OverrideTexture compatible BF2 Luke Skywalker(Jedi)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=824 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=824)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FALL%2FBF2%2FOTC_BF2_Luke_Skywalker%28Jedi%29.png&hash=a4cdb0d4cee7c725fe5e67ce1de5a59180637594)
tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF2 all_inf_luke.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- Rebuilt indexed triangle and polygon lists for compatibility with my process. (they are identical tri lists now.)
- Made OverrideTexture compatible
- renamed MODLs.
Possible future edits:
- This guy is destined for helmet/head/pack variants.
-
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body
OverrideTexture2 = "texturename" // head and hair
I left the filename the same as the original as it is meant to be used as a replacement for the original.
It still requires the same tga as the original
all_inf_jediluke.tga
all_inf_tatooinelukeskywalker_head.tga
Notes:
-
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/
-edit
After spending all night on the Quemerian (and failing, again,) this guy was a relief.
For some reason that made me laugh. SWBFI Luke actually looks like Luke! LOL. Odd that they even changed it.