Skin Testers please!

Started by Unit 33, February 19, 2012, 06:51:59 AM

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It is voodoo; Pandemic was ran by Satanic worshpers.

We must consult the higher powers.

March 02, 2012, 03:19:54 PM #16 Last Edit: March 02, 2012, 03:28:19 PM by Buckler
Yes, I am asking Bamdur!

I will edit this post with his chat convo

[17:13] ~{PLA}~ Led: what do you do if a low res mesh does not exist?


[17:13] Bamdur: oh
[17:13] Bamdur: well
[17:13] Bamdur: you cant
[17:13] Bamdur: relaly
[17:13] Bamdur: do anything
[17:13] Bamdur: about that
[17:13] Bamdur: you can either
[17:13] Bamdur: make one
[17:13] Bamdur: which i did
[17:13] Bamdur: or
[17:13] Bamdur: not use any



[17:29] ~{PLA}~ Led: so for the low res issue, just dont define a low res model ?
[17:29] Bamdur: yes
[17:29] Bamdur: and
[17:29] Bamdur: if that crashes
[17:29] Bamdur: comment it





Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

March 02, 2012, 03:26:40 PM #17 Last Edit: March 02, 2012, 03:53:45 PM by Buckler
OK, unit, Bamdur saves the day---


Turn off the RLE compression ! 

:)


Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

March 02, 2012, 04:13:27 PM #18 Last Edit: March 03, 2012, 03:23:57 AM by Unit 33
Oooh shinny.

Thing is I'm not even using RLE compression, the dialogue box appears for that option and I leave it un-ticked...
What does it do; lower the quality?

Anyway, if it's all in working order could you release it as a imp.lvl pretty please?

In the following order..... :panic:
Stormtrooper = infantry
Gunner = Heavy
Officer = Pilot
Sniper = Helmet-less Trooper
Jet = Jet

ok, please give me a credits list
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Icemember for the StormTrooper,  Officer and Gunner, Lucas arts/Pandemic for the Dark Trooper and Han Solo, Unit33 for numerous skin alterations.

OK, i want to do a little more work on this. 

When I comment out the lowres meshes, the units now "wink" in and out of view.

I think what I can do is to use the old low res meshes and the new TGA files (unless someone can help us export new low res meshes--tirpider, you have a tool for that ?) by hex editing the low res msh files to use the new TGA file names.


It's already beer o'clock, so I had best try this tomorrow!  ;)

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

March 02, 2012, 08:37:47 PM #22 Last Edit: March 02, 2012, 10:51:01 PM by tirpider
(sorry for the multiple edits, I get disorganized at times)

I can hex the tga names , but I can't create low res models.
(Couldn't figure out who needs hexing though)

The only ones that look like they need low res are Heavy and Pilot.
The stock low res for trooper and darktrooper look groovy and play nice with the given textures.

You could 'get away' with using the stock stormtrooper low res for Pilot.
(Playing on the idea that at a distance they seem simular.)

And I don't even know where Heavy originated.
A low res for it would have to be built.

I'm working toward being able to kitbash regular (then low res) models with 'some' success.
But I'm not using a modeling prog to do it (I'm using a spreadsheet and shreads of my soul). So progress is very slow.

March 03, 2012, 02:25:46 AM #23 Last Edit: March 03, 2012, 02:32:35 AM by Phobos
nice models, what seems to be the problem with them?
Could you explain what kitbashing means?

I think some of them need low_res msh's.
They are having problems with the low res, I know. (haven't loaded them into the test lvl, it's a mess right now.)
Not sure which.

RE: Kitbashing
It's a modeling term that goes back as far as modeling.

The idea is taking ready-made parts from one thing and using them on another.
Model trains and the original Star Wars movie models are excelent examples.

The same concept applies to 3d modeling.
For our msh's, it would be, say, swapping heads, or using backpacks from one model, on another, via addon's (like capes) or injecting MODL or SEGM chunks.  The best way would be to get the model into XSI so it can be properly exported, and seams can be finely tuned or adjusted.
It works great, unless the part you want is lost in the triangle soup of the msh. (Like the Tusken Head)
In that case, it's actually easier (and better) to do it from scratch.

I'll just sit here and pretend I know what you lot are on about.

:P
We're all waiting.
Need to know which models need what done to them.

How about just giving them all the low res pilot msh and see what happens?

The texture mapping wont work for the pilot. (as low res)

imp_inf_stormtrooper_low1.msh looks extremely close, and works with the skins. (as far as I can tell)

Okay... I'll take your word for it.

So is that it?