SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Phobos on December 11, 2011, 04:58:44 PM

Title: Problems with (Hidden) Vehicle Crosshairs
Post by: Phobos on December 11, 2011, 04:58:44 PM
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fuploadpic.org%2Fstorage%2F2011%2FUT9xJQV8nqJHvQyS1B9brMrb6.png&hash=ce0349c23bc91d72f6149c30ce976abf7813c493)

Where can I locate these hidden vehicle weapon crosshairs? I tried extracting TGA from common core and shell and found nothing but circles.
Title: Re: Problems with (Hidden) Vehicle Crosshairs
Post by: SleepKiller on December 11, 2011, 05:25:52 PM
Remove the crossaire from your vehcles secondary weapon. In vehcles the crossairs are over lapped, this appears to be leading to this glitch.
Title: Re: Problems with (Hidden) Vehicle Crosshairs
Post by: Phobos on December 11, 2011, 05:38:38 PM
Quote from: SleepKiller on December 11, 2011, 05:25:52 PM
Remove the crossaire from your vehcles secondary weapon. In vehcles the crossairs are over lapped, this appears to be leading to this glitch.
ReticuleTexture         = "reticule_rifle"
ReticuleTexture     = "reticule_03"
those are the only textures called upon in all of the rep_fly weapon odfs. I know it overlaps the + cross with those but it never calls upon the + texture so where is that coming from?
Title: Re: Problems with (Hidden) Vehicle Crosshairs
Post by: SleepKiller on December 11, 2011, 05:41:15 PM
Images just make it easier to change something my bet is some bug in the programing is rendering that + sign.
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