Tirpider's Hex-Crafting Request Thread

Started by {TcF}Dr.Penguin, April 10, 2012, 09:34:00 PM

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April 23, 2012, 08:48:56 AM #45 Last Edit: April 23, 2012, 02:02:59 PM by Unit 33
Magic ay?
Sounds very exciting. Almost done with the skins.

[EDIT]

Eurgh this skin is getting chuffing annoying now.
Any way I will also use the finished model to make the following other Heroines;

.Ripley from the Alien series.
.LeeLoo from The 5th Element.
.Zero Suit Samus.
.River Tam from Firefly.


Thats looking really good, Unit 33.
I never played Oni, but read up on it, and thats a good likeness so far.

I was going to ask if you wanted to keep the pouches or add some from another model.

I'm still hung up on the face. It just needs me to get deeper into the UV cutting than I wanted to.
While I was figuring that out, I was doing setups for the models to come, and am running into neato things like shoulderpads and knee armor, perhaps they will come in handy.

April 23, 2012, 10:55:48 PM #47 Last Edit: April 23, 2012, 11:20:29 PM by Unit 33
Oh yes please, that is in fact the most annoying thing about this skin so far, all attempts to "paint" knee pads etc on stretch horribly.
So if you feel confident enough, throw those in there too.
Would it be the Stormtrooper or Clone pads....?

April 23, 2012, 11:43:37 PM #48 Last Edit: April 24, 2012, 02:35:36 AM by tirpider
I think the kneepads were on the stormtrooper and I have some shoulderpads from imp_inf_snowtrooper.
Havent run across any elbow pads.

I got a cpl of Jet trooper pics to make real quick, then I'll dig up the pads and uv map for em.

-edit
I know I jumped ahead, but the rigs for these guys were already opened up.

The Jet Trooper with a Snowtroopers head.
[spoiler]

Still need to remove Jets's head.
I missed a vert on the face cover. (easy fix)
The head could stand to be moved down and back, just a bit.(easy also)
[/spoiler]

The Snowtrooper with a Jet Pack
[spoiler]

Went right on.
This one is already game tested.
[/spoiler]

Neither of the above have shadowvolumes or low res yet. But I havent seen any wierdness that will prevent that from happening.

Those shoulderpads on the Snowtrooper attach like a backpack or pouch.
And the kneepads on the same trooper look wierd even when they don't stretch. So even the Pandemic guys were fighting that.
I'm looking up the kneepads right now...

-edit
Sorry for the delay. Had to change some numbers to get it to render.
[spoiler][/spoiler]
They aren't what I was thinking they are, and are shifted a bit. (I can fix that.)
It might be better to try  to rip some armor off a clone.

Have you seen anything that looks like what you want? (for the pads)
I might be able to make pieces out of them just like the way I swap the other parts.

-edit
I got the stormie knees to behave.
I'll have to do a screenshot tomorrow. The sun is about to come up and spoil my day.

I think either the Storm Trooper pads or Clone Trooper pads would work fine on the model, which ever is easiest.

Those look awesome tirpider! Can't wait to use them.

Nice skin Unit 33.  :D
=AaTc= Forever

SALLY....

-Retired Modder

April 24, 2012, 11:02:39 AM #51 Last Edit: April 24, 2012, 01:53:18 PM by Unit 33
Finished Leeloo (Leeloo Minaï Lekarariba-Lamina-Tchaï Ekbat De Sebat).
In-fact I'll hold off on adding pictures until I've done all the skins I plan on doing.

April 24, 2012, 02:58:38 PM #52 Last Edit: April 24, 2012, 03:55:39 PM by tirpider
Right on.

Here is where I am so far.

[spoiler][/spoiler]

Anakins head is the best choice here, as it has a top and a back. (The female sniper heads have no top or back, just a big dogbowl of a hat.)
It could be possible to scale his face horizontily, to make it more narrow and feminine.
(I really hated this guys acting in the movie, BTW)

Haven't dug into the face transplant yet, the files were getting messy and I wanted to make sure the rig was still animating before messing adding or taking away more chunks.
I now know there is a material issue.
Accidentally made his face transpearant.
And the sniper texture just evaporated.
np

The kneepads are adjusting, still need to dial them in, but for some reason, only one is showing up in game.
Also, they aim a little to one side. I can't do quat rotations yet. But there might be a way to mirror one of them to make it more natural looking.
The piece that is wrapping back, around the knee can be cut off, if needed.
(I'm going to try the clone knees as well, they may work out better)

Need to shift the head back just a bit so the neck wont overlap the collar.

A lot of the edits-in-waiting.
The 'big' issue is getting a decent female head cobbled together.
But It's getting there.

