OverrideTexture compatible BF2 Imperial Officer
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=786 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=786)
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tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF2 imp_inf_officer.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- changed material reference from "test_inf_officer.tga" to "imp_inf_officer.tga". Now it works.
- changed sv_ material from material50 to scene_material0.
- removed extra material def. (material50)
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
- renamed MODLs.
Possible future edits:
-
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body
I left the filename the same as the original as it is meant to be used as a replacement for the original.
It will no longer work with "test_inf_officer.tga". I don't believe that was even included in the game assets.
The following is the proper tga name as provided by the BF2 assets.
imp_inf_officer.tga
NOTES:
- His head is merged with the body and hat. The hat is split across 2 segms, both merged with other stuff. Swapping his head (or even removing it) will be a hassle. (using my method. might be easy using the msh import features of ZETools.)
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/