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Topics - SleepKiller

#41
SWBF1 Modding / QA Testers Wanted
June 30, 2013, 06:50:30 PM
For those of you who don't know QA stands for quality assurance. What do I want with quality assurance testers? Well that is a fine question there son. Allow me to explain. I am currently in planning stages for a new map, but rather than just make something and not give it to anyone till release I want to be getting feedback from a few people during development.

Now rather than the full blown industry QA people I simply want five or so people who will play the map and tell me if it was fun. If it wasn't, what could be changed to make it fun? If it was fun what could be changed to make it even better? That sort of thing, I'm not looking for people to roam the map to find bugs. (You can be assured in the early builds there will be plenty.)

The map will have spaceships, tanks, infantry and explosions. Sound cool? No? Did I mention the spaceships included capital ships? Now it is sounding cool right. It will also have custom sides built from the ground up for balance and fun. (And a bunch of other cool stuff we'll get into later.)

I am only looking for five testers currently. As the map progresses more may be added. Answer this questioner for me if you're interested. (Ideally I'm looking for a mixture of people so answer them honestly please! There are no right answers here.)

Can you provide good in-depth explanations on something that could be done to make a map better?

How well do you understand SWBF's limitations?

What are your computer's specifications ? (Go Start>Run and type DXDiag to bring them up if you're unsure.)

Have you modded SWBF before?

Do you enjoy playing normal SWBF?

Would you be able to join in multiplayer test sessions on Tunngle?
#42
SchMEe Board / Scripting or something like it.
June 29, 2013, 09:07:44 PM
Disclaimer: I could be way off the mark with anything in this post, if I am forgive me.

So scripting then... Tirpider mentioned scripting was something that he would like to include in the program (Among other things, not sure why this one stood out.) I will now commence rambling off my theory.

Well I am thinking a simple scripting language needs a few things. Firstly you need to read the file. Then you need to phrase the file into something usable by the program. And finally translate the scripting functions into real functions with in the program.

Now I figure I'll take a crack at making one. It seems like a fun little project. Now things I think would be in a first version of some kind of scripting language.


  • The ability to define variables.
  • The ability to perform basic math operations on variables.
  • The ability to perform if checks.
  • The ability to define and call functions.

And slowly add stuff like loops to it. Please tell me if there is some hole in my logic or if you have something to contribute.
#43
Today we have created a new award on this site. The Accomplished Artisan award. You should be able to take a guess at what it means yourself. If not, basically it means the person who gets one is a really good artist.

Currently only two people have it and they are... *DRUMROLL*

Sereja and Unit 33. Come up on stage guys! Oh wait... this is forum. Er, everyone post to congratulate them?
#44
Here is another play through as requested by 411Remnant.

http://www.youtube.com/v/MbZY6ee9VCw?version=3&hl=en_US;allowFullScreen="true"

Remember to tell me what kind of videos you want to see next!
#45
At the moment you can head over to Good Old Games and pick yourself up a free copy of Torchlight. You don't llike RPGs you say? How about massive savings on all kinds of games that are DRM free? Don't like games? What are you doing on this site?

(Did I mention it is also on mac?)

http://www.gog.com/gamecard/torchlight
#46
Sereja requested it and here it is a video of me playing through his master piece. Check it out if you,
A. Haven't downloaded the map and are wondering if you should.
B. Want to see what it looks like with all the settings maxed out.
C. Or just enjoy watching SWBF gameplay.

http://www.youtube.com/v/2CMXU0d2rys?version=3&hl=en_US;allowFullScreen="true"

Tell me what you guys want to see next!
#47
Videos and Screen Shots / SWBFGamers Now on YouTube
June 16, 2013, 02:55:16 AM
Unless you have trouble reading, which if your reading this sentence you probably don't. SWBFGamers now has a YouTube channel, in which we will put videos filled with SWBF awesome. Truth be told we've actually had this channel for a while but I only put a video on it today. (What no we didn't make this last year, why would you think that?)

Go check out the first video on http://youtu.be/YLi_JDXDxSo and subscribe for more SWBF videos. Feel free to offer feedback on what would make the channel better. What kind of videos do you want to see? Reviews? Tutorials? More Play Through Videos? Or do you have a better idea? Tell me!

If you want to get a video on the channel just PM me or Unit 33. Also if you yourself have/run a channel tell me and I'll add it to the list of channels linked to on the About page as long as you return the favor.

In other news the website also has a new icon.
#48
This happened. http://youtu.be/Xx0jmj0YmJg

Thankfully the bug was swiftly tracked down and physics were restored to normal.
#49
Today here at SleepKilling HQ I found something very important in the PS2 version of SWBF. On Bespin: Cloud City it has additional blue bars.

PC Version
[spoiler][/spoiler]
PS2 Version
[spoiler]
[/spoiler]
You should now feel well informed. If you do not you can lodge a formal complaint in the replies below.

PS. I was out of town for a few days so if you sent me a PM or posted something that I need to respond to I will get to it soon.
#50
Requests / Request: a Cube
May 21, 2013, 12:37:50 AM
Man I haven't posted in this board for a while... I have a relatively simple request. I would like a cube, but I would like each side on it to have it's own texture. Why do I want this? I want to be able to use a sky box as opposed to what SWBF uses which produces distorted textures. I just need the cube to be able to have a unique texture applied to each side, I can take care of the rest.

