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Messages - Dark_Phantom

#1111
SWBF1 Modding / Re: 2 maps together?
January 16, 2013, 10:17:55 AM
I was planning to use more of the .wld editing anyway.  It is very time consuming if it gets done right, Bespin is most likely the easiest one by far.
Just thinking about mentioned levels...
Citadel and Harbor --- This one would be very tough just because of Citadel's layout (on a hill)
Dune Sea and Mos --- Not too bad, issue would be moving everything over so it all fits.
Islands and Docks --- This one may be tricky with water and such
Arena and Temple --- This one would be cool, main issue (as with all of them) is moving everything over
Jabba to Dune Sea --- That would be cool too.

More issues would be cross pathing between the two maps.  Minimaps are also a big issue.  Mission.lvl and core.lvl will have to be modded a lot too.  But for an epic battle, it would be fun. :)
#1112
SWBF1 Modding / 2 maps together?
January 15, 2013, 06:33:42 PM
Has anyone tried putting two maps together in one (like both Bespins in one) or experimented with it?  I can't seem to find any references to anything like it on here, and if nobody has, I would try.
If anyone wants to see any specific maps put together, just say so.
8)
#1113
SWBF1 Modding / Re: Mod Invention Speculation
January 12, 2013, 07:52:28 PM
Quote from: Phobos on December 31, 2012, 08:36:25 PM
This one kind of works using the LUA trick, the better way would be through zeroeditor but takes a lot of work. Still another way could exist which might be better than both of these.

I may have found out a way to get this to work.  So far I have the stock Platforms map objects sitting above Cloud City (a little outside), and I think with a little bit of mission.lvl editing to go with it, I could have all the command posts and ships sitting up there too.  Two maps in one.  If I could get all that done, a little bit of coordinate changing and it could be directly above (although that could take a while to get exact  :dry:)
#1114
Released Assets / Re: metagame_state.LUA
January 10, 2013, 05:17:49 PM
That would be me  :P
#1115
Quote from: -RepublicCommando- on December 20, 2012, 09:46:23 AM
I made a giant droideka shield once, unfortunately, there are 2 different parts of the sheild.. The part you see, and the invisible one that actually protects you, I never did figure out how to make that scale up though.  And the bream thing sound cool!

I did this before (I think I got it just about right with size).  Made a type of Squad Shield for stormtrooper that matched up with it.  You have to take the effects over in the side effects folders too and then you can change color, size, and all the visual stuff.  I think the Radius is a little tricky which is why they didn't match up right away
#1116
I think that the Multiplayer mode is confused when it comes to objects that are units at the same time.  You set the number of units, say to 0 (for no AI).  The level reads a file that contradicts that (because that Ewok thing is classified as a unit technically), so what happens?  Crash.
And 1 AI won't fix the problem, because even though it is a unit, what team does it fall under?

Edit:
Fix for this (until a new version comes out without the Ewok):
Go to the hunger2.lvl file in a hex editor
Hit "Find" or "Search" and type in "end_inf" (no quotes).  Scroll up slightly and you will see
BASE....soldier.TYPE....ewk_inf.
Go over to the hex side and put zeroes (00) in for 65776B5F696E66 which is "ewk_inf" on the text side.
The game will then load in multiplayer.  But don't expect to be able to use it online unless everyone uses it.
Once again, thank you for this awesome level Snake.
#1117
I'm running Vista 64 bit (yes, Vista is awful, but it suffices.  Nice specs too).  I can also try on my Windows 7 laptop and old XP sitting around.
I wonder why this is happening?  I'm redownloading it.
#1118
Quote from: SnowFlakeSnake on December 19, 2012, 02:35:55 PM
Yeah, that is probably what I'll have to do, which could take a while. Hmm.. I have no idea. It should work fine in multiplayer, I've played it in MP before. Do you have any mods on?
I felt sure that I turned them all off (its in my "everything stock or should be" BF folder) but I'll go through and try everything.  I can't possibly think of what is wrong...  maybe I'll have to try a redownload
#1119
Eastern Standard Time (GMT -5)  or otherwise known as American Eastern time
#1120
This map is great :)  Can't wait for the single player mode to come out.  Have you tried making all the Mandos locals to fix it? 
I have a question (or more of a problem):
Maybe it's just my computer being funny, but whenever I go to try this in Multiplayer (I tried in SP first and it did work) just to work my way around with no AI, my game crashes. Every time.  I have no clue what could be causing this because my other levels work, I reextracted the folder and placed it in 2 different BF folders (modding and original).  I can see the Mandalorian image and then I crash.  I have all my visual settings on low (but SP still works, like I said), and no AI, no heroes, etc.  Any clues, anyone?
#1121
I'd like to join as a contestant.  The map looks interesting and even though I've only heard things about the books and movie, this SWBF version I think will be cool.
If it's on Tunngle, I'm going to have to find more obscure ways to speed up my dialup even more, but on GR I shouldn't have any bad issues. 
And most of all I need to PRACTICE LoL.
#1122
I still play DF2, I started up again when I figured out they made an installer for Vista (Dedicated gamers LoL) and despite the fact you could probably never find a server except through JKHub, it's still fun to do SP and also Bar and Grill 1/2 on MP.
#1123
Cloud City does get old sometimes, but it still is better than Mos to me.  So many different ways to fight across the level, and i get claustrophobic on Mos sometimes :)
#1124
SWBF1 Modding / Native Side modding
August 21, 2012, 10:56:02 AM
I have been trying to make native side mods (my favorite is Ewoks).  I have made this work on Endor without much trouble as everything is pretty much clear-cut, just some Ewok odf edits and simple mission.lvl changes.  Moving past Endor though, there have been some hitches in it.

All: Don't know how to localize spawn screen names.  0001af085xx whatever.  Also have problems with skinning.  Only 2 stock skins.  I'm just not good at it  :wacko:  And Ewoks only make noises on Endor.

Cloud City: [NULL] is team name and AI name.  Tried adding "local" add-in like on levels with local teams but I still get [NULL].

Kashyyyk Docks:  Did successfully localize to an extent by changing "Wookiees" team name to "Ewoks" because it really has no effect unless i did Ewoks vs Wookiees, but it's Ewoks vs Rebs with Wookiees. I would like to keep the Wookiees but I don't think that's possible without "Ewok killed %name%" when a Wookiee kills someone.

Hoth: Can't believe it actually worked but did some req editing and added in like half of the imp odf files (Ewoks vs Rebs). Problem: still says Empire when I edit everything in hoth.lua. Only level that this happens with (cps are green instead of typical yellow).

I don't know if anyone could help with these problems but anything would be appreciated. Thanks!
#1125
I've noticed that looking through original hex that things like MTT, Hovernaut, binoculars, and other stuff like that was cut. I always wondered why?  People wouldn't have had to rebuild them then. Probably time constraints