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Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: tirpider on October 23, 2012, 12:00:11 PM

Title: OverrideTexture compatible BF2 Death Star Gunner
Post by: tirpider on October 23, 2012, 12:00:11 PM
OverrideTexture compatible BF2 Death Star Gunner

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=787 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=787)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FIMP%2FBF2%2FOTC_BF2_Imp_Gunner.png&hash=17fa8ee62f72e7898c7924234ef4738b99d95ca7)

tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF1 imp_inf_gunner.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
   - renamed MODLs.
- removed TX0D ref to "imp_death_star_gunner.tga", no such file.
- removed UV0L from sv_. unneeded.
- changed order of materials to be consistant with the other models.
   - updated MATI's accordingly.

Possible future edits:
- ?

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body

I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tga as the original
imp_inf_deathstargunner.tga

NOTES:
- All the parts for this guy are in a single, solid mesh (SEGM).

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/
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