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Messages - Rayce

#1216
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
April 07, 2014, 02:04:54 PM
Might be a little late, but i'd like to be in the temple (I know i'm not the most well known member or the most experienced, but I do have big plans in the future and wan't to be remembered).

As for the quote i'm a bit indecisive so i'll let you choose:

"The future is your's to control. For something to happen, you must make it happen." -I don't remember if someone else said this or if I came up with this independently.

"Never judge someone by the number of posts the have or how long they've been around, but only by the quality of their work and how they treat others."

"If you are going to call someone a n00b, remember, so were you when you just started."

"Remember, we play this game to have fun, not to to show we're better."
#1217
Here you go (For some reason the I couldn't get a pic of the in-game lobby, but it looked pretty normal with around 6-7 servers, I chose the SWBFGamers sniper tournament, though I chose the SWBFGamers 1.0 style server in the previous attempt.), I made sure my Mission.lvl and such were the stock versions.

EDIT
Got screenshot, still need help.
#1218
Me and my father picked up the game for the PS2 around 2005ish and almost immediately became obsessed with it, I got SWBF2 about a year after. I played it almost every day. I liked SWBF2 better in those days. After seeing all the cool mods for SWBF2 on the internet, I got the PC version of both games at around 2010, and fell in love with the conversion pack. When I lost my copy of BF2 a few months later, I began appreciating BF1 a lot more, especially when I got the Main Play Mod. Now I love both games equally. The convo pack and MPM 6 (both of which I still play to this day) inspired me to make my own mods, which eventually led me Gametoast and this site (in which I was able to find all the amazing mods you can't find on FileFront!) . Though I didn't start any serious modding until late 2012 (earlier I was more into modding Empire At War, but that's another story). And in early 2014 I started my first big project for BF1.
#1219
I've been wanting to play online with you guys but once I get to the level, it says "connection to host lost", is there a quick fix to this or is there a complicated physical problem? (I've got a Belkin router so i'm worried.)
#1220
April fool's is over now. Mods, please lock this thread.
#1221
Quote from: Gold Man on April 01, 2014, 05:48:32 PM
Ah, right, I was beginning to reconsider that statement shortly after I posted.

However, EA has been given a "Worst Company" rating 2 years in a row. Besides, EA has done some dumb stuff, but that phony news just doesn't sound like it had enough truth to make me believe in it. Give it to The Onion, I'm sure they would make the perfect fake news out of it.
It wasn't supposed to be believable, per say, just a quick laugh at all of our fears of Disney micro-managing Star Wars. (Trust me, I have them, too.)
#1222
Quote from: Gold Man on April 01, 2014, 05:06:47 PM
I still wouldn't have believed it at all, for quite a few reasons:

-IGN sucks in general
-DICE and EA are terrible, but they aren't THIS stupid
-Everyone hates Jar Jar and Wicket
-Xbox exlclusives would've killed half of EA and DICE's profit margin

Now if this were news about Watch Dogs, THEN I would've been ticked.  :P
TBH I was making fun of Disney more than DICE.  :XD:
#1223
Released Maps and Mods / Re: Big Battles Mod
April 01, 2014, 04:50:43 PM
Quote from: SleepKiller on April 01, 2014, 03:49:40 PM
I don't think the game imposes any limit on the AI count but go to high and bugs start to happen. Limit yourself to around 100 per team to be safe.
Quote from: Led on April 01, 2014, 04:03:29 PM
If I recall correctly, you can have up to 32 AI per team in MP.  You can also do some tricks like making additional allied teams to have more AI on the map.
Thanks for the info.
#1224
Quote from: Gold Man on April 01, 2014, 03:18:15 PM
As soon as I saw the thread topic just now, I thought to myself...


You are correct.  :P Happy April Fools day!
#1225
Quote from: Dark_Phantom on April 01, 2014, 11:13:30 AM
LoL Wookieepedia Pro.  That just sounds ridiculous.  Along with today's main article.
Aw man, you should've seen last year!
#1226
Released Maps and Mods / Re: Big Battles Mod
April 01, 2014, 11:51:16 AM
Quote from: {TCE}Call-of-Duty on April 01, 2014, 11:22:12 AM
Either 16 or 12, probably 16
Then how was I able to get it to 64? (Just to clarify, it meant singleplayer not multiplayer.)
#1227
Quote from: IGN
We are very excited to announce new details about Star Wars: Battlefront: Arcade
the new Xbox Live Arcade exclusive title by Disney Electronic Interactive Studios (formerly Electronic Arts) and DICE LA coming Fall 2014 (rated E for minor cartoon violence and crude humor).

DICE:
"We have decided to go a more family friendly approach unlike our previous titles such as Battlefield, as we feel this game should appeal to gamers of all ages. All-new features include:



  • Play as new characters and in new locations from the upcoming Disney XD series Star Wars: Rebels and the Netflix exclusive series Star Wars: The Clone Wars!
  • Play as fan-favorite characters such as Jar-Jar Binks and Wicket the Ewok!
  • Play online with your friends with Xbox Live Gold!
  • Share your victories online via Facebook or Twitter!
  • Purchase tons of new exclusive premium items and DLCs at the Xbox Live Marketplace starting at only $19.95!"
PS: Did you forget what day it is? ;)
#1228
Released Maps and Mods / Re: Big Battles Mod
April 01, 2014, 11:07:06 AM
Quote from: Led on April 01, 2014, 05:42:34 AM
Some mission.lvl mods are online compatible meaning that players will not have to download anything, but you are still limited by the MP limits of the game.
So it's still online compatible, but I'll still only be 32 AI per team in MP, right?

(Off topic: What is the AI limit (Per team) in SP?)
#1229
Released Maps and Mods / Re: Big Battles Mod
March 31, 2014, 02:26:36 PM
Quote from: Led on March 31, 2014, 01:57:10 PM
MP has different AI limits than SP.
So it's not OC then?
#1230
SWBF1 Modding / Re: [WIP]ARC Trooper Sides Mod
March 31, 2014, 09:39:59 AM
Quote from: Snake on March 30, 2014, 05:07:08 PM
nice! good luck with your mod. I think the captain should have some sort of explosive like a detpack instead of a fusion cutter though.
I think I'll add a timebomb or something. Though I'm not sure where else to put the fusion cutter, though (he's based off the pilot). Any suggestions?

EDIT
Quick question: for the phase 2 troopers, should I use the stock SWBF2 model or Icemember's remastered version?