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Messages - SleepKiller

#1981
Public Square / Idea!
April 03, 2011, 03:33:44 AM
Hey could we have a forum made where everybody has moderator powers except for banning they are quite fun forums to act silly in and to post random stuff and such.
#1982
Who would want to help me out here and help me test SWBF Renewed's online stability? BY this I'm meaning would anyone want to do a Tournament with SWBF Renewd's currently only stable map Naboo: Plains(I could get other ones done if people wanted it so) pictures from Naboo: Plains Renewed Test.

N1 Star Fighter

AT-XT In Action

The new main CIS CP

Just for fun :)


Please note the mod is still in early Alpha stages.
#1983
General / Re: How much snow do you get in winter?
April 02, 2011, 11:44:35 PM
None it does not snow were I live pity I could use some for putting in peoples bed's to kill their sleep  :D
#1984
 :shrug:  Ah why not just use my method it has a download link for all the req files I re-created and they are the only thing from mission.lvl that is not in the mod tools.
#1985
SWBF1 Modding / Re: [HELP] Bullet class label
April 02, 2011, 04:25:34 AM
Yes it is a SWBFI label checked it out just before
#1986
Her is a tutorial on using my mission LVL tool with instructions on changing about the sides to what you want.


Well if you were to make a new mission lvl only you(the host) would need it.
To do so download this http://aleafytree.zxq.net/mission.zip make a new project with BF builder once you have down this extract the files from the file you downloaded to common in your new project then go to the assets folder in your BF builder directory and go into Mission LUA Samples copy the contents of that into yourprojectdata\common\scripts then find the lua you wish to add more AI to we will use and look for the fowling lines they will vary depending on which era you pick to modify.

Look for.

Delete this from the LUA.

    ReadDataFile("SIDE\\cis.lvl",
        "cis_inf_basic",
        "cis_inf_countdooku",
        "cis_inf_droideka");


Then look for.

--    Republic Stats
      SetTeamName(REP, "Republic");
      SetTeamIcon(REP, "rep_icon");
      AddUnitClass(REP, "rep_inf_clone_trooper",11)
      AddUnitClass(REP, "rep_inf_arc_trooper",5)
      AddUnitClass(REP, "rep_inf_clone_pilot",5)
      AddUnitClass(REP, "rep_inf_clone_sharpshooter",4)
      AddUnitClass(REP, "rep_inf_jet_trooper",3)
      SetHeroClass(REP, "rep_inf_macewindu")


And copy and replace the original CIS Stats with this
--  CIS Stats
      SetTeamName(CIS, "CIS");
      SetTeamIcon(CIS, "rep_icon");
     AddUnitClass(CIS, "rep_inf_clone_trooper",11)
      AddUnitClass(CIS, "rep_inf_arc_trooper",5)
      AddUnitClass(CIS, "rep_inf_clone_pilot",5)
      AddUnitClass(CIS, "rep_inf_clone_sharpshooter",4)
      AddUnitClass(CIS, "rep_inf_jet_trooper",3)
      SetHeroClass(CIS, "rep_inf_macewindu")

And then munge your project and go to _LVL_PC in your project folder copy mission.lvl and then go to by default C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC and rename your current mission.lvl and then paste your new one and launch the game and have fun

If your game crashes use sptest.exe.

PS. The tutorial is a modified one of my instructions on how to add more bots so it may be a bit messy   :)
#1987
Welcome Center / Re: YO!
March 31, 2011, 12:13:56 PM
Hopefully you'll enjoy the one I'm working on at the moment.
#1988
Welcome Center / Re: YO!
March 30, 2011, 11:40:40 PM
Quote from: Fire on March 30, 2011, 05:15:30 PM
i tend to like sleeping, im sorry. we wont get along well. Welcome

I'm sure we won't.....
#1989
SWBF1 Modding / Re: SWBF Renewed[WIP]
March 30, 2011, 06:49:38 PM
Quote from: SnΛke on March 30, 2011, 05:46:42 PM
Yeah I'll get it in a .zip as soon as I can.

