Request: An effect

Started by Snake, April 20, 2013, 10:58:10 AM

Previous topic - Next topic
I know just enough about effects to try to make this but I can't get it to work right.. Could someone that knows more about effects do this?:

A black grenade glow
Fireflies effect (Fireflies is a stock effect) that 1. has more fireflies in about twice the current radius 2. the fireflies are black

=AaTc= Forever

SALLY....

-Retired Modder

Not sure, what exactly effect you want, but I just done what you say:
[spoiler]ParticleEmitter("Flare0")
{
MaxParticles(30.0000,30.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.2000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(-1.0000,1.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(-8.0000,8.0000);
PositionY(0.0000,6.0000);
PositionZ(-8.0000,8.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.2500,1.2500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2000, 0.2000);
Red(0, 0.0000, 0.0000);
Green(0, 0.0000, 0.0000);
Blue(0, 0.0000, 0.0000);
Alpha(0, 250.0000, 250.0000);
StartRotation(0, 1.0000, 1.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(10.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.2000)
Scale(1.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.0500)
Move(0.0000,0.0000,0.0000,250.0000);
Next()
{
LifeTime(3.0000)
Reach(0.0000,0.0000,0.0000,-255.0000);
}
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("firefly");
}
ParticleEmitter("Flare1")
{
MaxParticles(30.0000,30.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.2000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(-1.0000,1.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(-8.0000,8.0000);
PositionY(0.0000,6.0000);
PositionZ(-8.0000,8.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.2500,1.2500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2000, 0.2000);
Red(0, 0.0000, 0.0000);
Green(0, 0.0000, 0.0000);
Blue(0, 0.0000, 0.0000);
Alpha(0, 250.0000, 250.0000);
StartRotation(0, 1.0000, 1.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(10.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.2000)
Scale(1.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.0500)
Move(0.0000,0.0000,0.0000,250.0000);
Next()
{
LifeTime(3.0000)
Reach(0.0000,0.0000,0.0000,-255.0000);
}
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("firefly");
}
ParticleEmitter("Flare2")
{
MaxParticles(30.0000,30.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.2000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(-1.0000,1.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(-8.0000,8.0000);
PositionY(0.0000,6.0000);
PositionZ(-8.0000,8.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.2500,1.2500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2000, 0.2000);
Red(0, 0.0000, 0.0000);
Green(0, 0.0000, 0.0000);
Blue(0, 0.0000, 0.0000);
Alpha(0, 250.0000, 250.0000);
StartRotation(0, 1.0000, 1.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(10.0000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.2000)
Scale(1.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.0500)
Move(0.0000,0.0000,0.0000,250.0000);
Next()
{
LifeTime(3.0000)
Reach(0.0000,0.0000,0.0000,-255.0000);
}
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("firefly");
}
}
}
}
[/spoiler]
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

:O That is perfect Sereja! Thanks!
=AaTc= Forever

SALLY....

-Retired Modder