Ther would be 2 of those from mos eiselyon either side of the barge that would be about twice the length and size of the skiff...
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#3092
Requests / Re: Bf 2 clone skins
April 14, 2012, 01:56:15 AM
I've tried this, it doesn't have the changes I was taking about. Is it possible to do what I'm asking?
#3093
Requests / A mod map idea
April 13, 2012, 11:53:15 PM
Is there any one who would want to make this map for me? I was thinking jabbas sail barge straight outa episode VI! If it sounds interesting to anyone I'll put more details in how it would look.
#3094
Requests / Bf 2 clone skins
April 13, 2012, 11:48:34 PM
I was wondering if someone wanted to make an online compatible clone skin mod which is basically bf2 sides but with this as the pilot/engineer skin,
http://customstarwars.x3.hu/bf2/clone_engineer.jpg
And the sniper and heavy trooper have skirts like the stock arc trooper in bf1 ( it doesn't have to have the waviness like in bf2).
http://customstarwars.x3.hu/bf2/clone_engineer.jpg
And the sniper and heavy trooper have skirts like the stock arc trooper in bf1 ( it doesn't have to have the waviness like in bf2).
#3096
Star Wars Battlefront (2004 Original) / Re: problem with execution at geonosis encounter with zam
April 07, 2012, 09:26:25 PM
Ok thanks, all I have to have to make the encounter with zam work is the first geonosis arena map...
#3097
Released Maps and Mods / Re: 91st Assault Corps: The Battle of Coruscant, beta 1 by Napseeker
April 07, 2012, 09:25:18 PM
Thank you! Happy you'll do it! I discovered your execution at geonosis and the first mission on Coruscant is super fun! I really like the walrus guy with the shotgun!
#3098
Star Wars Battlefront (2004 Original) / problem with execution at geonosis encounter with zam
April 07, 2012, 05:02:57 PM
I am using the single player version of execution at geonosis (napseeker) and I only want the one with zam but when I launch the map it stalls? I do have the coruscant streets map in my addon folder with it and I only have 9 addon maps. Anyone know how to fix?
#3099
SWBF1 Modding / Re: SWBFII Conversion Pack?
April 06, 2012, 11:23:27 AM
Sleepkiller could you possibly tell what maps you are in the process of converting so that we can look forward to the release? like "I am working on a death star conversion" or something like that.
#3100
Released Maps and Mods / Re: 91st Assault Corps: The Battle of Coruscant, beta 1 by Napseeker
April 06, 2012, 09:16:01 AM
Thank you napseeker, how long does it take to make a beta 2 version? Other than the auto turrent problem this map is freakin awesome!!
#3101
Released Maps and Mods / Re: 91st_Assault_BofC_beta1.rar
April 05, 2012, 05:08:57 PM
THANK YOU NAPSEEKER! YOU ARE THE BEST!!!!!
Is there a way to take out the auto turrents or lower the blast they make because it makes it really laggy? have lag? well you get the idea.
Is there a way to take out the auto turrents or lower the blast they make because it makes it really laggy? have lag? well you get the idea.
#3102
Star Wars Battlefront (2004 Original) / Re: Fixing lag issues on endor
April 03, 2012, 05:27:42 PM
Sorry to double post but i had to say so other people wouldn't do it to, You can't take bases on that endor?!
#3103
Star Wars Battlefront (2004 Original) / Re: Fixing lag issues on endor
April 03, 2012, 11:57:44 AM
Ok I'll try it. Thanks unit 33!
#3104
Star Wars Battlefront (2004 Original) / Fixing lag issues on endor
April 03, 2012, 07:00:57 AM
My endor level has some serious lag, i think that's what it's called, and it really bothers me. I have all my graphics settings on low but it still has lag. Is there any way to fix this?