OverrideTexture compatible BF2 Death Star Gunner
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=787 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=787)
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tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF1 imp_inf_gunner.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
- renamed MODLs.
- removed TX0D ref to "imp_death_star_gunner.tga", no such file.
- removed UV0L from sv_. unneeded.
- changed order of materials to be consistant with the other models.
- updated MATI's accordingly.
Possible future edits:
- ?
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body
I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tga as the original
imp_inf_deathstargunner.tga
NOTES:
- All the parts for this guy are in a single, solid mesh (SEGM).
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/