Well, I mean that we will define what is skill in the game, depending on our approach of the different game modes. If the community decides that one mode is not worthy of our attention, less people will play it, and it will become unpopular.
If we are upset about one specific part of the game, it wouldn't be because it was bad, only because we decided to not like it. Obviously a badly made game will not be enjoyable, but remember, lots of people liked playing in Bespin's corridors because of they affinity with the sniper rifle. The map was huge, but because of one specific part of the game, the community reduced its gameplay to one corridor.
The more I write the less I know what point I'm trying to make. I hope you will understand what I mean. The game is aimed to make us experience Star Wars battles, not to have a competitive environment where we can show off our skills. If we can experience Star Wars battles, there's no reason to be upset. We can be disappointed by the lack of elements that allow us to battle each others in a skillfull way, but that was not the goal of the developpers.
If we are upset about one specific part of the game, it wouldn't be because it was bad, only because we decided to not like it. Obviously a badly made game will not be enjoyable, but remember, lots of people liked playing in Bespin's corridors because of they affinity with the sniper rifle. The map was huge, but because of one specific part of the game, the community reduced its gameplay to one corridor.
The more I write the less I know what point I'm trying to make. I hope you will understand what I mean. The game is aimed to make us experience Star Wars battles, not to have a competitive environment where we can show off our skills. If we can experience Star Wars battles, there's no reason to be upset. We can be disappointed by the lack of elements that allow us to battle each others in a skillfull way, but that was not the goal of the developpers.