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Messages - Rayce

#1201
Quote from: Snake on April 16, 2014, 10:52:15 AM
I'll handle the CP's for you.
Ok, thanks!
#1202
SWBF1 Modding / Re: [WIP]ARC Trooper Sides Mod
April 16, 2014, 10:46:14 AM
Quote from: Snake on April 15, 2014, 03:40:52 PM
Those kamas are "sewn" on the models. Even with the discovery of Addon meshes in SWBF1, we are unable to get them to work. So you will have to get some with kamas "sewn" on. Good luck!
Well, I can't model, so i'll see if someone can do it.
#1203
Quote from: Dark_Phantom on April 16, 2014, 08:24:42 AM
You would have to hex edit team 3 cps to team 1 or 2 and then change the team 1/2 cps to team 3.
How would I do that? I've never opened a world.lvl before.
#1204
General / Re: SWBF1 Clan Confederation In EA's SWBF
April 16, 2014, 10:39:26 AM
Maybe SWBFA (Star Wars Battlefront Alliance), I like Gold Man's suggestion, too.
#1205
This project mainly came from an idea by Snake:
Quote from: Snake on March 30, 2014, 05:12:10 PM
On a side note, something that would be cool would be tuskens vs empire or rebels on Dune Sea.
...as well as some ideas from the same train of thought as my SWBF2 mod. This first mission pack (of a series) will focus primarily on the conflicts of everyone's favorite "vile hive of scum and villainy": Tatooine, including Tusken raids, criminal activity and civil revolts.

Missions that are currently planned:
Dune Sea: Tusken Attack
Pretty self explanatory. GCW sides.

Dune Sea: Tusken Attack (2)
Civilians and Jawas fighting the Tuskens.

Mos Eisley: Civil Revolt
Civillians vs. CIS or Empire.

Jabba's Palace: Gammorean(sp) Attack
Again, pretty self explanatory.

I'll probably add CW versions, too.

What needs to be done:
Most of the stuff, right now.

To learn how to spell "Gammorean".

I'm currently having some trouble with Tuskens, is there any way to make the Tuskens playable (instead of one of the other sides) while keeping their original CP's without modifying the map?
#1206
Quote from: -RepublicCommando- on April 15, 2014, 12:10:00 PM
Only because you don't have that jolly Droideka with the hat as your avatar anymore :bonk:
Quote from: Droideka on April 15, 2014, 12:10:57 PM
I had that as my avatar for over a year, and it's way past Christmas. Time for a change. Christmas Deka will return though  ::)
Epic Revan avi, though!
#1207
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
April 14, 2014, 12:41:35 PM
Quote from: 411Remnant on April 13, 2014, 03:48:12 PM
You don't have a screen recorder?  Hmm....well finding a good free one is difficult. I paid for a bandicam license and use bandicam for a lot of my work. Perhaps you can get your hand on it in some way.
Quote from: -RepublicCommando- on April 13, 2014, 03:49:46 PM
Fraps is epic (I've not a registered version that has no watermarks and lots of custom settings for output), unfortunately to use it to full potential, you must have it registered, which is really worth it..

I played around with a cracked version before actually buying it myself, just wanted to know what I was getting into.
I tried camstudio and active presenter but the video came out all weird and hypercam took up too much space. I don't think I can afford to buy one at this point. Any suggestions?
#1208
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
April 13, 2014, 03:41:28 PM
Quote from: 411Remnant on April 13, 2014, 03:32:29 PM
:P It doesn't sound mean at all. I respect honesty very much, actually this was a very finalized rough draft. If you can record some video, the overall project can use it. Particualrly of the vehicles in action would help since I recorded mostly scenary. If you can record that both of us would be very appreciative.
Alright. I'm having problems with screen recorders right now, can you recommend one? The files'll need to be small but have a good framerate.
#1209
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
April 13, 2014, 03:04:08 PM
Quote from: 411Remnant on April 13, 2014, 02:14:03 PM
http://youtu.be/A5AVwqYu4hk

Here is the version ive done so far. Still need to change a few fonts but I think it serves its purpose.

Any suggestions snake or anyone else? Doesnt show too much becuase this project is still a WIP.
I don't mean to sound jealous or anything but do you guys really need or want my help? It seems like you can do it on your own.
#1210
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
April 13, 2014, 10:12:35 AM
Quote from: Snake on April 12, 2014, 06:51:01 PM
Oh.. Well then try to only get video of the battlefrontians (locals)
Ok, good. I wouldn't really be able to video the sides, anyway, since I can't go online. (The AI for the player sides just stand around). I'll see if I can get some footage later today.
BTW, Remnant, can you do the text part? I'm not good at that. And Snake, what kind of music do to want, like rock or something or like instrumental (like Two Steps from Hell or something)?

PS: Tried the beta and it looks awesome. Can't wait to play the full version.
#1211
SWBF1 Modding / Re: [WIP]ARC Trooper Sides Mod
April 12, 2014, 10:14:56 AM
Kinda figured. But I though it would be good to ask since some people might prefer a simpler approach. Does anyone know where I can find a kama addon, like the one DarthD.U.C.K made that we see in Ggctuk's models?
#1212
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
April 12, 2014, 10:10:32 AM
I'll get to work on that ASAP, I just need a screen recorder. And I'd certainly appreciate working alongside the 411 Remnant on this.
#1213
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
April 11, 2014, 04:37:31 PM
Quote from: Snake on April 11, 2014, 03:58:59 PM
Haha, I'd be willing to allow it if someone would do it for me. I don't have that kind of video editing skills.
I'm good with editing. I use Vegas Movie Studio 11. Just letting you know i'm open. If anyone needs something like that PM me, I hardly pass on that kind of work.
#1214
SWBF1 Modding / Re: SWBF1 Museum Master Thread (WIP)
April 10, 2014, 05:20:46 PM
Well I figured I'd ask since you hadn't updated the first post and I felt too lazy to look though the whole thread at the particular moment.
#1215
SWBF2 Modding / [WIP]Local Wars (V1 Released!)
April 10, 2014, 11:30:43 AM
This will be a mission mod that changes the stock missions. I will add native units as selectable classes in Conquest, CTF and XL mode. The new classes are as follows:

    Map-Class-Faction

    Coruscant-Jedi Knights-Republic/Rebels (Conquest Only)

    Coruscant-Temple Guards-Republic/Rebels (CTF Only)

    Endor-Ewoks-Rebels*

    Geonosis-Geonosians-CIS*

    Jabba's Palace-Gamorian(sp) Guards-All Sides*

    Kashyyyk-Wookies-Republic/Rebels*

    Mos Eisley-Jawas-All Sides*

    Naboo-Naboo Guards-Republic/Rebels

*Might be online compatible

Possible Classes:

    Geonosis-Jedi Knights-Geonosis

    Hoth-Probe Droids-Empire

    Death Star, Rends Coruscant-Royal Guards-Empire

    Yavin 4-Sith Lords-CIS/Empire

    Mustafar-Geonosians/Gizor Deslo-CIS

    Bespin-Bespin Cops-Republic/Rebels

Any other suggestions would be greatly appreciated.


Known Issues:
The Jedi Crash for some reason.

Since Jawas and Gamorians are "Neutral" I made them available to all sides, while I did change the unit count to "0,1", the AI might still spawn as them, which may make it difficult to tell friend from foe.

What needs to be done:
Fix the Jedi problem.
I need someone to test this online for me and see if some of the missions are compatible. I'd do this myself but i'm having connection issues.

I also plan on making a SWBF1 version.

Screens will be posted soon.