 AM
guys i need help what is this error for battlefront 2  how do i fix this error the clone wars era works but the gcw era doesent Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function AddCommandPost'
(none): in function AIHeroScript_ScriptPostLoad'
(none): in function `ScriptPostLoad'

ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
the korg_1flag doesent work and the corg_con does can anyone tell me whats wrong with the galactic civil war version also not using the 1.3 patch
#430
thanks for your answer i guess i will just keep doing it the way i have been. thinking of moving over to battlefront 2 modding
#431
am trying to give multiple symbols to local teams and vehicles to team 4 just like battlefront2 rumble conquest
in battlefront 2 the game thinks all 4 teams are main and for locals you just add vehicles in that field but for example if cis is team 4 we make a new entry in the vehicle spawn odf and add classCis then we can put a vehicle there this works in battlefront 2 but doesent work in battlefront 1
#432
can function script init be modified or can i make a new modified one ?
#433
perhaps phys0fred would know ?
#434
oh ok thanks for all the help if you ever figure out how to add extra stuff such as adding extra local factions so that the game can differentiate between team 3 and 4 let me know.
#435
thanks that worked also is there a way to add more local factions in the exe ?