OverrideTexture compatible BF2 Imperial Officer

Started by tirpider, October 23, 2012, 03:19:30 AM

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October 23, 2012, 03:19:30 AM Last Edit: October 24, 2012, 11:03:24 PM by tirpider
OverrideTexture compatible BF2 Imperial Officer

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=786



tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF2 imp_inf_officer.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- changed material reference from "test_inf_officer.tga" to "imp_inf_officer.tga". Now it works.
- changed sv_ material from material50 to scene_material0.
- removed extra material def. (material50)
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
   - renamed MODLs.

Possible future edits:
-

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body

I left the filename the same as the original as it is meant to be used as a replacement for the original.
It will no longer work with "test_inf_officer.tga". I don't believe that was even included in the game assets.
The following is the proper tga name as provided by the BF2 assets.
imp_inf_officer.tga

NOTES:
- His head is merged with the body and hat. The hat is split across 2 segms, both merged with other stuff. Swapping his head (or even removing it) will be a hassle. (using my method. might be easy using the msh import features of ZETools.)

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/