Cool thanks :)
#1990
Welcome Center / Re: YO!
March 30, 2011, 04:04:12 PM
Thanks for the warm welcome :)
#1991
SWBF1 Modding / Re: SWBF Renewed
March 30, 2011, 04:02:32 PM
Quote from: SnΛke on March 30, 2011, 06:23:47 AM
Looks cool! I think the 501st Assault trooper is a little overpowered though. Maybe you could do DarthD.U.C.K.'s Airborne troopers as another legion. Btw I have gotten the flamethrower to work, I can send you the files if you want. My xfire is aatcsnake. I also think you should use some swbf2 effects and maybe change the laser effects. Keep up the good work!  :tu:
The laser effects have been changed the AT-XT is the best example(If you think th BFII ones would look better I'll use those instead) and I would love the flame thrower but I do not have X-fire could you PM them instead?

And yes the Naboo Starfighter will be playable :)
#1992
I read on gametoast that damage regions were possible but no one their has answered me on how to do them
#1993
Welcome Center / YO!
March 29, 2011, 11:54:23 PM
I'm SleepKiller and I mod SWBF1 and I Kill Sleep as well.  :wave:
#1994
SWBF1 Modding / SWBF Renewed[WIP]{Updated Last Post}
March 29, 2011, 11:53:33 PM
-- New Post

The following features may still be being worked on but I know that they are possible to do and I will do them.

Featuring
-New game modes.
*Deathmatch
*Team Deathmatch
*One Shot One Kill
*Team One Shot One Kill
-Redone Galactic Conquests.
-New maps.

Features that I would like to do but may not.
- Redone Campaigns
- Ported SWBFII Maps



-- 
Hullo all this is a mod i have been working on in my spare time it's goal to make SWBF more fun if that is possible.

Here is the CIS unit layout all of the below has been completed and is working in game.

B2 Superbatle Droid
Unchanged

IG-100 Magna Guard
Bulldog RLR: Fully Working
Raditation Launcher: Stock
Nuero Poison: Fully Working but does one off  damage
Recon Droid: Stock for now

Piot Droid
Shotgun:Fully Working
Fusion Cutter: Stock
Slicer:Like fuison cutter only does negitive damage
Health And Ammo Disspenser: Stock

Assasain Droid
Has stock weapons except for recon
droid which is replaced with mines

Droideka: Stock but sheild effect has been updated

Jango Fett
Jangos Pistol:Fully Working
FlameThrower: Still being worked on
Wrist Rocket: Stock
Time Bomb: Stock

Update!
Darth Maul
Lightsaber: Stock
Lightsaber Block: Fully Working
Force Push: Stock
Update!
I'v started work on the Republic here is the Alpha layout.

501st Legion(Mostly done afew bugs)

501st Recon Trooper
Light Rifle(Stock)
Automatic Shotgun(Stock)
EMP Grenade(Stock)


501st Assault Trooper
Chaingun(Fully Working)
Missile Launcher(Stock)
Thermal Detanator(Stock)
Mines(Stock)

501st Engineer
EMP Launcher(Fully Working and is like a grenade launcher)
Blaster Pistol(Stock)
Fusion Cutter(Stock)
Supply Dispenser(Stock)

501st Sniper
Sniper Rifle(Stock)
Blasster Pistol(Stock)
Thermal Detanator(Stock)
Recon Droid(Stock)

501st Strike Trooper
Assault Pistol(Fully Working)
Electronic Benoculurs(Stock for now)
Thermal Detanator(Stock)
Concussion Grenade(Stock)

41st Legion(Mostly done afew bugs)

41st Clone Trooper
Blaster Rifle(Fully Working)
Automatic Shotgun(Fully Working)
EMP Grenade(Stock)
Concussion Grenade(Stock)

41st Assault Trooper
Chaingun(Fully Working)
Missile Launcher(Stock)
Thermal Detanator(Stock)
Mines(Stock)

41st Engineer
Shotgun(Fully Working)
Blaster Pistol(Stock)
Fusion Cutter(Stock)
Supply Dispenser(Stock)

41st Sniper
Sniper Rifle(Stock)
Blaster Pistol(Stock)
Thermal Detanator(Stock)
Recon Droid(Stock)

41st Jet Trooper
EMP Launcher(Fully Working)
Light Sniper Rifle(Fully Working)
Thermal Detanator(Stock)

Pictures from Naboo: Plains Renewed Test

N1 Star Fighter

AT-XT In Action

The new main CIS CP

Just for fun :)

Pictures from Alpha Build 1(Out dated)










I am currently meed some suggestions on clone trooper legions please let me know if you have any :)
#1995
SWBF1 Modding / Help how to add damage regions[HELP]
March 29, 2011, 11:53:18 PM
How can I add damage regions to do say 100 damage a second? Any body know?