-edit
Texture problem fixed.
Didn't clean out unused textures and am still using the jettrooper odf to test models (the jetting feature is handy).
I forgot to comment out the OverrideTexture entries.
Also had his head using the hair material. Same tga, but the hair material uses tranrearancy. whoops.
[spoiler][/spoiler]
I'm going to change the material for the knees to use doublesided hard-edge transpearancy. It seems to spend a lot of time not showing up.

Heh, maybe Unit33 can remove the five-o'clock shadow  ;)
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

April 24, 2012, 05:07:45 PM #54 Last Edit: April 24, 2012, 05:27:24 PM by tirpider
heh, the more I look at Ani, the creepier it gets.
Gotta change that face, and soon.

One Knee is done.
[spoiler][/spoiler]

Figured out how to reverse the right kneepad.
When I load it in the viewer and 3dOC it looks right.
But it's animating off to the far right in-game.

The transperancy worked, sorta. The unit select screen highlights how it didn't work.

-edit
For future reference.
3D Object Converter does not evaluate the TRAN tag in model chunks.
I zeroed out the TRAN and loaded the test msh into the msh viewer.
The right kneepad found itself wedged into the model's hips.
3dOC had it in the same position as before.

How about a Padme head or something?
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

April 24, 2012, 08:09:51 PM #56 Last Edit: April 24, 2012, 08:32:32 PM by tirpider
...
I forgot about her....
I found Leia, but those buns are there to stay on her.

Thanks, Buckler.
Looking for Padme now.

-edit
gar\msh\gar_inf_nabooqueen.msh is out.
All that stuff is molded directly on her head.

I'd like to stay within the boundries of the BF1 and BF2 assets till the process is a bit more polished.
Otherwise, there are a few 3rd party models that could work.
There is Bera Jade, (ported from JKA,) and Major Kusanagi from Ghost in the Shell, (Ported from JA?)
There is also a Female Jedi, but If I remember right, her head is all cloaked.
I feel wierd asking folks for permission to hack up thier models.

April 24, 2012, 11:08:23 PM #57 Last Edit: April 24, 2012, 11:41:58 PM by Unit 33
Well I looked up Major Kusanagi and I rather think the face and hair is perfect. It might be easier just to drop her whole head on the Marksman's' body...
But I'm no expert, it might cause the game to explode.

Anyway brilliant work so far.

[EDIT] Just remembered there's a SWBF2 Mara Jade that was used in that Conversion mod.
http://www.gamefront.com/files/17576043/heroes_side.rar/
But her hair is wrong. And I think that she too lacks a scalp.

Best bet is to continue with Anakin shenanigans or see what happens with Kusanagi.

It would be much easier.
I'll do a test to make sure.

As for permissions...
Here is the readme from Major Kusanagi.
[spoiler]Major Kusanagi from Ghost in the Shell for Star Wars Battlefront 2

Beta

This is a unit modeled to look like Major Kusangi from Ghost in the Shell.

Not heavily tested, not perfect but good enough to release as a beta.

The original mesh came from a JA Fan Model on Filefront and as such is bound by
Lucasfilm LTD's copyright guidelines.

Kudos to Graves or whoever created the original mesh, she looks nice despite the
imperfections presumably from the conversion and re-build.

Use her freely in accordance with Lucasfilm LTD's copyright policy.


For privacy protection purposes the name and address of the element's
creators can be obtained by contacting psych0fred@hotmail.com


THESE LEVELS AND ELEMENTS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Original Credits (unconfirmed)
7/24/05
Model's Name            : Major Kusanagi
Author                  : graves
Email Address           : eblis59@juno.com
[/spoiler]

It looks to me like psych0fred was in the dark as to who made it.
The "Use her freely in accordance with Lucasfilm LTD's copyright policy." has me thinking 'go ahead and use it'.

Could someone with more of a legal/ethical bone advise me on this one?
Should I start stalking down 'graves' or try to get ahold of psych0fred?


In other news.
I got the kneepad sorta working.
(boring rant here)[spoiler]By working, I mean I figured out that I needed to use a tran from the correct leg and that anything else confused the rotation.
I learned that scaling the x of each vertex by -1 reverses the geometry, but since the triangles are called in the same order, the faces face exactly backwards.
I learned that I needed to call the triangles in exactly reverse order.
NP for ndxl and ndxt (which aren't used by the PC version.)
I learned that reversing the Clockwise/Counterclockwise order of the STRP is impossible.
The STRP (triangle strip) would have to be rebuilt in order to reverse it.
I cheated and made 9 single triangle strips, intead of the original 3.
The lesson is that I wont do that again for any model with more than a handfull of vertecies.
Thats a problem for a real programmer.[/spoiler]

Well I was looking at this one on the Jedi Knight files; http://jediknight3.filefront.com/file/Major_Kusanagi;45270

That appears to be the original.