Hi MPCers,
If you have ever hosted a SWBF game, you are aware that you can set the TPS (ticks per second) of the server. For a DC based game hosted with the game cd/dvd you can set 15, 20, or 30 TPS.
1.2 version PC dedicated server software allows the admind to set other TPS values with the server command /tps 30 for 30 TPS, for example.
The TPS setting sets the mininum frames per second (FPS) for users on the server.
My question is: are TPS the same as FPS ?
The question arises because I have recently become aware that it is possible for players to un-cap their client side framerates, to what ever their video card can handle using an undocumented client command.
My impression is that TPS are used to define server syncing with the client. FPS is used for the visual smoothness for the player.
The motivation for asking the question is to determine if players are gaining an advantage using an uncapped framerate.
What do you think?
Buckler
If you have ever hosted a SWBF game, you are aware that you can set the TPS (ticks per second) of the server. For a DC based game hosted with the game cd/dvd you can set 15, 20, or 30 TPS.
1.2 version PC dedicated server software allows the admind to set other TPS values with the server command /tps 30 for 30 TPS, for example.
The TPS setting sets the mininum frames per second (FPS) for users on the server.
My question is: are TPS the same as FPS ?
The question arises because I have recently become aware that it is possible for players to un-cap their client side framerates, to what ever their video card can handle using an undocumented client command.
My impression is that TPS are used to define server syncing with the client. FPS is used for the visual smoothness for the player.
The motivation for asking the question is to determine if players are gaining an advantage using an uncapped framerate.
What do you think?
Buckler