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Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: tirpider on November 07, 2012, 04:10:13 PM

Title: OverrideTexture compatible BF2 Scout Trooper
Post by: tirpider on November 07, 2012, 04:10:13 PM
OverrideTexture compatible BF2 Scout Trooper

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=820 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=820)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FIMP%2FBF2%2FOTC_BF2_Scout_Trooper.png&hash=6daf49413bc9a5d56153bc1571faac82d53c5093)

tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF2 imp_inf_scout.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt triangle and polygon lists for compatibility with my process.
- Made OverrideTexture compatible
   - renamed MODLs.
- removed ref_Binoculars MODL
- removed ref_ThermalDetonator MODL

Possible future edits:
- seperate interesting parts?

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body and helmet

I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tga as the original
imp_inf_scout.tga

Notes:
-

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/
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