Indeed, take care. Don't hesitate to let us know if you need anything.
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#32
SWBF1 Modding / Re: Tutorial and Documentation Resources
January 02, 2024, 07:22:38 PM
There is/was a fairly extensive site for SWBF2. https://sites.google.com/site/swbf2modtoolsdocumentation/getting-started
If you want to do something here, you are more than welcome and we can host it either directly in forums or as another site (html/worpress/etc)
If you want to do something here, you are more than welcome and we can host it either directly in forums or as another site (html/worpress/etc)
#33
General / Re: Can't download maps
December 31, 2023, 08:03:18 PM
Use Firefox, not Chrome. The DLs are not https, they are http.
We are the website and I am the owner. Post links to ones you think you cannot download.
We are the website and I am the owner. Post links to ones you think you cannot download.
#34
SWBF2 Modding / Re: [SOLVED] Map : Object are not showing
December 29, 2023, 03:00:23 AM
Thanks for the follow-up
#35
Star Wars Battlefront (2004 Original) / Re: imp.lvl causing crashes on hoth and Rhen Var snow maps sides mod
December 20, 2023, 06:07:07 PM
Not sure, but you could try and let us know.
#36
Star Wars Battlefront (2004 Original) / Re: imp.lvl causing crashes on hoth and Rhen Var snow maps sides mod
December 20, 2023, 03:35:57 PM
See if you can find Sereja's hoth assets. I am pretty sure he got it to work.
#37
Star Wars Battlefront 2 (2005 Original) / Re: SWBFgamers.com Chicago Server for SWBF2--map suggestions taken here
December 08, 2023, 04:25:39 AM
Add it to what?
That is a SWBF1 server hosted in Chicago. It might be down, I can check this weekend.
Also, that is hosted using our Gamespy replacement called SWBFspy.
That is a SWBF1 server hosted in Chicago. It might be down, I can check this weekend.
Also, that is hosted using our Gamespy replacement called SWBFspy.
#38
SWBF2 Modding / Re: Help with Modding!
November 20, 2023, 05:19:31 AM
Welcome to the site. There can be many reasons for what you describe, so it is nearly impossible to know why.
In general, my advice is to start with just one change at a time. Start with a mission.lvl mod, just putting a different unit into a stock map. If that works--then take the next steps.
Some items you can include in a follow up post:
-what version of SWBF2 are you using (steam/GoG/DVD) and actual version number if you can find it
-your OS version (i.e. Windows 10, etc.)
-the path of your game (folder location)
-the link to the mod tools you are using
I will add more if I can think of more later.
In general, my advice is to start with just one change at a time. Start with a mission.lvl mod, just putting a different unit into a stock map. If that works--then take the next steps.
Some items you can include in a follow up post:
-what version of SWBF2 are you using (steam/GoG/DVD) and actual version number if you can find it
-your OS version (i.e. Windows 10, etc.)
-the path of your game (folder location)
-the link to the mod tools you are using
I will add more if I can think of more later.
#39
SWBF1 Modding / Re: If you buy the game on dvd. Retail. Can you still put mods on it?
October 23, 2023, 09:12:10 PM
steam/gog is based on 1.3 beta and has a higher limit of mod maps (I dont recall the number, but more than 100 I believe)
#40
SWBF1 Modding / Re: Converting Battlefront 2 hero to Battlefront 1
September 14, 2023, 02:59:38 PM
Not sure about the fix, but i think there is already a model somewhere
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=373
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=373
#41
Star Wars Battlefront (2004 Original) / Re: Sereja's Hoth Echo Base map, where do I find it?
September 13, 2023, 04:53:58 AM
same as the post above yours: https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=894
#42
Requests / Re: RD-4, HH-4, EMP Launcher and other names for this gl. How do find this mesh?
September 03, 2023, 08:45:32 AM
All of the assets are in the mod tools and you were told where it is located.
Using the un-munge tool to retrieve a stock asset is like buying a car and tearing it down for the hubcaps.
But hey, you do you.
Using the un-munge tool to retrieve a stock asset is like buying a car and tearing it down for the hubcaps.
But hey, you do you.
#43
Requests / Re: RD-4, HH-4, EMP Launcher and other names for this gl. How do find this mesh?
September 03, 2023, 04:59:26 AM
use the mod tools, not un-munge
assuming SWBF2 use
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=436
assuming SWBF2 use
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=436
#44
SWBF1 Modding / Re: Edit Unit and Reinforcement Count
August 31, 2023, 06:19:12 PM
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319
check over the tutorial section; post if you need help, but read directions first; also helps if you know how to use a computer, as in command window/batch file stuff
check over the tutorial section; post if you need help, but read directions first; also helps if you know how to use a computer, as in command window/batch file stuff
#45
Star Wars Battlefront (2004 Original) / Re: SWBF2004 Classic on Mac via Porting Kit: 1.2 Downgrade Installation Black Screen
August 07, 2023, 04:14:08 PM
1.3 was always a half baked beta and still is.
I don't know what wasohs coversion kit is (is there a link to it on this site?). I recommend you use one of ours.
Also note that modmaps can give issues for every version.
I don't know what wasohs coversion kit is (is there a link to it on this site?). I recommend you use one of ours.
Also note that modmaps can give issues for every version.