SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on January 30, 2021, 09:20:39 AM

Title: Zeroeditor can only load worlds that are located in a subdirectory of the editor
Post by: Snake on January 30, 2021, 09:20:39 AM
So with the discovery that SWBF is on steam me and some of my old friends decided to get on and play a little bit. Well, naturally I thought about modding. I managed to download the ultimate mod tools but when I try to load a stock world into zeroeditor to refresh my memory on how things work it gives me the error: "zeroeditor can only load worlds that are located in a subdirectory of the editor" even when I put the world file literally next to it. Not sure if it's an issue with the steam set up or using "Snake's Ultimate Mod Tools" but if anyone knows how to fix that please let me know.  :)

--Edit

I found a workaround by placing the shipped world assets in a custom world folder and then loading the shipped .wld file.
Title: Re: Zeroeditor can only load worlds that are located in a subdirectory of the editor
Post by: PhilMitchell6 on January 30, 2021, 09:40:54 AM
Try using this (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1519) version of BFBuilder
Title: Re: Zeroeditor can only load worlds that are located in a subdirectory of the editor
Post by: Led on January 30, 2021, 10:43:32 AM
make sure there are no spaces in the folder you install it in.

C:\lucasarts  is the best place
Title: Re: Zeroeditor can only load worlds that are located in a subdirectory of the editor
Post by: Giftheck on January 30, 2021, 02:05:10 PM
Also, sometimes it will do it regardless. Quitting then restarting the program usually solves it though.
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