SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: BAD_AL on May 22, 2021, 01:29:10 PM

Title: SWBF1 & SWBF2 Sound Build Env
Post by: BAD_AL on May 22, 2021, 01:29:10 PM

https://www.moddb.com/games/star-wars-battlefront-ii/downloads/swbf1-swbf2-soundenv-for-modders#downloadsform
(https://media.moddb.com/images/downloads/1/215/214288/MungeSounds.jpg)

After playing around with Phantom's Sound Extractor (and adding more file names to the hash look up table) I realized that we could pretty much re-create the whole sound build environment for BF1 & BF2.
I got to create a few new tools along the way and wrote a program that ended up generating the largest batch file I've ever encountered (7MB+) to do the PCM16 wav conversions for the extracted files.
The end result is ~3.74 GB Download of all the streams and sound effects used in SWBF1 & SWBF2 (in PCM16 wav format). It's actually super fun to listen to them all.

Super Props to Phantom for the extractor tool and helping out getting me a few files that the tool failed to extract correctly.
Super props to my buddy marler8997 for writing the audio deinterlacer program that separated the quadraphonic (.st4) sound files.
Title: Re: SWBF1 & SWBF2 Sound Build Env
Post by: 411Remnant on May 22, 2021, 06:14:38 PM
so we can essentially change the voice files and music now? :D
Title: Re: SWBF1 & SWBF2 Sound Build Env
Post by: BAD_AL on May 27, 2021, 04:25:25 PM
yes, but we've discovered some issues in the files.
Consider this one a 'beta'.
We'll update the download ones we have all the known issues addressed.
Title: Re: SWBF1 & SWBF2 Sound Build Env
Post by: BAD_AL on July 03, 2021, 03:36:04 PM
************************ Updated 3 July 2021 **************************
Fixed bug in sound effect extract tool, re-extracted sound files.

BF1 Sound files were previously PC only. The .sfx files in this release have been updated to include support for xbox and ps2.
Munged XBOX sound files confirmed to work. :tu:
Munged PS2 files remains untested.

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Title: Re: SWBF1 & SWBF2 Sound Build Env
Post by: wsa30h on July 04, 2021, 09:21:33 AM
Awesome work all 4 bespin missions work on xbox. geonosis doesent work but only because the resample rates are wrong i believe changing just the vehicle resample rates would fix it, since it munges the actual sounds. This makes cross era so much easier and i thank you for that.
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