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Messages - Fluffy

#1
SWBF2 Modding / Re: Help on munging core.lvl
May 20, 2019, 11:02:20 AM
Hi,
Actually Iwant to mod shaders, and I heard that is has to do with the core.lvl. But at the moment I'm not sure on how the swbf1 core builder works for swbf2? Can someone give me a hand please? There must be few guys who have already done that nah =) ?
#2
SWBF2 Modding / Help on munging core.lvl
May 18, 2019, 02:27:55 AM
Hi guys,
do you know why my munged core.lvl file is only about 250 bytes while the original one is 6.86 mb. Did I miss something? The file I munged doesn't have all the translated textes (hxd allowed me to see that), but the core.req file seems good.
Thanks in advance!
#3
SWBF2 Modding / [Solved] Can't munge death star
February 07, 2019, 10:37:20 AM
Hello guys, i tried to edit health of the little gate in the corridor, but when i munge death star, it gives me a 38ko file instead of 41ko, and then in game one cp is at another place and when i spawn i crash. Do you know why dea makes a failed munged file, while mus, kashyyk and other don't? Has the mod tools wrong assets or not all for this map? Thanks in advance!

Edit: Finally after having installed everything again, munging gives a workable dea.lvl.
#4
Thanks all is good, i've found it in common.lvl
#5
Hi guys, do you know how i could edit the max time before a auto turret gets destroyed, to set it to like 5 mins? Because i couldn't find the turret's odf, maybe it doesn't exist? And this variable is hard coded in server exe? Thanks in advance!
PS: would it be possible to make a server side only, so that any player could enjoy that feature without having to install anything?
#6
Hi guys, do u know if increasing fps rate or any other online/no online client options would allow me to decrease, or in the better case to stop the distance lag effect?
In my opinion, the only way is to force the host to send more packets to every client, but i don't know if clients themselves can force the host by changing their tps rate (more client -> server packets sent, to have in return more fresh updated positions of each player) ?
Anyway thanks in advance, this problem is really annoying with snipers on long range (Kamino by example :/)!
#7
Thanks, it's a shame and it means that reversing would be the only way in waiting the almost impossible release of source code.
#8
No problem, the idea would be to give always a minimum value of 12 points to the player, so that he would be able to choose droideka at any moment even if he killed himself a lot. And finally at the end of the game, substract all free points we gave  to him to his total points. Can this idea be achievable? Thanks in advance!
#9
Hi guys, do u know if it would be possible to make unit classes unlockable against money and no more points like before, only by editing server files and not client ones? Thanks in advance!
#10
Hi, I tried to edit stock side allow far ennemies to be displayed on geonosis. Am i missing something? Thanks in advance!
#11
Ah ! Qu'est-ce que c'est cool de pouvoir parler à un Français ici ^^
En fait j'ai bien compris qu'il pouvait y avoir des erreurs (problèmes d'accents...), si le dossier n'était pas situé à la racine de C/
Du coup j'ai désinstallé le Mod Tools et l'ai réinstallé juste dans C/
Au final après maintes tentatives de munge, rien ne marchait, donc j'ai décidé d'installer un fix dont j'avais entendu l'existence. Mais je n'avais pas pris ton lien, d'ailleurs je ne connaissais même pas tes tutos.
Du coup, là je viens de download, puis d'installer ton patch. J'ai lancé le .bat, et tout semble fonctionner, alors qu'avant la fenêtre n'apparaissait qu'une demie-seconde. J'édite mon message, une fois en jeu pour tester mes modif's...
Encore une fois merci à toi ;)

EDIT = L'opération s'est bien terminée, suivi de l'ouverture du fichier .txt PC_MungeLog, mais j'ai vite fait d'avoir jetté un coup d'oeil à son contenu que je m'aperçois qu'il y a une erreur :/
Tiens voici tous les logs : http://pastebin.com/3qscaCNs
Je vais tester en jeu...

EDIT 2 = Le dossier data_mod/_LVL_PC/ s'est bien crée et m'a extrait plein de choses. Mais dès que j'essaie de remplacer les .lvl de base de mon jeu (ceux du patch v1.3 non-officiel), par ceux munged. En gros il y a common.lvl, core.lvl, ingame.lvl, inshell.lvl et mission.lvl, eh bien le jeu crash au démarrage. A la base je voulais juste faire ouvrir une porte du level Death Star en flag mode civil galactif war. j'avais bien modifié le bon endroit dans le fichier .lua, mais dès que j'ai mung et que je me suis rendu dans le dossier data_mod/_LVL_PC/DEA/ le contenu était vide. Une idée du coup ??
#12
I reinstalled BF2 modtools and the Visual C++ error has disappeared. But when i try to munge, logs here :

Munging addme.lua...done.
Copying files to Battlefront II directory:
"C:\Users\pc\Desktop\Jeux Installés\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Mod dir "PLA"exists, continuing...
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "PLA" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished
\Skype\Phone\ ,tait inattendu.

All seem to work if we trust the console. But when i'm in the addons folder of my BF2 directory (in gamedata), nothing in PLA/data/_LVL_PC/....No lvl munged files...
#13
This is a .rar of my data_mod (or data_PLA). When i run the munge.bat, from BUILD folder, a window appears, but one half second after, it diseaspears. So i don't know if it has worked, it my .lua has been correctly munged or not. And furthermore, there's is another thing that i'm not sure, it's your sentence :
Quote from: Anthony_band make sure common is checked or on 1 then run munge.bat.
What it means ? I don't understand how can i "check" a folder while running munge.bat ?
I have also seen, there's another munge.bat in build/common folder. I have run it, but same problem of window....
Thanks in advance

EDIT = I tried at the moment to modify dea level by allowing the main door to be opened in ctf1 flag in galactic civil war mod. But there's again another problem, the window of all munge.bat i have opened, stills disappears after 1 sec...
For more informations about the lua edit, i have read the dea1g_1flag.lua into Notepad++ (data_mod/common/scripts folder), and i have replaced the 0 (line 30) with a 1 to "tru" value, i think ? Thus that looks like that :
SetProperty("Dr-LeftMain", "IsLocked", 0).

Thanks in advance for my munge.bat problem =)
#15
I watched this tutorial :
But when i need to restart the Modtools VisualMunge (2 min's in the video), this following error happened :