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Topics - DarkHunter

#1
SWBF2 Modding / COULD NOT OPEN MISSION.LVL
October 28, 2018, 01:25:59 PM
Hi again men, and sorry for asking again, but continually I have differents problems with mod tools visualmunge.
Now I ve decided to create a new map because my previus map have a lot of errors, but the new inconvenient is that when I create a new map, and play it, the game crash with the message: COULD NOT OPEN MISSION.LVL
help please. Thanks.
#2
SWBF2 Modding / NEW MAP-SKY
October 27, 2018, 07:34:44 AM
Hi men, now I have a problem about to change the map sky. the Predetermined sky of  the map appears with yavin sky, and even though I change the sky archives from Kashyyyk data folder, when play the map, that appear with yavin sky. help please
#3
SWBF2 Modding / OBJECTS WITH INVISIBLE TEXTURES
October 20, 2018, 01:18:14 PM
Hi mate, I have a new question about star wars battlefront 2 modding. I m creating my first map, but the problem is that when I munge the map, and then play it, the objects appear with some parts without textures, appear with white walls. So, I delete the msh archives, and copy the original from assets folder, and replace it. But that dont work, neither work when I edit the tga archives.
I need urgent help. Thanks so much


ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!

WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
#4
SWBF2 Modding / I need help with the textures
February 28, 2018, 08:22:36 AM
hi men, I dont know why, but when I place some object in a custom map and later I play it with mod tools, that object appear without textures, completely black color. I hope your help :cheer:
#5
SWBF2 Modding / STAR WARS BATTLEFRONT 2 MODDING
February 20, 2018, 06:48:09 AM
THERE IS A SITE WHERE WE CAN FIND EXPORTED ASSETS OF SWBI TO SWBII?