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Messages - Fluffy

#16
Hey !
I have downloaded  BFII Mod Tools, and i have installed it near my BFII game folder, but now i've got a problem about the modification of the popup_vote.lua.
In brief, I shall wish to be able to modify certain files of SWBFII, thus I began with a quite small change which would allow me to see if I take myself there in a right way or at all. And this change, it is the length of the popup vote (displayable in multiplayer, on a server...). Thus by opening this file in Notepad ++ (he is in data/Common/scripts), and the variable in the line 9. I put a random number, as 900, but once the changed number, I do not know how to see the modification in game.
Thank you in advance =)
#17
Quote from: AnyderWell, I'd recommend u to test it with my patched exe and see if u get the same "connection lost" message.
In the meantime I'll create a sub-VPS with linux and see if I get any message or i have any problem.

Thanks for your answer but where is the download link =) ?

Quote from: JeanDo you get the message while other people are playing on your server?
In fact this message appears on any server, whether it is mine or not, whether there is people playing on there or not.
#18
I'm using WINE and PlayOnLinux. Have you any fix to solve this problem ?
#19
Hello, I come to ask for help you because I have at present a problem of connection to the SWBFSpy servers. I am ending my last preparations  in local mod of my future dedicated server, when I try on my dual boot PC Windows 10 and Ubuntu 15.10 to join my own server possessing the SWBFSpy patch (i made myself the hex modification of the .exe). But there is always this long delay before the map appears, followed by this error message: " connection to host lost ".
On the other hand, on Windows there is no problem whether it is on SWBFSpy or on Gameranger, but in Ubuntu 15.10, it all goes wrong. Only the application swbf2sm.exe works, the rest and all the connection part, it is not a success :/
Thank you for your help

PS = I am connected via kit cpl.
#20
BOT's motions and players motions with high ping (~200) are not the same. Trust me i often play on gameranger server and i'm sure of what i spoke about lags and bots. Interrogate gameranger swbf2 people, BOT's turned in hard mode are really boring when they bi-shoot you ^^'
#21
I said that certain players with high pings could find difficulties to kill BOT's because their motion and attacks could be hard to predict
#22
Certainly because with the ping of the players, BOT's become uncontrollable and too hard to eliminate. More certain servers favor the fight beetween"true players" and thus exclude BOT's =)
#23
I ordered an arduino mega card last week on this site and it arrived well at my home (in spite of a little of delay :/).
#25
Ok thanks to all for your very good answers, but i'm actually reading the swbf2 scripting system (https://sites.google.com/site/swbf2modtoolsdocumentation/battlefront2_scripting_system) and i saw the concept of events. But i don't quite understand, how can i modify result of event ? As example can i modifiy the result of CharacterDeath to spawn a gamorrean guard at the same location of the killed character ? And above all where are the files managing theses events ? I think it's the mission.lvl, isn't it ? And again the same question, are these modifications of event result are possible only on server side and realizable without causing crahs to all connecting players on my server ? I think of course it depends that what i want to do in this events, as example, create a spwn of a creature in a certain event, it's possible, but it must be a creature already loaded, as we saw earlier in this post, no ? My goal actually, is to modify result of CharacterDeath event, only if it's a player who is the killed character, and if it's possible the result would be a spawn of a creature, to see more the spawn function. Thanks in advance and sorry if this question seems stupid, i am a beginner =)
#26
Ok, it is just that I wanted to understand how works the server and his modifications. Later I know that we can make many more things with the mod tools, but that has for constraint to impose downloads him. It has for constraint to impose on all the players to download a .lvl file. While I who wish to open a modded server on gameranger but where everybody can join without having to make the slightest manipulation or the slightest download. Thus it is important for me to understand that I CAN make side server only and what what i CANNOT be made without the mod tools. Obviously I am going to put myself in it because he interests me but not for the moment =)
#27
Ok thanks and for the hero, is it the same thing ? Mace Windu can be replacable with darth maul ? I think that is possible, but darth maul couldn't be replacable with jango fett, han solo or even Grievous ? Same thing for heroes than units of side, or not at all ?
#28
So if i understood correctly, if i want a new unity, in clones side, during coruscant clone vs csi conquest, this unity must be loaded base on this map. As example, replace an assassin droid with an assassin clone, it can be possible ? However replace an assassin droid with a jedi master or an acklay, it's imposible ? Is it right ?
#29
Hey !
Now i'm finally able to do modifications of server manager files, i want to create a special gamemode on coruscant : jedi vs clones. So i'm recoding the conquestion clone vs csi of coruscant map, but there's a first problem appearing to me.



On this picture, you can see at left a clean mission.lvl and on the right part, this is my modification in the mission.lvl...If i test this mission.lvl during a game in solo, it works the riffleman diseappears and is no longer choosable. But if connecting players haven't the modified file if the server is the only one to have the "new" mission.lvl, it causes the crash of anyone connecting player...So my question is what modifications in mission.lvl are possible to do without creating crash for players who haven't got modifications ? So first, does my idea is realizable or everybody f this server must have "new" mission.lvl file ? I heard on my last help post, with the tutorial (https://www.gametracker.com/games/swbf2/forum.php?thread=86800), that is possible to mod only server, to have a different server than another. But at the end, we can read, with this method all of modifications can't be feasible, and the rest must be done with mods & maps...But it rejoins my initial question, how can i know what is realizable in server, or only with tools mod ? Certains server where i played last week have modifications, as example, on jabba's palace, hero of csi is a gammorrean. So i know it's possible but how ....
Sorry for my bad english (i'm french :/), and if you have any questions, or if wasn't clear for any points, please tell me =)
Thanks in advance...
#30
SWBF2 Modding / Re: Can't mod server manager files
April 10, 2016, 01:51:04 PM
Oh men ! It WORKS ! I don't know why i didn't see it before, during my tries o_O
But you are more observer than me, so i really thank you because i finally understood how battlefront 2 hexa server files modifications work =)
So post solved with your help !