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Topics - swgaming1015

#21
Requests / Star Wars: Rogue One Troopers?
September 08, 2016, 09:01:37 AM
Did anyone ever make or release Rebel or Imperial troopers featured in Rouge One like these?

Rebels:
[spoiler][/spoiler]

http://conversationsabouther.net/wp-content/uploads/2015/09/2C56491800000578-3236030-Rogue_one_Filming_at_the_legendary_Pinewood_studios_Felicity_Jon-a-93_1442358110266.jpg

Empire:
[spoiler][/spoiler]
[spoiler][/spoiler]
#22
SWBF1 Modding / "Access Denied" While Munging
August 02, 2016, 03:30:07 PM
After 1 failed attempt to munge my map ( it was munging fine up until that point ) my BFBuilder folder seems to have broken. If I attempt to put any data or maps in the folder it will ask me for administrative permission ( it never used to do this and I believe this is the cause of the problem. )  When I try to create a new map, I get a script error that tells me "Permission Denied" and "An error has occurred in the script on this page." When I try to munge already existing maps it says "Access Denied" after every line in the munge log and the munge fails to produce a working map. I've tried uninstalling Battlefront and re-downloading BFBuilder but for some reason it still fails to work. Is there an easy fix to this issue? Any ideas would be appreciated.  :)
#23
SWBF1 Modding / BARC Speeder for Battlefront 1?
June 24, 2016, 03:46:12 PM
Did anyone ever convert the Republic BARC Speeder in Battlefront 2 for use in Battlefront 1? If not, are there any other Republic speeder models I could use in its place?

[spoiler][/spoiler]


Also, on a side note, is dual pistol animation possible in Battlefront 1 like it is in Battlefront 2?
#24
SWBF1 Modding / DC-17 for Battlefront 1?
June 15, 2016, 08:01:45 AM
Does anyone know where I could find a DC-17 blaster pistol for Battlefront 1? I've only ever seen it appear in Battlefront 2 mods before. If a DC-17 pistol has never been released then are there any other alternative blaster pistols I could use?

[spoiler][/spoiler]
#25
SWBF1 Modding / Sides Problem
May 29, 2016, 06:04:53 AM
I want to change the stock Republic side so that the standard Clone Trooper has the Imperial Snowtrooper model. Here's what I've already done:

Copied both IMP and REP from assets to my world sides folder

Put "dc:" in the Clone Wars LUA, (dc:SIDE\\rep.lvl)

Edited the Clone Wars LUA, changing "rep_inf_clone_trooper" to "imp_inf_storm_troopersnow"



After doing all of this the map crashes when I play in Clone Wars Era. Did I miss a step? Any help is appreciated.
#26
SWBF1 Modding / Black Horizon in Map?
May 13, 2016, 10:21:43 AM
I'm making a Sail Barge Assult map but I can't get the horizon to look right. The horizon and the surrounding mountains are black and don't have a texture. Here's a video showing the problem:

https://youtu.be/b2I6YGeUKr4

I assume this has something to do with the tat1_far_detail.tga file. I have referenced this file in my world sky file but nothing has changed.

Here's my world sky file:

SkyInfo()
{
    ObjectVisibility(40.000000, 80.000000, 1600.000000);
    FogColor(252, 252, 252);
    FogRange(0.000000, 3000.000000);
    NearSceneRange(50.0, 220.0, 60.0, 300.0);
    FarSceneRange(450.000000, 1000.0);
    AmbientColor(120, 101, 76);
    TopDirectionalAmbientColor(120, 101, 76);
    BottomDirectionalAmbientColor(126, 70, 35);
    CharacterAmbientColor(209,156,73);
    VehicleAmbientColor(189, 136, 53);
    Enable(1559);
    FogRamp(3);
}
SunInfo()
{
    Angle(140.000005, -10.000011);
    Color(120, 120, 120);
    Texture("");
    Degree(90.000011);
    BackAngle(180.000022, 0.000000);
    BackColor(128, 128, 128);
    BackDegree(0.000000);
}

DomeInfo()
{
    Texture("SKY_Tatooine1.tga");
    Angle(190.000005);
    Ambient(128.000038, 128.000038, 128.000038);
    Filter(1);
    Threshold(150);
    Intensity(50);
    Softness(1);
    SoftnessParam(60);
    PC()
    {
        TerrainBumpTexture("tat1_bump", 1.0);
    }

    DomeModel()
    {
        Geometry("tat1_sky_dome");
    }
    DomeModel()
    {
        Geometry("tat1_skyrocks_01");
        Offset(100.0);
        MovementScale(0.995);
    }
    DomeModel()
    {
        Geometry("tat1_skyrocks_02");
        Offset(110.0);
        MovementScale(0.995);
    }
    DomeModel()
    {
        Geometry("");
        Offset(10.0);
        MovementScale(0.995);
    }
    LowResTerrain()
    {
        Texture("tat1");
        PatchResolution(5);
        FogNear(300.0);
        FogFar(700.0);
        FogColor(142,82,38, 128);
        DetailTexture("tat1_far_detail");
        DetailTextureScale(0.25);
    }
}

//Big rep flyer
SkyObject()
{
    Geometry("");
    NumObjects(2);
    Height(200, 300);
    VelocityZ(20, 50);
    Distance(1500);
    InDirectionFactor(2);
}
//Rep fighters
SkyObject()
{
    Geometry("");
    NumObjects(20);
    Height(80, 140);
    VelocityZ(80, 120);
    VelocityY(-10, 10);
    Distance(600);
    InDirectionFactor(0.5);
}
//CIS fighters
SkyObject()
{
    Geometry("");
    NumObjects(20);
    Height(80, 140);
    VelocityZ(80, 100);
    VelocityY(-10, 10);
    Distance(300);
    InDirectionFactor(0.5);
}
//CIS rockets
SkyObject()
{
    Geometry("");
    NumObjects(8);
    Height(0, 0);
    VelocityY(10, 12);
    Acceleration(0.0, 2.0, 0.0);
    Distance(1000);
    LifeTime(80.0);
}


Lastly, the files in the World1/PC folder of my map are as follows:

SKY_Tatooine1.tga
SKY_Tatooine1.tga.option
tat1_bump.tga
tat1_bump.tga.option
tat1_far_detail.tga
tat1_lowresterrain.tga
tat1_lowresterrain.tga.option
tat1_sky_dome.msh
tat1_sky_dome.msh.option
tat1_skyrocks_01.msh
tat1_skyrocks_01.msh.option
tat1_skyrocks_02.msh
tat1_skyrocks_02.msh.option

Any help is appreciated!
#27
Requests / Ships that you can board?
April 24, 2016, 09:57:35 AM
Is it possible to make modded ships that you have to board to pilot? For instance, instead of just pressing enter when near the millennium falcon, could you run through the hallways, get into the cockpit and then press enter to fly the ship. It would also be great to land the ship and run down the ramp instead of just appearing outside. Is this possible on a technical level?
#28
When I enter online mode on Star Wars Battlefront 1 ( I'm using the GameMaster method ) I can join all arenas except for two. They are "SWBFGAMERS-BATTLEFR" and "GAMESHARE.co-OFFICAL." I can't join the GameShare one and when I try to join the SWBFgamers one it says: "The arena is using a downloadable content map you don't have." This is particularly annoying because those arenas seem to be the ones with the most people in them. Does anyone know how to join them? Is there a map pack I'm missing?

Thanks