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Messages - Giftheck

#2341
SWBF1 Modding / Re: BF Main Play Mod Final
April 21, 2009, 03:07:26 PM
Imperial Engineer's not available on all planets, mind. And that Galactic-Marine looking (sort-of) unit is the Incinerator's snow gear... he was going to be red but I left in the blue by mistake, tweaked it a bit and hey-presto. The black Clone Sniper is from the beta screnshots of Battlefront.

I'm uploading it to OPS also so we can have it on SWBF Files. Then I'll release the assets sometime tomorrow.
#2342
Quote from: "Master Verik":shock:  jesus you wouldnt say that you surfived that  :shock:

Ahem...

Quote from: "The_Pi"[img]Had a bit of fun with ATF on the debug version of SWBF. Set myself to infinite ammo and life then walked into the middle of an enemy area

Hardly impressive TBH, although it looks good. BTW, I would rather use BattleBelk's SPTest Runner, it gets rid of that green half of the screen.
#2343
Same.
#2344
I took this when I was playtesting version 6 of the Main Play Mod.



The unit is me, by the way, I had just taken the Spire just before the last CIS units were killed off.
#2345
SWBF1 Modding / Re: BF Main Play Mod Final
April 21, 2009, 11:52:13 AM
The final is uploading now. 313 MB I tell ya!

I got some screens to share with you while we wait:












EDIT: It's here: Temp link: http://files.filefront.com/Main+Play+Mo ... einfo.html
#2346
How to get one working with a mod map though... I believe, following the DC: suffix, it should go something like:

ReadDataFile("dc:../../MODID/Data/_LVL_PC/MODID/MODOID.lvl")
#2347
SWBF1 Modding / Re: BF Main Play Mod Final
April 20, 2009, 07:26:06 AM
I wouldn't know why - I copied and modified the AT-ST ODF file.

Just finishing the touches to the sides now, I have given the CIS more variation as well. I've also given the Dark Trooper a white skin and also given the snow Incinerator a new skin too (kinda reminds me of the Galactic Marines, but it wasn't intended that way at first. Then I stuck with it)
#2348
SWBF1 Modding / Re: BF Main Play Mod Final
April 19, 2009, 01:33:48 PM
It didn't seem to glitch out, and besides, only the players could ride it in there, the AI doesn't do that, it seems.
#2349
SWBF1 Modding / Re: BF Main Play Mod Final
April 19, 2009, 12:39:09 PM
Oh, here's the "beta" jet Trooper appearing in the mod:




And did you notice you could walk the AT-RT into Yavin IV Arena via the side entrances?

#2350
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
April 17, 2009, 03:30:22 PM
Sooo... back on topic... any ideas? Teancum of GT has said that for Naboo Prototype I would have to reverse-port the BF2 source he used (since it originally came from BF1).
#2351
SWBF1 Modding / Re: BF Main Play Mod Final
April 17, 2009, 04:28:55 AM
Yeah, I accidentally left in the "Explosion" lines, I will take them out.
#2352
SWBF1 Modding / Re: BF Main Play Mod Final
April 16, 2009, 02:50:15 PM
I went for continuity over sheer balance with the fighters, hence why the TIEs are faster than X-Wings, and take more of the X-Wing's fire than the X-Wing can the TIE's fire.

I think perhaps lowering the transport health might do as well. In BF2 it's understandable to have tons of health for transports, but in BF1 it makes fighting them tedious and dragged out.
#2353
SWBF1 Modding / BF Main Play Mod Final
April 16, 2009, 01:20:50 PM
GT topic: http://www.gametoast.com/forums/viewtop ... =1&t=17098

So, I'm working on the absolute final version before I betray you all and start looking to buy Battlefront II. But before I do... any thoughts on what I should incorporate in this final version?

New features:

-Swapped weapons for the Heavy Troopers and Pilots - now the Clone Pilot will use the Commando Pistol before the ARC Caster.
-Separating the "Prototype" Stormtroopers, adding the Imperial 501st seen at the beginning of TFU to Kashyyyk only.
-Various other minute changes

After the final version:

-Complete assets release. You get EVERYTHING inside my sides folders. You CAN NOT, however, use them to continue the mod as I will be using them in the BF2 Main Play Mod.

Anything else to add?
#2354
Hey, welcome UNIT33. Enjoy your stay.
#2355
Yes, it is rather annoying. Obviously though a deal was struck between the old owner and the original founders that kept the site alive.