Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Led

#5236
Released Assets / Re: Phase II Prototype unit
March 16, 2012, 12:15:57 PM
No worries, let us know if you were successful.
#5237
Released Assets / Re: Phase II Prototype unit
March 16, 2012, 11:21:51 AM
it should be like this:
GeometryLowRes         = "rep_inf_ep3proto_low1"
#5238
Doodle, see if any of these models would work.  It would be possible to paint new colors on them.
http://www.swbfgamers.com/index.php?topic=3447.msg42487;topicseen#new
#5239
Released Assets / Re: Phase II Prototype unit
March 16, 2012, 09:48:27 AM
Thanks Tirpider,

I have also uploaded it here.

I encourage everyone to use the FTP or upload capability of SWBFgamers.com for their files.  I am committed to the site for the next 12 years, and after that, if anyone wants the downloads, I will send them to you :)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=487
#5241
ah, helmets and things require a modeler, which sadly we have no one active.  Right now, unit can put skins on existing models.  So, if you can find the model, he can help, i think.
#5242
Released Maps and Mods / Re: April Mission
March 15, 2012, 07:27:18 PM
test mission--grab it for April 1st  ;)

it will make things smoother, but its not required
#5244
Let's try to make a comprehensive list of items that can be modded on the server that affects players without them having to get a download.


Unit Modifications


Unit speed, health
jet fuel modifications
collision modification (units can leap and not get hurt)
disable weapons
weapon damage




Mission Modifications

Increase/Decrease Height Limit (will cause jumpiness if player does not have new mission)
Spawn called units on different sides (player must load same units)
team death match mode
call two maps that the player already has (overlay/underlay of maps)
call new deathregions/remove deathregions specified in map
change spawn time


Map Modifications

No Capture CP (Hex edit or remove capture regions)
New Spawn Locations
AI Behavior (Hint nodes) e.g. placing mines
Wall collision removal (walk through walls)
Invisible wall addition (players cant see the new walls)
No Vehicles (by hexedit, presumable also by vehicle spawn point removal)
Give cps to the other team or make neutral
Add new deathregions (needs mission mod)





Common.lvl Modifications

grenade effects such as push
turret blast radius
health bot and ammo bot (change speed and/or take away health and ammo)
#5245
topic bump, final details have been set and map pack created
#5247
Take those issues elsewhere please.

This topic has run its course.

Locked
#5248
I think that there are sides like this out there already.  The SWBF2 conversions sides maybe?
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=2
#5249
is this you?
http://www.gametracker.com/player/-%3D%7BInviS%7D%3D-%20Mob/216.52.148.116:3658/


it may have issues with special symbols, dunno
#5250
Well, Commando sev is just giving his opinion, so keep in mind that it is what its worth.

Gamespy leader boards are no longer active, but we do have Gametracker stats, which are just
most kills and kills/min.  They are interesting, but take those for what they are worth too.