I've found "com_weap_bldg_gunturret.odf" in the common.lvl builder, but after editing it and the ordnance and explosion.odfs to my liking, there is no change to the turrets after I munged a new common.lvl and replaced the vanilla one.
Any suggestion on where I could find the right .odfs?
Here's the turret I'm talking about, in case there's any confusion.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkXEYd2A.png&hash=1c8b26536ce9ae7d6141f0131b3813546c60d868)
It's weird, I did the same thing and it worked for me without problems 8)
Quote from: Antstafer on August 07, 2017, 10:48:53 AM
I've found "com_weap_bldg_gunturret.odf" in the common.lvl builder, but after editing it and the ordnance and explosion.odfs to my liking, there is no change to the turrets after I munged a new common.lvl and replaced the vanilla one.
Any suggestion on where I could find the right .odfs?
Here's the turret I'm talking about, in case there's any confusion.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkXEYd2A.png&hash=1c8b26536ce9ae7d6141f0131b3813546c60d868)
Did the apply the ReadDataFile("dc:SIDE\\tur.lvl", to your .lua?
The SWBF2 maps use a side LVL by the name of tur.lvl instead of relying on the common.lvl turret.
I found out why the edits weren't taking effect, and that's because I was a fool and didn't put the edited .odfs in the "custom" folder before munging. Thanks for the help regardless you guys!