Help: Size of msh models?

Started by Are§, January 27, 2013, 07:14:09 PM

Previous topic - Next topic
[spoiler][/spoiler]

yeah...

So I don't know if it was supposed to be like that or not, but is there anyway that I can make it smaller (I'm guessing it is possible by hex editing). It is Sereja's rt97c gun model, and i'd really like to you it in my current project, but it is obviously not suitable for use right now. Any help is appreciated!

Copy some msh.option file from assets, and add next line in to it:
Quote-scale 0.38 -nocollision -hiresshadow -bump gan_rt97c -nogamemodel
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Thanks Sereja, it worked!

[spoiler][/spoiler]

Can you shot from longer ranges and with more accuracy with the big model of the weapon or the longer barrel is useless?

? I think you are mistaken. The model of a weapon in swbf has nothing to do with the performance of it. It all depends on what is in the ODF files that the msh is linked to. For example i could make this gun model shoot like a sniper or like a rocket launcher if i really wanted to, just by tweaking the ODF for it.