OverrideTexture compatible BF2 Scout Trooper
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tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF2 imp_inf_scout.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- Rebuilt triangle and polygon lists for compatibility with my process.
- Made OverrideTexture compatible
- renamed MODLs.
- removed ref_Binoculars MODL
- removed ref_ThermalDetonator MODL
Possible future edits:
- seperate interesting parts?
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body and helmet
I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tga as the original
imp_inf_scout.tga
Notes:
-
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/