Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Rookie 1

#16
Quote from: Gistech on November 19, 2016, 12:39:16 AM
I'm getting lock-ups on the load screen: it'll load so far then the game will freeze and you can't alt-F4 out of it.
Strange mine works just fine, though I am using the stock sides mission.

Another masterpiece Sereja, great work! This may be my favorite of your maps so far.
#17
Are you still planning on converting some of the psp maps out of curiosity?
#18
Great work! I'm going to have to try this with some friends. Now we just need a way to activate two player galactic conquest on the pc.
#19
Released Assets / Re: Felucia: Fungus Forest sides assets
September 16, 2016, 11:56:35 AM
Yes they are, as well as the Scripts. I had requested them so I may manually remove the auto aim from the odf files.

Thank you so much Sereja. I know I'm a nobody when it comes to modding so this was really nice of you to do.
#20
Wooohooooo :cheer:  Congratulations on the release! This is one of the best mods for battlefront 1 I've seen.
#21
SWBF1 Modding / Re: Star Wars Battlefront Legacy
August 30, 2016, 04:19:56 PM
Hopefully you can figure it out. If not would you be able to just remove the effect all together? It's not a huge noticeable effect (when it's working that is, the black squares were super noticeable). 
#22
Requests / Kothlis Conversion?
August 18, 2016, 12:40:02 AM
Since the assets are released, is there anyone who would be willing to convert Kothlis Sea Haven to battlefront 1? (With GABS permission of course) I feel like this would be an excellent map for battlefront 1.
#23
SWBF1 Modding / Re: Star Wars Battlefront Legacy
August 07, 2016, 01:24:32 AM
Cool! I'll be ready for more testing on the 17th.  :tu:
#24
SWBF1 Modding / Re: Star Wars Battlefront Legacy
July 06, 2016, 11:32:34 PM
Quote from: Gistech on July 06, 2016, 04:24:16 AM
By the way: AutoAim. I found references to it in the Options LUA, so it might be possible to turn that option back on in the options menu so you can decide whether to have it active or not.

That would be cool! And I wish you luck with school. I'm in the same boat, going back after quite a while.
#25
SWBF1 Modding / Re: Star Wars Battlefront Legacy
July 04, 2016, 01:50:49 PM
Quote from: Gistech on July 03, 2016, 01:36:53 AM
Thanks :) What map did you play, BTW?

It was Rhen Var Harbor. The walker sounds and the AAT tank sounds were amazing. Since then I've played more maps. I sent you a PM with a report, but wanted to give general impression here.

I found very little that needed fixing with this mod, mainly just some weapon balancing issues. But on the whole the sides are very balanced and they are super fun to play. Many weapons are satisfying to use, and the sound effects make it even better. Hearing the walkers stomp from across the map, or the probe droids mechanic muttering made me smile. The new models in the game look great. I even had an EA battlefront moment. When playing on Hoth I was in the AT-AT and a dark trooper jumped on top of the walker and started shooting rebels from on top. This is a sides mod I plan on keeping once fully released, and probably one of the best things since Sereja's mods to happen to battlefront 1.  :tu:
#26
SWBF1 Modding / Re: Star Wars Battlefront Legacy
July 02, 2016, 11:50:30 PM
I'm going to be at anime expo tomorrow but on the 4th I'll really test it out and give a report of what I find. Played it a little today though and I have to say, the sound effects are incredible  :cheers:
#27
SWBF1 Modding / Re: Star Wars Battlefront Legacy
June 12, 2016, 12:09:39 AM
Sounds cool! I still find it amazing that I've never seen a mod for battlefront 2 that lets you play conquest on the entire Hoth map, back hangers and all.
#28
SWBF1 Modding / Re: Star Wars Battlefront Legacy
June 06, 2016, 12:21:17 AM
I don't mind testing the beta as well  :D
By the way, any plans on updating you're previously converted Naboo Prototype for this mod? Despite being a test map, I find myself quite fond of it.
#29
SWBF1 Modding / Re: Star Wars Battlefront Legacy
May 13, 2016, 01:42:09 AM
I second not minding natives being absent. After all the new battlefront which you're basing this on has no natives (that interact anyways).
#30
SWBF1 Modding / Re: Star Wars Battlefront Legacy
May 07, 2016, 08:43:18 PM
Quote from: Gistech on May 07, 2016, 01:27:56 AM
That would disable the torpedo launcher lock-on and the homing shot. So I won't be tweaking that. I have never had those problems with a controller.

Auto aim is what I was referring to if that wasn't clear (couldn't think of the word last night). Battlefront has a built in auto aim feature that automatically turns on when it detects a controller. Setting LockOnRange to 0 disables it for the specific weapon you change it on, though I haven't done it to any torpedo launchers for the fear it would disable the main locking on as you said. I've modified the stock sides this way as well as some of them from my favorite Sereja maps (so grateful he releases his assets.) Definitely want to play yours without that annoying auto aim feature. Keep up the good work, That dark trooper is sick  8)