If anyone can quickly whip something up for me I would be most grateful.
#51
Today (Twelve day before the month ends.) we are going to announce this month's modder of the month. The award this month goes to Unit 33. He may not be the person who publishes the mods he has worked on, but behind the scenes he works hard and is a big help to have on a project. Even if it is just having someone to talk ideas over with, although with the upcoming Battle Royale mod he has been a massive driving force behind it. He has of course been a big part in other mods, but this isn't a list of mods he has contributed to. It is showing some recognition to him. Finally we can't forget the many skins he has made for the community thus far.

Enjoy your shiny (Not really shiny.) new award Unit.   
#53
It's about time we had another one of these don't you agree? No, well I'm not forcing you to come. The maps we will be using are from one of our older mod map nights, you can pick them up here http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=446. It'll take place next Saturday US time. The specific times are below, I have tried to make it so that we can all come and shoot each other. Regrettably the Aussies have to miss out this time round, unless they get up at around 7AM on a Sunday just to play SWBF.

US Times
5PM Eastern
6PM Central
UK Time
10PM

Hope to see you there!

Feel free to drop map suggestions for the next mod map nights. (Or concur with other peoples suggestion so I know which ones would be most wanted.) I hope to get these running frequently again.
#54
SWBF1 Modding / SWBFGamers: The Battle Royale Mod
April 20, 2013, 04:03:00 PM
I couldn't write an intro so I put this smiley here instead.   :bonk:

Now, your probably wondering what this topic is about. Allow to explain, if you've played Smash Bros start thinking about it. Now start thinking about it in a FPS form with SWBF style gameplay. Now start thinking like that except the fighters are you.

Okay so basically, I had this mod idea to take people from SWBFGamers and convert them into a class that sort of fits them. After talking it through with Unit 33, we decided the best way to go about doing it would be to have you lot design your own class. Some classes for a few of the veterans around here will be designed by me. But most of you have to design the class yourself.

Ideally the class should have:

.A Custom Skin - Something you make yourself.
.Custom Weaponry - Something that is balanced and creative we don't want everyone having a Rifle, Rocket Launcher, Sniper Rifle and  Grenade Launcher here.

Although you have wide freedom here while designing your class, please don't go and make the ultimate lag inducing and game breaking class. You need to stay reasonable, no giants or nano people here please. Stay reasonable.

Once you've finished with your class, you should zip up the ODF,MSHs,TGAs and anything else and send them to me. You can upload them at sites like mediafire.com. When sending me it, you should tell me who made any assets used in your mod if they are not your own. You should also understand that I may slightly edit your class if need be while integrating it with the overall mod.


Free Wallpaper!



Current Participants:

~AF!zZingGunFlower
Comfrost
Dbiz
GoldMan
Kitfisto
Led
Phobos
Republic Commando
411 Remnant
Roland
Sereja

Shazam
Sleepkiller
Snake
Unit33

If your interested please post below and submit your class to me before the 31st of May!
SUBMISSIONS CLOSED :panic:
#56
SWBF1 Modding Tutorials / 1.2 Patch Change Values
February 24, 2013, 08:51:12 PM
Topic title explains it all. The ODF changes for the 1.2 patch. Not all of them are here yet as I am only getting the ones I need for now. I will edit this post when I have more.

Jet Trooper
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = "jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.06" //Additional fuel per second (fuel is 0 to 1) SK: Changed from 0.1 to 0.06
JetFuelCost = "0.2" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)


Droideka Shield
MaxShield           = 4000 // SK: changed from 3000 to 4000
AddShield           = -100
AddShieldOff        = 300


Darktrooper (Pulled from Secretsociety)
JetJump                = "21.0"          //The initial jump-push given when enabling the jet
JetPush                = "0.0"     //The constant push given while the jet is enabled (20 is gravity)
JetEffect               = "darktrooper_jetpack"
JetFuelRechargeRate          = "0.06" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost               = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost          = "0.45" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder          = "0.45" //minimum fuel to perform a jet jump(fuel is 0 to 1)


Darktrooper's Shotgun
PitchSpread = "1.5"
YawSpread = "3.0"
#58
SWBF1 Modding / Amateur Modding Contest
January 20, 2013, 04:39:41 PM
Greetings,

today I am announcing the first SWBFGamers Amateur modding contest. What are we defining as Amateur in this contest? Well someone who is not in the Master Modder group. (Unless your a Moderator in which case the odds are you just aren't in it because well your a moderator.)

The deadline is February the 28th. You have until then to make a mod or map that is really amazing. Put a lot of thought into design and gameplay. It should be fun and balanced.

The winner will be picked by a panel of judges or a poll. I don't really know yet, but that is not your concern yet. Now go and get cracking. Let's see some amazing mods come out of this!
#59
General / Merry Christmas
December 24, 2012, 10:08:07 AM
Well over here on the cool side of the world it is now Christmas. So Merry Christmas guys!
#60
Public Square / Rank Changes- Do you like them?
December 21, 2012, 12:02:15 PM
I am curious as to how many people actually like the rank changes. So I am creating this topic cast your vote, Yes or No. And in a week we shall see what the results are.

I personal do not like the rank changes. The old ones were generic and if you really wanted to be called a Jedi Council Member you could go through the custom ranks. Now I am going to clear something up here as well so you don't spring "Why don't you use a custom rank then?" Well the old post rank still displays it doesn't override it as far as I can see.

So I am just curious, I am not demanding a change here. I am curious to see how many people support them as to how many people oppose them.