I stayed for three minutes and it was fun to listen to.
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#1
Star Wars Battlefront (2004 Original) / Re: Dance Of The Dream Bith
October 24, 2011, 10:41:42 AM #2
General / Re: Did gametoast ban Cull?
October 24, 2011, 10:37:02 AM
Here I am. The walking dead has pulled me a way from swbf1. Lets look at like this. Web sites are not a free country to roam. They are a just dictatorship at times, most of the times (so they think (my opinion). I am a dictator all of the time. It evens out in my mine I have to keep telling my self.
#3
Star Wars Battlefront (2004 Original) / Re: Drodeka
October 21, 2011, 12:23:58 AMQuote from: Dbiz 1617 on October 20, 2011, 08:32:52 PMIt would sure make playing peek-a-boo alot easer.Droideka peek-a-boo would be fun. Call me in xfire when some one starts working on this. I have the factions sides munge files in a thumb drive. Thanks for something so simple to make sides so quick.
#4
Released Maps and Mods / Re: BESPIN: SECURITY COMPOUND
October 21, 2011, 12:22:57 AM
I am stuck here at work and plan on sleeping in a room on top of a bed with my own bedding in the morning. Hope to sleep for seven hours then I have to work again for an eight hour shift. I like to try anthing Cloud city. When I get home after that eight hour shift look for me in xfire to try it together anyone.
#5
Welcome Center / Re: Good Morning
October 05, 2011, 06:58:45 PM
Welcome to swbfgamers hope you find everything you seak. I found two skirts just for the hidden zippers for two dollars total and pink lining on one, bonus.
#6
SWBF1 Modding / Re: Would you be interested in a Game Mode Extension?
October 04, 2011, 10:53:43 PMQuote from: Syrion on October 02, 2011, 01:08:34 AMWhat do you guys thing?
Giving swbf a new gameplay is sure interresting, i was thinking about how we could make a Capture The Flag mod like in swbf2 using vehicles or something...
If a flag has properties just like a vehicle so that when you chose to enter the vehicle the mesh model is you and the flag. The animations for the vehicle flag and you could be running around animations. One more thing the vehicle should have 32 or more slots so that when you and the flag are killed the deaths are many to alter the score by much. The ais would have to be programed so that 32 look to enter the vehicle. The fire power of the vehicle should be same as regular pistol and rockets of such as the regular troops so that it is similar battle in a vehicle or out of it. Also, when a vehicle is destroyed a new one spawns quickly in an assigned place. Maybe the vehicle could be tauntaun just to test the game play to see how it feels. One tauntaun and everyone runs to get it and capture cps. I want to test but have to work here at work. Will last few nights.
#7
Welcome Center / Re: Grettings everybody!
October 04, 2011, 10:32:17 PM
Hi, welcome to swbfgamers. Enjoy your stay here.
#8
SWBF1 Modding / Re: Would you be interested in a Game Mode Extension?
October 02, 2011, 11:04:03 PM
I voted yes to a new type of game mode. I have to finish my choice university choice advantage training modules here at work. If you see me online in xfire call me and I will play.
#9
Requests / Terrain file request.
September 22, 2011, 06:13:41 PM
Hi, I would like to request a two terrain files, the ones found in the world folder. Prefer swbf1, but swbf2 will work. One flat terrain no mountains. And another also flat but with a hole tank size cut anywhere in the middle of the map. I think I can view a flat terrain map file in note pad and see where the hole is. With the information learned I hope to be able to cut holes in the terrain of stock maps.
#10
General / Re: hilarious quote
September 19, 2011, 10:26:12 PMQuote from: Unit 33 on September 10, 2011, 01:47:56 AMI can. It just takes me a while. I see his acting now.
Will you never learn? Funny quotes only if you've seen them before! And you can't put any Nicolas Cage performance into words.
Perhaps a video link?
#11
Star Wars Battlefront (2004 Original) / Re: Modern military mod for swbf
September 18, 2011, 10:31:03 PM
I remember some working on it. If it comes out call me.
#12
Released Maps and Mods / Re: DES.lvl builder by Phobos Developer
September 15, 2011, 01:30:23 PM
That is very nice.
#13
SWBF1 Modding / Re: Editing Weapons
September 14, 2011, 04:50:18 PM
There is lots. One must read and learn before you post topics on how to mod. I would start reading lots of topics from this forums and gametoast. Do you just want to do weapons mod only or more?
#14
Star Wars Battlefront (2004 Original) / Re: Downloads
September 10, 2011, 10:30:45 PMQuote from: SleepKiller on September 10, 2011, 02:47:44 PM
if there is another folder named utapau in the origonal utapau folder
Quote from: Dbiz 1617 on September 10, 2011, 08:17:33 PM
The "data" & "addme.sript" files are accounted for but not in the same order as the "Tat3"
Try starting the whole process over again. Delete everything utapau, Download utapau again, open and extrac here, look for the exact map folder and files in there, copy just the map over to the AddOn folder and play.
#15
Star Wars Battlefront (2004 Original) / Re: Downloads
September 10, 2011, 03:19:07 PM
That is good you know the location of the tat3 in the AddOn folder. Remember that every map you place in the AddOn folder should have similar files and folders in the same location and order. Some maps will have extra folders like its own sides folder. Don't be alarmed if there is only one or two side factions in the folder. Think you have a good start now.