If I get the time I might make Tatooine: Jawa revenge. No promises though.
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#1937
SWBF1 Modding / Re: SWBF Renewed[WIP]
May 25, 2011, 12:10:59 AM
Some more pictures for your enjoyment.
I'm having trouble getting the rear turret on the ARC-170 working so if anyone can help me with that I'll be grateful.(I'm using the stock model)
And Zombie Hotel Developer what name would you like to be credited by in the readme?
I'm having trouble getting the rear turret on the ARC-170 working so if anyone can help me with that I'll be grateful.(I'm using the stock model)
And Zombie Hotel Developer what name would you like to be credited by in the readme?
#1938
Released Maps and Mods / Re: Sniper with Dot in Crosshair
May 23, 2011, 07:58:06 PM #1939
SWBF1 Modding / Re: SWBF Renewed[WIP]
May 23, 2011, 07:46:03 PM
Thanks for your suggestions
And well I will release my source once the mod is done and then everyone can add it to there mod I just want my mod to be the first to have it(Deathmatch that is). But if you are not making a mod and would just like to know and promise that you will not put it into a mod until this mod is out I'll shere it with you.
And well I will release my source once the mod is done and then everyone can add it to there mod I just want my mod to be the first to have it(Deathmatch that is). But if you are not making a mod and would just like to know and promise that you will not put it into a mod until this mod is out I'll shere it with you.
#1940
SWBF1 Modding / Re: SWBF Renewed[WIP]
May 23, 2011, 04:00:34 PM
Thanks for that. I'm trying to find a flame thrower that does not conflict with Jangos other weapons (who knows yours may be it).
And these are the maps that are planned to have DeathMatch support.
NABOO: THEED
BESPIN: CLOUD CITY
TATOOINE All three maps
RHEN VAR: CITIDAL
If there are any maps you've made that are kind of Urban style fight I would love to give those Death Match support as well but I will need your sources and it would be nice if they were Star Wars location maps.
And these are the maps that are planned to have DeathMatch support.
NABOO: THEED
BESPIN: CLOUD CITY
TATOOINE All three maps
RHEN VAR: CITIDAL
If there are any maps you've made that are kind of Urban style fight I would love to give those Death Match support as well but I will need your sources and it would be nice if they were Star Wars location maps.
#1941
SWBF1 Modding / Re: How to enable Fake Console
May 23, 2011, 03:52:48 PM
Yeah but the BF2 Script is buggy, I tried it weeks ago.
#1943
Released Assets / Re: Simple Bench Prop.
May 21, 2011, 07:07:47 PM
Nice model I may use it some time.
#1944
SWBF1 Modding / Re: SWBF Renewed[WIP]
May 21, 2011, 07:03:51 PM
Update time!
A WIP Progress of a exclusive map for the mod.
The source of troble
The wookie holdout
The wookie outpost
The map is about 40% done.
Pictures from 212th Alpha Test
The reveal of the first new Gamemode Deathmatch!
How it works? It's everyone on everyone. No negative points for being a storm trooper and kill a storm trooper. Instead you'll go up in points.
A little video of it.
Sorry for the poor quality of it.
More updates to come soon
A WIP Progress of a exclusive map for the mod.
The source of troble
The wookie holdout
The wookie outpost
The map is about 40% done.
Pictures from 212th Alpha Test
The reveal of the first new Gamemode Deathmatch!
How it works? It's everyone on everyone. No negative points for being a storm trooper and kill a storm trooper. Instead you'll go up in points.
A little video of it.
Sorry for the poor quality of it.
More updates to come soon
#1945
SWBF1 Modding / Re: How to enable Fake Console
May 21, 2011, 06:57:58 PM
The script is a common.lvl script and it is a edited version of BattleBelks one that he used to enable FreeCam.
#1946
SWBF1 Modding / How to enable Fake Console
May 21, 2011, 02:34:18 PM
Posted this on GT last night as a response to a questing asked be jdee so since he is not on GT I'm posting it here as well(Also because this site is just awesome) enjoy.
Quote
Download the script here http://www.mediafire.com/?u9va7na0v92b9oa and put it in your interface tools data\Common\munged and fake console will become enabled.
A note only one (how ever many you have) command will not crash the main exe. I'll try fixing it to get more commands in it.
#1947
SWBF1 Modding / SleepKiller's Tools
May 20, 2011, 07:23:33 PM
I posted these on GT so I may as well post it here.
Shell TGA Builder
SleepKiller's core.lvl Builder
Enjoy them.
And give credit where due.
Shell TGA Builder
QuoteAfter working on this tool for a while it is ready I give you Shell TGA Builder.
What does this tool do?
It let's you edit Shell.lvl .tga files. With this if you read the readme you can add a Custom Splash Screen to your mod.
My test of combing this tool with BattleBelks Interface Tool to make a red shell.
The folder ShellTGABuild must be placed in your BFBuilder directory to work!
Any questions just ask. Any comments please post them.
And now the Download link http://www.2shared.com/file/nD0bYADS/ShellTGABuild.html
Enjoy!
Be sure to credit me (and luck3y) if you use this to help make your mod
SleepKiller's core.lvl Builder
QuoteI'm back with new tool now basicly an update to BattleBelks core.lvl tool.
What does it do?
- Let's you edit core.lvl's tgas
- Easily localize your mod
- Edit the fonts of the game
http://www.mediafire.com/?4hlss0zb4hsfs0b
Credits
Battlebelk for the munged assets from his core.lvl tool and core.req from his tool.
pschy0fred for the fonts he posted on his website. (I know they are not BF1's but they do the job)
luck3y for LVL Extractor
Oh and read the readme.
Enjoy them.
And give credit where due.
#1948
SWBF 1 and 2 Tournaments / Re: Sniper Tournament Bracket
May 10, 2011, 05:51:20 PM
This Weekend will probably work for me at the time we where going to have it before the sever crashed if it'll work for everyone else?
#1949
SWBF1 Modding / Re: =AaTc=ServerMods Suggestions
May 10, 2011, 05:43:48 PM
Give me a Droideka that has changed it shots from lasers to raditation grenades =
#1950
SWBF 1 and 2 Tournaments / Re: Sniper Tournament Bracket
May 03, 2011, 05:20:36 PM
I'm not sure. Is there any way that someone could substitute for me? As that would probably be best as I'm not entirely sure what is happening this week for me any other week would usually be good.