SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Hardcore on August 23, 2009, 12:00:41 AM

Title: [WIP] Hunting Grounds
Post by: Hardcore on August 23, 2009, 12:00:41 AM
Ok, so well i play alot of co-op, SP and many MP games but what i enjoy the most is a good co-op with a few people and alot of huge explosions and yelling.

Sadly, my main games just don't have the ability to give me this.... Cod4 has nothing of the sort, SWBF has nothing of the sort and most of the others have nothing like it... so i'm making a mod to please this side of me, its not a huge mod just some unit edits in a strange way and some map editing (Will need someone to help with the mapping/munging side)

Basically i want to make a hunting grounds, fill it with targets and start blasting away with my favorite weapons I was considering borrowing BD's SnD map and putting non destroy/cappable CPs in their stead. have the bots just run around and be bantha fodder!

The Hunters i will give ether a huge laser that takes a long time to reload, or a big missile, one det grenade and they'll blend into the map via skin/model edits.

The Hunted will be a surprise for everyone other then the mapper and myself :)

So, Huge explosions...check, Big guns......check, awesome mod overall.....TBD.

Updates soon.
Title: Re: [WIP] Hunting Grounds
Post by: Breakdown on August 23, 2009, 05:27:47 AM
Explosions, you say? Big guns, you say? Mapping and munging help, you say?

I'll gladly help you out if you need it :D (I'll also donate my SnD map for this if you need it, however only you and I can touch that, nobody else gets my source files  :whip:)
Title: Re: [WIP] Hunting Grounds
Post by: Satellite on August 24, 2009, 04:40:27 AM
Just something you may want to note: you can use the "SetHeroClass()" function on regular spawn-capable units and doing so makes all units of that class charge towards CP's while ignoring other classes which are set as heroes through the same function. Not sure if it can be used on more than one class, though.
Title: Re: [WIP] Hunting Grounds
Post by: Master Zen on August 24, 2009, 02:10:12 PM
It sounds very interesting, I can't wait!
Title: Re: [WIP] Hunting Grounds
Post by: Sarg on August 24, 2009, 11:10:43 PM
Looks sweet. I've always loved hunted/hunter type games.
Title: Re: [WIP] Hunting Grounds
Post by: Hardcore on September 26, 2009, 03:45:22 PM
Update: Been a while from when i posted this and finally got around to actually doing some work on it, have the weapon ODF for the hunters weapon set up about half way, however i am wondering for the model, this weapon i plan to use has no scope/laser sighting system so i would like to ask anyone who knows of a long barrle rifle model with no scope to please let me know - this is what i'd like to skin it to look like:

http://images3.wikia.nocookie.net/starwars/images/a/a9/Czerka6-2Aug2_negwt.jpg

Ofcorse it doesn't have to look perfectly like that i'm not going to make a new model however if someone else is willing to or just wants to i'd use it without question.

So if you know of a model released by someone else that fits this style even, or just want to make one please let me know so i can get more going on this.

Also for those who are wondering, the Hunted will be Ewok's...yeah i'm keeping it simple for the first time perhaps later on if i make another one of these it'll be something more interesting :)
Title: Re: [WIP] Hunting Grounds
Post by: khy on September 26, 2009, 05:17:23 PM
this is hot.
Title: Re: [WIP] Hunting Grounds
Post by: MileHighGuy on September 26, 2009, 07:14:25 PM
there is a good rifle in this release

http://www.gametoast.com/forums/viewtopic.php?f=64&t=18603

and i can give you a wampa with the skeleton converted if you want
Title: Re: [WIP] Hunting Grounds
Post by: Hardcore on September 26, 2009, 07:53:14 PM
Looks nice, however the weapon does have a cartridge taking away from the "laser" rifle perspective, also.....its missing a trigger?

As for the Wampa, i did think of using that but the more i thought i decided i wanted the target to be small so it can sneak around.
Title: Re: [WIP] Hunting Grounds
Post by: CommanderChristian on October 18, 2009, 02:58:29 PM
This sounds interesting. It will be for BF1 right?
Title: Re: [WIP] Hunting Grounds
Post by: Hardcore on October 18, 2009, 03:51:24 PM
Yes it will be, still working on some ins and outs on the sides being why its taking so long, creating some stuff thats not been done so...
Title: Re: [WIP] Hunting Grounds
Post by: CommanderChristian on October 18, 2009, 04:05:42 PM
I can't wait for this map to come out!
Title: Re: [WIP] Hunting Grounds
Post by: Xfire Keenmike aka cull on October 21, 2009, 05:02:23 AM
nice, think it will make the dos date?
Title: Re: [WIP] Hunting Grounds
Post by: Hardcore on October 21, 2009, 05:09:40 AM
Sadly this will not, i'm not the greatest modder, and this is a side project to most of my other projects so, it'll come when it gets done- not in the beta stages yet even.
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