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Messages - Ty294

#91
Released Maps and Mods / Re: 1.2 stock shell.lvl
May 18, 2020, 06:46:57 AM
Sorry to bump, but the download link is currently broken. Thanks.
#92
Quote from: Dark_Phantom on May 04, 2020, 12:09:39 PM
I have heard you can still swap out with our SWBFspy exe and freecam should still work, just no online then.
The statistics should be the same.  I can confirm that Fake Console works the same as before, but freecam being broken sucks.

I tried downloading and installing SWBFspy and it didn't work, caused it to go blackscreen after attempting to load.

Also, I got this error when attempting to run SPTest:

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaScript.cpp(1951)
error: attempt to call global `ScriptCB_GetStringWidth' (a nil value)
stack traceback:
   1:  function `CreateNegativeButton' [(none)]
   2:  function `NewIFShellScreen_common' [(none)]
   3:  function `NewIFShellScreen' [(none)]
   4:  main of (none)
   5:  function `ScriptCB_DoFile' [C]
   6:  main of (none)
#93
I haven't tested many maps yet, but they seem fine for me. What doesn't work is the Free Camera Common.lvl. It was removed when the update went through, and I just tried re-adding it again, but it causes you to get shown a "Press Start To Begin" message instead of the list of user profiles, and I can't get past that point.

That would really suck if I couldn't use Free Camera on the Steam version, especially since now it seems to have fixed the issue where the game spazzes out at higher resolutions (I was having to run it at low res levels to keep it from breaking), and also I like having the Steam version so I don't have to plug in a noisy external disk drive (neither of my PCs have disk drives).
#94
Quote from: wsa30h on March 12, 2020, 03:38:10 AM
it has all ground vehicles but am not sure you will be able to use all the sounds in the game in a single sound file because of the 32 mb limit

Aw, it has a limit? That sucks.
#95
I appreciate the offer, but unless the sound file activates every sound in the game, it'll probably be easier for me to do it myself so I can keep track of what I've added and what I haven't.
#96
Conceptually? Everyone. Five teams, the four main factions and one local faction that will have random generated local units. Picking Clone Wars will allow you to play as the Clone War factions and GCW as the GCW factions. Also I wanna try to make it so every single vanilla turret and vehicle is available within the map.
#97
Released Assets / Re: Urban Rebel Marksman
March 09, 2020, 03:17:36 PM
Awesome, thank you!

I know there were a few others when I've gone through the downloads section before. I don't remember them off-hand, but if I go searching again and get 404s again I'll be sure to let you know!  :tu:
#98
I actually do plan to make one once my current map is complete. But the one I'm currently on is still a long way out, so I have no idea when I'll start on the cross-era one.
#99
Released Assets / Re: Urban Rebel Marksman
March 08, 2020, 09:21:55 AM
I know this topic is very old, but the download link for this asset is a 404 and I thought I'd point it out so someone can fix it if possible. Thanks.
#100
Oh, didn't realize I couldn't make the map bigger. Always thought it was possible, but I guess I am misremembering. Appreciate it.
#101
So, I'm working on a map that I realized was too small for my intended purposes. I have one spawn point for the local faction pretty far away from the rest of the action, but it was outside the confines of the map and so everything there instantly died. I resized the terrain to 1024x1024, hoping this would allow me to deal with the issue without having to move or replace all of my objects. Sadly, this problem is still happening.

Is there another step to resizing terrain or the edges of a pre-existing map, or do I pretty much just need to restart this thing? On that matter... how would I go about doing that in a way that will ensure I have the right sized map to start with? I used to think there was a "new map" option somewhere, but now that I look I don't see anything. Do I just copy from the DataTemplate and rename?
#102
Requests / Re: are there any swamp trooper assets ?
January 28, 2020, 01:48:06 PM
It's attached in one of the messages here:

https://www.swbfgamers.com/index.php?topic=13708.0
#103
Hello gentlemen,

I have two questions, or requests I suppose. The first is something I knew how to do at one time, but have forgotten in the eight or so years it's been since I last modded. The second is something that has been frustrating for me since those days, and continues to be. lol

1. So, I know at one time there was a way I managed to get the texture assets for the reticles used by the various blasters. Unfortunately, I do not remember how to find them, and searching reticle or common.lvl yields too many irrelevant results. My specific question is where can I get those original files? Are they in the assets anywhere, or do I need to run some sort of extraction tool on the main common.lvl, or what?

2. Since forever, I have wanted to add the Z-95 into this game. So far I have access to two models, Anakin's CW-era one (meh, not a fan of that design) and Mav's model, which is a good model but has no landing gear. Supposedly there are two other models out there, one by maxloef, and another Warb Null (those are their Gametoast account names). I've tried asking on Gametoast, but nobody has responded, so I figured I should ask here too. Basically I just want to know if there are any other Z-95 models out there beside the Anakin and Mav ones.

Any answers to either question would be appreciated! Thanks!
#104
Quote from: Dark_Phantom on January 14, 2020, 06:19:33 AM
Did you see this in bes1.sky?
CloudLayer()
{
// Odf("bes1_prop_cloud_cluster");
Odf("bes1_prop_cloud");
Height(20.0);
}
}

I'm assuming that some dev had the same issue you did with the cloud_cluster.

Yeah, I always figured it was just that they decided to cut it for some other reason, and I know I've tried to get it to work in the past. Now I know why they gave up on it haha.
#105
Other Games / Re: Star Wars Humble Bumble II
January 11, 2020, 07:31:21 AM
I'd be interested if you had a spare for either RC or SWBF1. No worries if not though. Thanks!